In a way, Lord of the Rings Online’s newest expansion couldn’t have come at a better time for me. This has been an excruciating month of waiting, in some respects, for WoW Forever to launch. And as we all well know, the best thing to do to combat the agony of waiting is to embrace a distraction.
A new expansion? That’s a darn fine distraction.
I’m also relieved because Wolves of Mordor gives me a new journey to go on after months and months of spinning my wheels with my Lore-master. Now I’ve got three zones stretching out in front of me, a new survival instincts system to learn, and plenty of screenshots to take.
Very very first impressions? I’m actually grooving with this so far. It’s still Mordor, plenty of evil and whatnot, but it’s a more scenic, more interesting Mordor with its own secrets. In fact, one of the big questions of this expansion was called out early on: If Sauron had this tailored army of super-wolves, why didn’t he pull them out for the Battle of the Black Gate or, really, anything else? What kept them here in this region? I’m very keen to hear the answer on that.
The new environmental special effects are welcome, such as flowing lava fields that look amazing — and even hurt you now. And it’s a small thing, but I’m glad that the first zone has a ton of trees everywhere. Even in Mordor, trees help to lift the spirits and give you something to look at other than rocks.
I’m really in no rush to blast through this expansion, so it’s a little at a time every day. The next thing coming down the pike for LOTRO that has my interest is a possible new legendary server, which I’ll guess will be rolled out in April for the anniversary, but that’s a long ways away.











