Dream it. Type it. Play it.
From idea to playable game. Just describe it. The agent handles the code, art, and music, then sends you a link to play. Yours to keep.
What game shall we make?
Designed by you
Real games, each made from a single description. Play them, then build something only you would think of.

Describe it
One sentence is enough. Include an art style, or let the agent surprise you.

Walk away
It designs, builds and tests on its own. Leave it running and go watch Netflix.

Play & share
We email you the moment it’s ready. Play it, share it, or ask the agent to change anything.
One engine, rebuilt for every game
No templates. The agent assembles a custom build of the new Phaser arcade engine around your prompt — just the physics, effects and systems your idea needs, whether that's a 2D arcade game, a vector world, or real 3D.

Sprites, tiles & physics
Swept collision, tilemaps, particles, animation, juice and sound — everything a classic platformer, shooter or puzzler needs, generated art and all.

Crisp line-art games
Asteroids, Lunar Lander, Thrust — glowing polygon worlds with destructible terrain, slope physics and shatter-into-fragments deaths.

Real 3D worlds
Kart racers, rail shooters and first-person mazes with real meshes, lights, shadows and terrain — something Phaser has never done before.
Full game kits
Whole genres, ready to remix
- Breakout
- Pac-Man
- Space Invaders
- Flappy
- Asteroids
- Missile Command
Arcade physics
Swept collision that never tunnels
- Bounce & friction
- One-way platforms
- 44 slope tiles
- Spatial hashing
- Big scrolling worlds
Joints & ropes
Swing, grapple, climb
- Pendulums
- Wrecking balls
- Grappling hooks
- Rope bridges
Force fields
Push the whole world around
- Wind gusts
- Gravity wells
- Conveyor belts
- Water buoyancy
Particles
Explosions to gentle snow
- Confetti
- Fire & smoke
- Fountains
- Pixel bursts
- Tilemap-colliding sparks
Sprite FX
Juice on demand
- Glow
- Outline
- Dissolve
- Glitch
- Squash & stretch
- After-image trails
Camera FX
The screen itself performs
- Shake
- Flash
- Pixelate
- Iris reveals
- Wobble
- Tint
A real 3D layer
Mode-7 to first-person mazes
- Kart tracks
- Rail shooters
- Wolf3D mazes
- Neon cities
- Real shadows
- Wireframe Battlezone
Vector games
Crisp line-art classics
- Asteroids
- Thrust
- Gravitar
- Destructible terrain
- Desert golf
Tilemaps
Worlds built from tiles
- Parallax layers
- Animated tiles
- Foreground overlays
- Infinite repeat
Procedural art
Sprites drawn from pure code
- Characters & creatures
- Tiles & terrain
- Items & pickups
- Zero art files needed
Backgrounds
Skies that set the mood
- Day/night cycles
- Starfields
- Warp tunnels
- Gradient skies
Bitmap text
Six fonts, endless flavour
- Colour variants
- Letters-as-sprites
- Juicy titles
- World-space labels
Sound & music
Synth SFX + generated tracks
- Explosions
- Jumps & coins
- AI chiptune soundtracks
- Fades & loops
Animation & tweens
Everything moves nicely
- Frame animation
- Easing showcase
- Colour tweens
- Entrances & yoyos
Input everywhere
Desktop and mobile, day one
- Keyboard combos
- Virtual joysticks
- Swipe & long-press
- Drag
New games & powers, added every week
We're constantly teaching the engine new tricks — fresh game genres, mechanics, effects and art styles land in the library week after week. Your agent can build with them the moment they drop, so the games it makes for you keep getting better and more varied over time.
Your next game is one sentence away.


