Dream it. Type it. Play it.

From idea to playable game. Just describe it. The agent handles the code, art, and music, then sends you a link to play. Yours to keep.

What game shall we make?

Built by an agent

Designed by you

Real games, each made from a single description. Play them, then build something only you would think of.

  1. A Phaser mascot dreaming up a game

    Describe it

    One sentence is enough. Include an art style, or let the agent surprise you.

  2. A mascot relaxing while an agent builds the game

    Walk away

    It designs, builds and tests on its own. Leave it running and go watch Netflix.

  3. Mascots happily playing the finished game

    Play & share

    We email you the moment it’s ready. Play it, share it, or ask the agent to change anything.

UNDER THE HOOD

One engine, rebuilt for every game

No templates. The agent assembles a custom build of the new Phaser arcade engine around your prompt — just the physics, effects and systems your idea needs, whether that's a 2D arcade game, a vector world, or real 3D.

2D Arcade

Sprites, tiles & physics

Swept collision, tilemaps, particles, animation, juice and sound — everything a classic platformer, shooter or puzzler needs, generated art and all.

Vector

Crisp line-art games

Asteroids, Lunar Lander, Thrust — glowing polygon worlds with destructible terrain, slope physics and shatter-into-fragments deaths.

New: 3D

Real 3D worlds

Kart racers, rail shooters and first-person mazes with real meshes, lights, shadows and terrain — something Phaser has never done before.

Full game kits

Whole genres, ready to remix

  • Breakout
  • Pac-Man
  • Space Invaders
  • Flappy
  • Asteroids
  • Missile Command

Arcade physics

Swept collision that never tunnels

  • Bounce & friction
  • One-way platforms
  • 44 slope tiles
  • Spatial hashing
  • Big scrolling worlds

Joints & ropes

Swing, grapple, climb

  • Pendulums
  • Wrecking balls
  • Grappling hooks
  • Rope bridges

Force fields

Push the whole world around

  • Wind gusts
  • Gravity wells
  • Conveyor belts
  • Water buoyancy

Particles

Explosions to gentle snow

  • Confetti
  • Fire & smoke
  • Fountains
  • Pixel bursts
  • Tilemap-colliding sparks

Sprite FX

Juice on demand

  • Glow
  • Outline
  • Dissolve
  • Glitch
  • Squash & stretch
  • After-image trails

Camera FX

The screen itself performs

  • Shake
  • Flash
  • Pixelate
  • Iris reveals
  • Wobble
  • Tint

A real 3D layer

Mode-7 to first-person mazes

  • Kart tracks
  • Rail shooters
  • Wolf3D mazes
  • Neon cities
  • Real shadows
  • Wireframe Battlezone

Vector games

Crisp line-art classics

  • Asteroids
  • Thrust
  • Gravitar
  • Destructible terrain
  • Desert golf

Tilemaps

Worlds built from tiles

  • Parallax layers
  • Animated tiles
  • Foreground overlays
  • Infinite repeat

Procedural art

Sprites drawn from pure code

  • Characters & creatures
  • Tiles & terrain
  • Items & pickups
  • Zero art files needed

Backgrounds

Skies that set the mood

  • Day/night cycles
  • Starfields
  • Warp tunnels
  • Gradient skies

Bitmap text

Six fonts, endless flavour

  • Colour variants
  • Letters-as-sprites
  • Juicy titles
  • World-space labels

Sound & music

Synth SFX + generated tracks

  • Explosions
  • Jumps & coins
  • AI chiptune soundtracks
  • Fades & loops

Animation & tweens

Everything moves nicely

  • Frame animation
  • Easing showcase
  • Colour tweens
  • Entrances & yoyos

Input everywhere

Desktop and mobile, day one

  • Keyboard combos
  • Virtual joysticks
  • Swipe & long-press
  • Drag

New games & powers, added every week

We're constantly teaching the engine new tricks — fresh game genres, mechanics, effects and art styles land in the library week after week. Your agent can build with them the moment they drop, so the games it makes for you keep getting better and more varied over time.

Your next game is one sentence away.