This is some of the work I did with Airborn Studios in Berlin.














This is some of the work I did with Airborn Studios in Berlin.






















A concept for a minimal, skeletal, gunbase with real “shells” or skins, that go over it, adding functionality.








I worked in-house in Stockholm









Call of Duty: IW

































Caves go deep










I worked on environments and the robots during 2012-2014.
I also worked on Horizon: Forbidden West, but that work is better viewed at karakter.de









Part of my work at Karakter Design Studio was on Killzone 4.
Besides doing concept art we also began to work with their level-blockouts in 3D directly.














Work done when I was working at Crytek Frankfurt!
















I’ve always made some paintings with snow and ice. This will be the place where I collect these, and develop more into a project.
































The game I’m making. It’s a long story… Here’s the Steam page:










I love corridors.







Concepts for a mobile game based on the projects existing artstyle.











Helped design and previz a shot for a commersial.



A big mobile oil rig-like monster platform done on Edon's project.



