一 点睛
当使用函数socket创建套接字时,默认都是阻塞模式。阻塞模式是指套接字在执行操作时,调用函数在没有完成操作之前不会立即返回的工作模式。这里意味着当调用API函数时,不能立即完成时,线程处于等待状态,直到操作完成。但并不是所有的Linux socket API以阻塞套接字为参数调用都会阻塞。例如,以阻塞模式的套接字为参数调用bind(),listen()时,函数会立即返回。这里将可能阻塞套接字的Linux API分为以下4种。
1 接收连接函数accept
2 发送函数send和sendto
3 接收函数recv
4 连接函数connect
二 一个简单的服务器客户机聊天程序(阻塞套接版)
1 服务端程序(服务端的IP是192.168.0.110)
#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include "unistd.h"
#include "errno.h"
#include <arpa/inet.h> //for inet_ntoa
int main()
{
int sfp,nfp;
struct sockaddr_in s_add,c_add;
socklen_t sin_size;
unsigned short portnum=10051;
printf("Hello,I am a server,Welcome to connect me !\r\n");
sfp = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == sfp)
{
printf("socket fail ! \r\n");
return -1;
}
printf("socket ok !\r\n");
int on = 1;
setsockopt( sfp, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on) );//允许地址的立即重用
bzero(&s_add,sizeof(struct sockaddr_in));
s_add.sin_family=AF_INET;
s_add.sin_addr.s_addr=htonl(INADDR_ANY);
s_add.sin_port=htons(portnum);
if(-1 == bind(sfp,(struct sockaddr *)(&s_add), sizeof(struct sockaddr)))
{
printf("bind fail:%d!\r\n",errno);
return -1;
}
printf("bind ok !\r\n");
if(-1 == listen(sfp,5))
{
printf("listen fail !\r\n");
return -1;
}
printf("listen ok\r\n");
while(1)
{
sin_size = sizeof(struct sockaddr_in);
nfp = accept(sfp, (struct sockaddr *)(&c_add), &sin_size);
if(-1 == nfp)
{
printf("accept fail !\r\n");
return -1;
}
printf("accept ok!\r\nServer start get connect from ip=%s,port=%d\r\n",inet_ntoa(c_add.sin_addr) ,ntohs(c_add.sin_port));
if(-1 == write(nfp,"hello,client,you are welcome! \r\n",32))
{
printf("write fail!\r\n");
return -1;
}
printf("write ok!\r\n");
close(nfp);
puts("continue to listen(y/n)?");
char ch[2];
scanf("%s", ch, 2); //读控制台两个字符,包括回车符
if (ch[0] != 'y') //如果不是y就退出循环
break;
}
printf("bye!\n");
close(sfp);
return 0;
}
2 客户端程序(客户机的IP是192.168.0.120)
#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include <arpa/inet.h> //for inet_addr
#include "unistd.h" //for read
int main()
{
int cfd;
int recbytes;
int sin_size;
char buffer[1024]={0};
struct sockaddr_in s_add,c_add;
unsigned short portnum=10051;
char ip[]="192.168.0.110";
printf("this is client\r\n");
cfd = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == cfd)
{
printf("socket fail ! \r\n");
return -1;
}
printf("socket ok !\r\n");
bzero(&s_add,sizeof(struct sockaddr_in));
s_add.sin_family=AF_INET;
s_add.sin_addr.s_addr= inet_addr(ip);
s_add.sin_port=htons(portnum);
if(-1 == connect(cfd,(struct sockaddr *)(&s_add), sizeof(struct sockaddr)))
{
printf("connect fail !\r\n");
return -1;
}
printf("connect ok !\r\n");
if(-1 == (recbytes = read(cfd,buffer,1024)))
{
printf("read data fail !\r\n");
return -1;
}
printf("read ok:");
buffer[recbytes]='\0';
printf("%s\r\n",buffer);
printf("press any key to quit");
getchar();
close(cfd);
return 0;
}
3 运行
第一步:服务端编译并运行
[root@localhost test]# g++ test.cpp -o test
[root@localhost test]# ./test
Hello,I am a server,Welcome to connect me !
socket ok !
bind ok !
listen ok
第二步:客户端编译并运行
[root@localhost test]# g++ client.cpp -o client
[root@localhost test]# ./client
this is client
socket ok !
connect ok !
read ok:hello,client,you are welcome!
第三步:服务端结果如下
[root@localhost test]# g++ test.cpp -o test
[root@localhost test]# ./test
Hello,I am a server,Welcome to connect me !
socket ok !
bind ok !
listen ok
accept ok!
Server start get connect from ip=192.168.0.120,port=41676
write ok!
continue to listen(y/n)?
n
bye!

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