Linux内核的framebuffer相关的内核代码注释

本文深入介绍了 Linux 内核中 framebuffer 的相关代码及其实现细节,包括结构定义、操作函数、事件处理等内容,有助于理解 Linux 系统底层图形显示机制。
Linux内核的framebuffer相关的内核代码注释

转自:http://m.blog.csdn.net/article/details?id=49259589&from=singlemessage#10006-weixin-1-52626-6b3bffd01


由于现在正在进行framebuffer的一个项目开发,所以需要学习framebuffer的内核代码,今天现在这里上传我的相关注释,后面再将我的学习内容和相关framebuffer的操作提交上来.

位置:源代码根目录/include/linux/fb.h

#ifndef _LINUX_FB_H

#define _LINUX_FB_H

#include <linux/types.h>

#include <linux/i2c.h>

struct dentry; /* Definitions of frame buffers frame buffer的定义 */

#define FB_MAX 32 /* sufficient for now  对于现在来说足够了 */

/* ioctls   0x46 is 'F' */

#define FBIOGET_VSCREENINFO 0x4600

#define FBIOPUT_VSCREENINFO 0x4601

#define FBIOGET_FSCREENINFO 0x4602

#define FBIOGETCMAP 0x4604

#define FBIOPUTCMAP 0x4605

#define FBIOPAN_DISPLAY 0x4606

#ifdef __KERNEL__

#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor_user)

#else

#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)

#endif

/* 0x4607-0x460B are defined below */

/* #define FBIOGET_MONITORSPEC 0x460C */

/* #define FBIOPUT_MONITORSPEC 0x460D */

/* #define FBIOSWITCH_MONIBIT 0x460E */

#define FBIOGET_CON2FBMAP 0x460F

#define FBIOPUT_CON2FBMAP 0x4610

#define FBIOBLANK 0x4611 

 /* arg: 0 or vesa level + 1 */

#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)

#define FBIO_ALLOC 0x4613

#define FBIO_FREE 0x4614

#define FBIOGET_GLYPH 0x4615

#define FBIOGET_HWCINFO 0x4616

#define FBIOPUT_MODEINFO 0x4617

#define FBIOGET_DISPINFO 0x4618

#define FB_TYPE_PACKED_PIXELS 0  /* Packed Pixels 填充的像素 */

#define FB_TYPE_PLANES 1 /* Non interleaved planes 非交错平面 */

#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes 交错的平面 */

#define FB_TYPE_TEXT 3 /* Text/attributes 文本/属性 */

#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes EGA/VGA 平面 */

#define FB_AUX_TEXT_MDA 0 /* Monochrome text 单色文本 */

#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text CGA/EGA/VGA色彩文本 */

#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */

#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */

#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */

#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */

#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */

#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */

#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */

#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */

#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */

#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */

#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */

#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */

#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */

#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White  1=黑色,2=白色*/

#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black 1=白色,2=黑色*/

#define FB_VISUAL_TRUECOLOR 2 /* True color 真实的颜色 */

#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) 伪颜色*/

#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color 直接颜色 */

#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly 只读伪颜色*/

#define FB_ACCEL_NONE 0 /* no hardware accelerator 没有硬件加速 */

#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */

#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */

#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */

#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */

#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */

#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */

#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */

#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */

#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */

#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */

#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */

#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */

#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */

#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */

#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */

#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */

#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */

#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */

#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */

#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */

#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */

#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */

#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */

#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */

#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */

#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */

#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */

#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */

#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */

#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */

#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */

#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */

#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */

#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */

#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */

#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */

#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */

#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */

#define FB_ACCEL_I810 39 /* Intel 810/815 */

#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */

#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */

#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */

#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */

#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */

#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */

#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */

#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */

#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */

#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */

#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */

#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */

#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */

#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */

#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */

#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */

#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */

#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */

#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */

#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */

#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */

#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */

#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */

#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */

#define FB_ACCEL_PXA3XX 99 /* PXA3xx */

#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */

#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */

#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */

#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */

#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */

#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */

#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */

#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */

#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */

#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */

#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */

#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */

#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */

#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */

#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */

/**

 * 该结构体用于描述显卡自身的属性

 * 包括识别符,缓存地址,显卡类型等

 **/

struct fb_fix_screeninfo {

    char id[16]; /* identification string eg "TT Builtin" 标识符字符串*/

    unsigned long smem_start;   /* Start of frame buffer mem  frame buffer所占内存的开始地址 *//* (physical address) 这里说的是物理地址 */
    __u32 smem_len;         /* Length of frame buffer mem frame buffer所占内存的长度 */
    __u32 type;         /* see FB_TYPE_*    查看FB_BYTE_* */
    __u32 type_aux;         /* Interleave for interleaved Planes 交织交错的平面 */
    __u32 visual;           /* see FB_VISUAL_*  查看FB_VISUAL_*   */ 
    __u16 xpanstep;         /* zero if no hardware panning  如何没有硬件支持的话为0 */
    __u16 ypanstep;         /* zero if no hardware panning  如果没有硬件支持的话为0*/
    __u16 ywrapstep;        /* zero if no hardware ywrap 如果没有硬件ywrap的话为0 */
    __u32 line_length;      /* length of a line in bytes    一行的长度,以byte为单位 */
    unsigned long mmio_start;   /* Start of Memory Mapped I/O   映射到I/O的内存的开始地址 *//* (physical address) 物理地址*/
    __u32 mmio_len;         /* Length of Memory Mapped I/O  映射到I/O的内存长度*/
    __u32 accel;            /* Indicate to driver which 指示到驱动程序 *//*  specific chip/card we have  特别是我们拥有的芯片/卡*/
    __u16 reserved[3];      /* Reserved for future compatibility 为后来的兼容性保留*/
};

/* Interpretation of offset for color fields: All offsets are from the right,
 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
 * can use the offset as right argument to <<). A pixel afterwards is a bit
 * stream and is written to video memory as that unmodified.
 *
 * 色域偏移的解释:所有的偏移量都来自于右边,在一个"像素"值里面,实际上是'bits_per_pixel'
 * 的宽度(也就是说:你可以使用该偏移量作为 << 的右参数).一个像素之后是一个位流,并且
 * 作为未被修改而被写到视频内存中.
 *
 * For pseudocolor: offset and length should be the same for all color
 * components. Offset specifies the position of the least significant bit
 * of the pallette index in a pixel value. Length indicates the number
 * of available palette entries (i.e. # of entries = 1 << length).
 *
 * 对于伪色彩来说:对于所有的颜色部分,偏移量和长度应该是相同的.偏移量指定了
 * 在一个像素值里的调色板索引的最低有效位的位置.长度指明了可用的调色板入口的
 * 数量.
 */
struct fb_bitfield {
    __u32 offset;           /* 位域的开始    */
    __u32 length;           /* length of bitfield 位域的长度 */
    __u32 msb_right;        /* != 0 : Most significant bit is 不等于0,大多数重要的位是右边的 *//* right */ 
};
#define FB_NONSTD_HAM       1   /* Hold-And-Modify (HAM)   保持和修改     */
#define FB_NONSTD_REV_PIX_IN_B  2   /* order of pixels in each byte is reversed  在每一个字节中的像素的顺序被保留下来 */
#define FB_ACTIVATE_NOW     0   /* set value
s immediately (or vbl) 立即设定颜色 */
#define FB_ACTIVATE_NXTOPEN 1   /* activate on next open    在下一个打开的时候激活 */
#define FB_ACTIVATE_TEST    2   /* don't set, round up impossible 不设置 */
#define FB_ACTIVATE_MASK       15/* values           */
#define FB_ACTIVATE_VBL        16   /* activate values on next vbl  在下一个vbl的时候激活值 */
#define FB_CHANGE_CMAP_VBL     32   /* change colormap on vbl   在vbl的时候改变色彩映射 */
#define FB_ACTIVATE_ALL        64   /* change all VCs on this fb 在这个fb中改变所有的VC */
#define FB_ACTIVATE_FORCE     128   /* force apply even when no change */
#define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode  即使在没有改变无效视频模式的时候强制应用 */
#define FB_ACCELF_TEXT      1   /* (OBSOLETE) see fb_info.flags and vc_mode 已过时 */
#define FB_SYNC_HOR_HIGH_ACT    1   /* horizontal sync high active  高活性水平同步 */
#define FB_SYNC_VERT_HIGH_ACT   2   /* vertical sync high active 高活性垂直同步 */
#define FB_SYNC_EXT     4   /* external sync 外部同步 */
#define FB_SYNC_COMP_HIGH_ACT   8   /* composite sync high active  高活性复合同步  */
#define FB_SYNC_BROADCAST   16  /* broadcast video timings 广播视频时序     */
/* vtotal = 144d/288n/576i => PAL  */
/* vtotal = 121d/242n/484i => NTSC */
#define FB_SYNC_ON_GREEN    32  /* sync on green 在绿色下同步 */
#define FB_VMODE_NONINTERLACED  0   /* non interlaced 非交错模式 */
#define FB_VMODE_INTERLACED 1   /* interlaced   交错模式 */
#define FB_VMODE_DOUBLE     2   /* double scan 双扫描模式 */
#define FB_VMODE_ODD_FLD_FIRST  4   /* interlaced: top line first 交错的:顶行优先 */
#define FB_VMODE_MASK       255
#define FB_VMODE_YWRAP      256 /* ywrap instead of panning    ywrap而不是panning  */
#define FB_VMODE_SMOOTH_XPAN    512 /* smooth xpan possible (internally used)  平滑的xpan(内部使用) */
#define FB_VMODE_CONUPDATE  512 /* don't update x/yoffset   不要更新 x/yoffset*/
/*
 * Display rotation support
 *
 * 旋转支持显示
 */
#define FB_ROTATE_UR      0
#define FB_ROTATE_CW      1
#define FB_ROTATE_UD      2
#define FB_ROTATE_CCW     3
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
/**
 * 用于描述显卡的一般特性,比如实际分辨率,虚拟分辨率,实际分辨率和虚拟
 * 分辨率之间的位移等
 */
struct fb_var_screeninfo {
    __u32 xres;         /* visible resolution   可见解析度   */
    __u32 yres;
    __u32 xres_virtual;     /* virtual resolution  虚拟解析度        */
    __u32 yres_virtual;
    __u32 xoffset;          /* offset from virtual to visible  虚拟到可见的偏移量 */
    __u32 yoffset;          /* resolution           */

    __u32 bits_per_pixel;       /* guess what   BPP : 每个像素的位数       */
    __u32 grayscale;        /* != 0 Graylevels instead of colors !=0指灰度而不是颜色 *///如果是真实的颜色的话表示在fb内存中的位域,如果不是颜色的话,仅仅就是长度
//在这里保存的是fb缓存的R/G/B位域
struct fb_bitfield red;     /* bitfield in fb mem if true color, */
struct fb_bitfield green;   /* else only length is significant */
struct fb_bitfield blue;
    struct fb_bitfield transp;  /* transparency 透明度     */  

    __u32 nonstd;           /* != 0 Non standard pixel format !=0 非标准像素格式 */

    __u32 activate;         /* see FB_ACTIVATE_*    查看FB_ACTIVATE_*  */

    __u32 height;           /* height of picture in mm    在内存中图片的高度 */
    __u32 width;            /* width of picture in mm    在内存中图片的宽度 */

    __u32 accel_flags;      /* (OBSOLETE) see fb_info.flags  已过时*/
/* Timing: All values in pixclocks, except pixclock (of course) */
/* 除了pixclock本身外,其他的都已pixclock为单位*/
    __u32 pixclock;         /* pixel clock in ps (pico seconds) 像素时钟(皮秒)*/
    __u32 left_margin;      /* time from sync to picture  行切换:从绘图到同步之间的延迟 */
    __u32 right_margin;     /* time from picture to sync  行切换:从绘图到同步之间的延迟 */
    __u32 upper_margin;     /* time from sync to picture  帧切换:从同步到绘图之间的延迟 */
    __u32 lower_margin;  
  // 帧切换,从绘图到同步之间的延迟 
    __u32 hsync_len;        /* length of horizontal sync    水平同步的长度 */
    __u32 vsync_len;        /* length of vertical sync  垂直同步的长度 */
    __u32 sync;         /* see FB_SYNC_*        查看FB_SYNC_* */
    __u32 vmode;            /* see FB_VMODE_*   查看  FB_VMODE_* */
    __u32 rotate;           /* angle we rotate counter clockwise 顺时针旋转的角度 */
    __u32 reserved[5];      /* Reserved for future compatibility  保留 */
};

/**
 * 用于描述设备无关的颜色映射信息
 */struct fb_cmap {
    __u32 start;            /* First entry  第一个元素入口 */
    __u32 len;          /* Number of entries 元素的数量*/
//R,G,B,透明度
    __u16 *red;         /* Red values   */
    __u16 *green;
    __u16 *blue;
    __u16 *transp;          /* transparency, can be NULL 透明度,可以为空 */
};

struct fb_con2fbmap {
    __u32 console;
    __u32 framebuffer;
};

/* VESA Blanking Levels */
#define VESA_NO_BLANKING        0
#define VESA_VSYNC_SUSPEND      1
#define VESA_HSYNC_SUSPEND      2
#define VESA_POWERDOWN          3
enum {
    /* screen: unblanked, hsync: on,  vsync: on */
    FB_BLANK_UNBLANK       = VESA_NO_BLANKING,

    /* screen: blanked,   hsync: on,  vsync: on */
    FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,

    /* screen: blanked,   hsync: on,  vsync: off */
    FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,

    /* screen: blanked,   hsync: off, vsync: on */
    FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,

    /* screen: blanked,   hsync: off, vsync: off */
    FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
};

#define FB_VBLANK_VBLANKING 0x001   /* currently in a vertical blank */
#define FB_VBLANK_HBLANKING 0x002   /* currently in a horizontal blank */
#define FB_VBLANK_HAVE_VBLANK   0x004   /* vertical blanks can be detected */
#define FB_VBLANK_HAVE_HBLANK   0x008   /* horizontal blanks can be detected */
#define FB_VBLANK_HAVE_COUNT    0x010   /* global retrace counter is available */
#define FB_VBLANK_HAVE_VCOUNT   0x020   /* the vcount field is valid */
#define FB_VBLANK_HAVE_HCOUNT   0x040   /* the hcount field is valid */
#define FB_VBLANK_VSYNCING  0x080   /* currently in a vsync */
#define FB_VBLANK_HAVE_VSYNC    0x100   /* verical syncs can be detected */
struct fb_vblank {
    __u32 flags;            /* FB_VBLANK flags FB_VBLANK标志 */
    __u32 count;            /* counter of retraces since boot 启动之后追溯的次数 */
    __u32 vcount;           /* current scanline position 当前扫描行位置 */
    __u32 hcount;           /* current scandot position 当前扫描点位置 */
    __u32 reserved[4];      /* reserved for future compatibility 保留 */
};

/* Internal HW accel 内部硬件加速 */
#define ROP_COPY 0#define ROP_XOR  1
//复制区域 
struct fb_copyarea {
    __u32 dx;
    __u32 dy;
    __u32 width;
    __u32 height;
    __u32 sx;
    __u32 sy;
};

//回执矩形
struct fb_fillrect {
    __u32 dx;   /* screen-relative  屏幕相关 */
    __u32 dy;
    __u32 width;
    __u32 height;
    __u32 color;
    __u32 rop;
};

struct fb_image {
    __u32 dx;       /* Where to place image 图像放在哪里 */
    __u32 dy;
    __u32 width;        /* Size of image 图像的宽度和高度 */
    __u32 height;
    __u32 fg_color;     /* Only used when a mono bitmap  仅仅是单色图像的时候使用 */
    __u32 bg_color;
    __u8  depth;        /* Depth of the image 图像的深度 */
constchar *data;   /* Pointer to image data 指向图像数据的指针 */
struct fb_cmap cmap;    /* color map info 颜色映射信息 */
};

/*
 * hardware cursor control
 * 硬件光标控制 
 */
#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS   0x02
#define FB_CUR_SETHOT   0x04
#define FB_CUR_SETCMAP  0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE  0x20
#define FB_CUR_SETALL   0xFF
// 光标位置 
struct fbcurpos {
    __u16 x, y;
};

struct fb_cursor {
    __u16 set;      /* what to set 设置成什么 */
    __u16 enable;       /* cursor on/off 光标打开/关闭 */
    __u16 rop;      /* bitop operation 位操作 */
constchar *mask;   /* cursor mask bits 光标掩码位 */
struct fbcurpos hot;    /* cursor hot spot 光标热点 */
struct fb_image image;  /* Cursor image 光标图像 */
};

#ifdef CONFIG_FB_BACKLIGHT/* Settings for the generic backlight code */
#define FB_BACKLIGHT_LEVELS 128
#define FB_BACKLIGHT_MAX    0xFF
#endif#ifdef __KERNEL__
#include <linux/fs.h>
#include <linux/init.h>
#include <linux/device.h>
#include <linux/workqueue.h>
#include <linux/notifier.h>
#include <linux/list.h>
#include <linux/backlight.h>
#include <asm/io.h>
struct vm_area_struct;
struct fb_info;
struct device;
struct file;

/* Definitions below are used in the parsed monitor specs */
#define FB_DPMS_ACTIVE_OFF  1
#define FB_DPMS_SUSPEND     2
#define FB_DPMS_STANDBY     4#define FB_DISP_DDI     1#define FB_DISP_ANA_700_300 2#define FB_DISP_ANA_714_286 4#define FB_DISP_ANA_1000_400    8#define FB_DISP_ANA_700_000 16#define FB_DISP_MONO        32#define FB_DISP_RGB     64#define FB_DISP_MULTI       128#define FB_DISP_UNKNOWN     256#define FB_SIGNAL_NONE      0#define FB_SIGNAL_BLANK_BLANK   1#define FB_SIGNAL_SEPARATE  2#define FB_SIGNAL_COMPOSITE 4#define FB_SIGNAL_SYNC_ON_GREEN 8#define FB_SIGNAL_SERRATION_ON  16#define FB_MISC_PRIM_COLOR  1#define FB_MISC_1ST_DETAIL  2   /* First Detailed Timing is preferred 第一次详细的时间是首选 */struct fb_chroma {
    __u32 redx; /* in fraction of 1024 1024的一小部分 */
    __u32 greenx;
    __u32 bluex;
    __u32 whitex;
    __u32 redy;
    __u32 greeny;
    __u32 bluey;
    __u32 whitey;
};

struct fb_monspecs {
    struct fb_chroma chroma;
    struct fb_videomode *modedb;    /* mode database 模式数据库 */
    __u8  manufacturer[4];      /* Manufacturer 制造商 */
    __u8  monitor[14];      /* Monitor String 监视字符串 */
    __u8  serial_no[14];        /* Serial Number 序列号 */
    __u8  ascii[14];        /* ? */
    __u32 modedb_len;       /* mode database length 模式数据库长度 */
    __u32 model;            /* Monitor Model 监视模型 */
    __u32 serial;           /* Serial Number - Integer 序列号-整数 */
    __u32 year;         /* Year manufactured 制造年*/
    __u32 week;         /* Week Manufactured 制造周 */
    __u32 hfmin;            /* hfreq lower limit (Hz) hfreq最低限制*/
    __u32 hfmax;            /* hfreq upper limit (Hz) hfreq最高限制*/
    __u32 dclkmin;          /* pixelclock lower limit (Hz) pixelclock最低限制*/
    __u32 dclkmax;          /* pixelclock upper limit (Hz) pixelclock最高限制*/
    __u16 input;            /* display type - see FB_DISP_* 显示类型 - 查看FB_DISP_* */
    __u16 dpms;         /* DPMS support - see FB_DPMS_   DPMS支持-查看FB_DPMS_ */
    __u16 signal;           /* Signal Type - see FB_SIGNAL_* 信号类型 - 查看FB_SIGNAL_* */
    __u16 vfmin;            /* vfreq lower limit (Hz) vfreq最低限制 */
    __u16 vfmax;            /* vfreq upper limit (Hz) vfreq最高限制 */
    __u16 gamma;            /* Gamma - in fractions of 100 100的分数 */
    __u16 gtf   : 1;        /* supports GTF 支持 GTF */
    __u16 misc;         /* Misc flags - see FB_MISC_* Misc标识 - 查看FB_MISC_*  */
    __u8  version;          /* EDID version... EDID版本 */
    __u8  revision;         /* ...and revision 修订版本 */
    __u8  max_x;            /* Maximum horizontal size (cm) 最大水平大小 */
    __u8  max_y;            /* Maximum vertical size (cm) 最大垂直大小 */
};

struct fb_cmap_user {
    __u32 start;            /* First entry  第一元素入口  */
    __u32 len;          /* Number of entries 元素的数量 *///R,G,B和透明度 
    __u16 __user *red;      /* Red values   */
    __u16 __user *green;
    __u16 __user *blue;
    __u16 __user *transp;       /* transparency, can be NULL */
};

struct fb_image_user {
    __u32 dx;           /* Where to place image */
    __u32 dy;
    __u32 width;            /* Size of image */
    __u32 height;
    __u32 fg_color;         /* Only used when a mono bitmap */
    __u32 bg_color;
    __u8  depth;            /* Depth of the image */constchar __user *data;    /* Pointer to image data */struct fb_cmap_user cmap;   /* color map info */
};

struct fb_cursor_user {
    __u16 set;          /* what to set */
    __u16 enable;           /* cursor on/off */
    __u16 rop;          /* bitop operation */constchar __user *mask;    /* cursor mask bits */struct fbcurpos hot;        /* cursor hot spot */struct fb_image_user image; /* Cursor image */
};

/*
 * Register/unregister for framebuffer events
 * framebuffer事件的注册/注销
 *//*  The resolution of the passed in fb_info about to change */// 在fb_info中通过的分辨率将要改变#define FB_EVENT_MODE_CHANGE        0x01/*  The display on this fb_info is beeing suspended, no access to the
 *  framebuffer is allowed any more after that call returns
 *  在这个fb_info的显示是被悬挂着的,在那个调用返回之后的对framebuffer
 *  的访问是不被允许的.
 */#define FB_EVENT_SUSPEND        0x02/*  The display on this fb_info was resumed, you can restore the display
 *  if you own it
 *  在这个fb_info中的显示恢复了,如果你拥有他,你可以恢复显示
 *
 */#define FB_EVENT_RESUME         0x03/*      An entry from the modelist was removed */// 模式列表中的一个元素被移走了#define FB_EVENT_MODE_DELETE            0x04/*      A driver registered itself */// 一个驱动注册了他自己#define FB_EVENT_FB_REGISTERED          0x05/*      A driver unregistered itself */// 一个驱动注销了他自己 #define FB_EVENT_FB_UNREGISTERED        0x06/*      CONSOLE-SPECIFIC: get console to framebuffer mapping */// 获取framebuffer映射的控制台#define FB_EVENT_GET_CONSOLE_MAP        0x07/*      CONSOLE-SPECIFIC: set console to framebuffer mapping */// 设置framebuffer映射的控制台#define FB_EVENT_SET_CONSOLE_MAP        0x08/*      A hardware display blank change occured */// 一个硬件显示空改变发生了#define FB_EVENT_BLANK                  0x09/*      Private modelist is to be replaced */// 内部的模式列表将被替换#define FB_EVENT_NEW_MODELIST           0x0A/*  The resolution of the passed in fb_info about to change and
        all vc's should be changed         */// 在fb_info中通过的分辨率将要改变,并且所有的vc应该被改变#define FB_EVENT_MODE_CHANGE_ALL    0x0B/*  A software display blank change occured */// 一个软件显示空改变发生了#define FB_EVENT_CONBLANK               0x0C/*      Get drawing requirements        */// 获取画图需求#define FB_EVENT_GET_REQ                0x0D/*      Unbind from the console if possible */// 如果可能的话从控制台中接触绑定#define FB_EVENT_FB_UNBIND              0x0E/*      CONSOLE-SPECIFIC: remap all consoles to new fb - for vga switcheroo */// 重新将所有的控制台映射到新的fb -- 对于vga switcheroo来说的#define FB_EVENT_REMAP_ALL_CONSOLE      0x0Fstruct fb_event {
    struct fb_info *info;
    void *data;
};

struct fb_blit_caps {
    u32 x;
    u32 y;
    u32 len;
    u32 flags;
};

externint fb_register_client(struct notifier_block *nb);
externint fb_unregister_client(struct notifier_block *nb);
externint fb_notifier_call_chain(unsigned long val, void *v);
/*
 * Pixmap structure definition
 * Pixmap 结构体定义 
 * The purpose of this structure is to translate data
 * from the hardware independent format of fbdev to what
 * format the hardware needs.
 * 该结构体的目的就是将数据从fbdev的硬件独立的格式转换成
 * 硬件需要的格式
 *
 */#define FB_PIXMAP_DEFAULT 1     /* used internally by fbcon 被fvbcon内部使用*/#define FB_PIXMAP_SYSTEM  2     /* memory is in system RAM  内存在系统RAM中*/#define FB_PIXMAP_IO      4     /* memory is iomapped       内存被io映射了*/#define FB_PIXMAP_SYNC    256   /* set if GPU can DMA       如果GPU能够使用DMA的话设置*/struct fb_pixmap {
    u8  *addr;      /* pointer to memory    指向内存的指针     */
    u32 size;       /* size of buffer in bytes  缓冲的字节数大小    */
    u32 offset;     /* current offset to buffer  当前到buffer的偏移量      */
    u32 buf_align;      /* byte alignment of each bitmap  每一个位图的字节对齐    */
    u32 scan_align;     /* alignment per scanline   每一个扫描行的对齐   */
    u32 access_align;   /* alignment per read/write (bits) 每一个读写位的对齐    */
    u32 flags;      /* see FB_PIXMAP_*      查看FB_PIXMAP_*   */
    u32 blit_x;             /* supported bit block dimensions (1-32) 支持位块尺寸(1-32) */
    u32 blit_y;             /* Format: blit_x = 1 << (width - 1)    *//*         blit_y = 1 << (height - 1)   *//* if 0, will be set to 0xffffffff (all) 如果是0,则被设置为0xffffffff  *//* access methods 访问方法 */void (*writeio)(struct fb_info *info, void __iomem *dst, void *src, unsigned int size);
    void (*readio) (struct fb_info *info, void *dst, void __iomem *src, unsigned int size);
};

#ifdef CONFIG_FB_DEFERRED_IOstruct fb_deferred_io {
    /* delay between mkwrite and deferred handler  在mkwrite和延期的处理程序的时间 */
    unsigned long delay;
    struct mutex lock; /* mutex that protects the page list 保护页列表的互斥锁 */struct list_head pagelist; /* list of touched pages 被创建的页的列表*//* callback 回调函数*/void (*deferred_io)(struct fb_info *info, struct list_head *pagelist);
};
#endif/*
 * Frame buffer operations
 * Frame buffer 的操作
 * LOCKING NOTE: those functions must _ALL_ be called with the console
 * semaphore held, this is the only suitable locking mechanism we have
 * in 2.6. Some may be called at interrupt time at this point though.
 * 这些函数必须要使用semaphore锁.
 */struct fb_ops {
    /* open/release and usage marking */// 打开/释放和使用标记struct module *owner;
    int (*fb_open)(struct fb_info *info, int user);
    int (*fb_release)(struct fb_info *info, int user);

    /* For framebuffers with strange non linear layouts or that do not
     * work with normal memory mapped access
     * 对于拥有陌生的非线性布局的framebuffer来说,不能使用普通的内存
     * 映射访问来工作
     */
    ssize_t (*fb_read)(struct fb_info *info, char __user *buf,
               size_t count, loff_t *ppos);
    ssize_t (*fb_write)(struct fb_info *info, constchar __user *buf,
                size_t count, loff_t *ppos);

    /* checks var and eventually tweaks it to something supported,
     * DO NOT MODIFY PAR */// 检查var并且事件性的调整到可支持状态.不要修改PARint (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info);

    /* set the video mode according to info->var */// 通过info->var设置视频模式int (*fb_set_par)(struct fb_info *info);

    /* set color register */// 设置颜色寄存器int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,
                unsigned blue, unsigned transp, struct fb_info *info);

    /* set color registers in batch */// 批处理设置颜色寄存器int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info);

    /* blank display */// 空显示int (*fb_blank)(int blank, struct fb_info *info);

    /* pan display */// pan 显示int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info);

    /* Draws a rectangle */// 绘制一个矩形void (*fb_fillrect) (struct fb_info *info, conststruct fb_fillrect *rect);
    /* Copy data from area to another */// 从一个区域复制数据到另外一个区域void (*fb_copyarea) (struct fb_info *info, conststruct fb_copyarea *region);
    /* Draws a image to the display */// 在显示器上绘制一个图像void (*fb_imageblit) (struct fb_info *info, conststruct fb_image *image);

    /* Draws cursor */// 绘制光标int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);

    /* Rotates the display */// 旋转显示void (*fb_rotate)(struct fb_info *info, int angle);

    /* wait for blit idle, optional */// 等待blit空闲,可选int (*fb_sync)(struct fb_info *info);

    /* perform fb specific ioctl (optional) */// 运行fb指定的ioctl(可选)int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,
            unsigned long arg);

    /* Handle 32bit compat ioctl (optional) */// 处理32位兼容的ioctlint (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,
            unsigned long arg);

    /* perform fb specific mmap */// 运行fb指定的mmapint (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);

    /* get capability given var */// 获取给定的var的能力void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,
                struct fb_var_screeninfo *var);

    /* teardown any resources to do with this framebuffer */// 卸载与该framebuffer相关的任何资源void (*fb_destroy)(struct fb_info *info);
};

#ifdef CONFIG_FB_TILEBLITTING#define FB_TILE_CURSOR_NONE        0#define FB_TILE_CURSOR_UNDERLINE   1#define FB_TILE_CURSOR_LOWER_THIRD 2#define FB_TILE_CURSOR_LOWER_HALF  3#define FB_TILE_CURSOR_TWO_THIRDS  4#define FB_TILE_CURSOR_BLOCK       5struct fb_tilemap {
    __u32 width;                /* width of each tile in pixels 像素的宽度 */
    __u32 height;               /* height of each tile in scanlines 扫描行的高度 */
    __u32 depth;                /* color depth of each tile 颜色深度 */
    __u32 length;               /* number of tiles in the map 在映射中的数量 */const __u8 *data;           /* actual tile map: a bitmap array, packed
                       to the nearest byte 实际映射:一个位图数组,被打包到最近的位 */
};

struct fb_tilerect {
    __u32 sx;                   /* origin in the x-axis 在x轴中原点*/
    __u32 sy;                   /* origin in the y-axis 在y轴中的原点*/
    __u32 width;                /* number of tiles in the x-axis 在x-axis 中的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y-axis中的数量 */
    __u32 index;                /* what tile to use: index to tile map 使用哪一个tile:到tile映射的索引 */
    __u32 fg;                   /* foreground color 前景色 */
    __u32 bg;                   /* background color 后景色 */
    __u32 rop;                  /* raster operation  光栅操作 */
};

struct fb_tilearea {
    __u32 sx;                   /* source origin in the x-axis 在X轴的源原点 */
    __u32 sy;                   /* source origin in the y-axis 在y轴的源原点 */
    __u32 dx;                   /* destination origin in the x-axis 在x轴的目的原点 */
    __u32 dy;                   /* destination origin in the y-axis 在y轴的目的原点 */
    __u32 width;                /* number of tiles in the x-axis 在x轴中的tiles的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y轴中的tiles的数量 */
};

struct fb_tileblit {
    __u32 sx;                   /* origin in the x-axis 在x轴的原点 */
    __u32 sy;                   /* origin in the y-axis 在y轴的原点*/
    __u32 width;                /* number of tiles in the x-axis 在x轴上的tiles的数量 */
    __u32 height;               /* number of tiles in the y-axis 在y轴上的tiles的数量 */
    __u32 fg;                   /* foreground color 前景色*/
    __u32 bg;                   /* background color 后景色*/
    __u32 length;               /* number of tiles to draw 要绘制的tiles的数量 */
    __u32 *indices;             /* array of indices to tile map 到tile映射的指数数组 */
};

struct fb_tilecursor {
    __u32 sx;                   /* cursor position in the x-axis 在x轴的光标位置*/
    __u32 sy;                   /* cursor position in the y-axis 在y轴的光标位置 */
    __u32 mode;                 /* 0 = erase, 1 = draw 0 = 擦除,1=绘制*/
    __u32 shape;                /* see FB_TILE_CURSOR_* 查看FB_TILE_CURSOR_*  */
    __u32 fg;                   /* foreground color 前景色*/
    __u32 bg;                   /* background color 后景色*/
};

struct fb_tile_ops {
    /* set tile characteristics  设置tile的特征*/void (*fb_settile)(struct fb_info *info, struct fb_tilemap *map);

    /* all dimensions from hereon are in terms of tiles */// 从现在起,所有尺寸都在tiles方面/* move a rectangular region of tiles from one area to another*/// 移动一个矩形区域从一个地方到另外一个地方void (*fb_tilecopy)(struct fb_info *info, struct fb_tilearea *area);
    /* fill a rectangular region with a tile */// 使用一个tile填充一个矩形区域void (*fb_tilefill)(struct fb_info *info, struct fb_tilerect *rect);
    /* copy an array of tiles */// 复制一个tile数组void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
    /* cursor */// 光标void (*fb_tilecursor)(struct fb_info *info,
                  struct fb_tilecursor *cursor);
    /* get maximum length of the tile map */// 获取tile映射的最大长度int (*fb_get_tilemax)(struct fb_info *info);
};
#endif /* CONFIG_FB_TILEBLITTING *//* FBINFO_* = fb_info.flags bit flags FBINFO_* = fb_info.flags 位标识 */#define FBINFO_MODULE       0x0001  /* Low-level driver is a module 底层驱动是一个模块 */#define FBINFO_HWACCEL_DISABLED 0x0002/* When FBINFO_HWACCEL_DISABLED is set:
     *  Hardware acceleration is turned off.  Software implementations
     *  of required functions (copyarea(), fillrect(), and imageblit())
     *  takes over; acceleration engine should be in a quiescent state *//* 当FBINFO_HWACCEL_DISABLED被设置的时候:
     *  硬件加速被关掉.所需功能的软件实现(copyarea(),fillrect()和imageblit())
     *  接管.加速引擎应该位域静态状态
     *
/* hints 提示*/#define FBINFO_VIRTFB       0x0004 /* FB is System RAM, not device. FB是系统RAM,不是设备*/#define FBINFO_PARTIAL_PAN_OK   0x0040 /* otw use pan only for double-buffering otw使用pan仅仅用于双缓冲 */#define FBINFO_READS_FAST   0x0080 /* soft-copy faster than rendering 软拷贝快于渲染 *//* hardware supported ops *//*  semantics: when a bit is set, it indicates that the operation is
 *   accelerated by hardware.
 * 支持的硬件操作
 * 语义:当一个位被设置,意味着操作被硬件加速了
 *
 *  required functions will still work even if the bit is not set.
 *  即使位没有被设置,所需的功能依旧工作.
 *  optional functions may not even exist if the flag bit is not set.
 *  如果标识位没有被设置,可选的功能可能甚至不存在
 */#define FBINFO_HWACCEL_NONE     0x0000#define FBINFO_HWACCEL_COPYAREA     0x0100 /* required 需要*/#define FBINFO_HWACCEL_FILLRECT     0x0200 /* required 需要*/#define FBINFO_HWACCEL_IMAGEBLIT    0x0400 /* required 需要*/#define FBINFO_HWACCEL_ROTATE       0x0800 /* optional 可选*/#define FBINFO_HWACCEL_XPAN     0x1000 /* optional 可选*/#define FBINFO_HWACCEL_YPAN     0x2000 /* optional */#define FBINFO_HWACCEL_YWRAP        0x4000 /* optional */#define FBINFO_MISC_USEREVENT          0x10000 /* event request from userspace 从用户空间时间需要*/
#define FBINFO_MISC_TILEBLITTING       0x20000 /* use tile blitting 使用tile blitting*/#define FBINFO_MISC_FIRMWARE           0x40000 /* a replaceable firmware
                          inited framebuffer 一个可替换的固件初始化的framebuffer*/

/* A driver may set this flag to indicate that it does want a set_par to be
 * called every time when fbcon_switch is executed. The advantage is that with
 * this flag set you can really be sure that set_par is always called before
 * any of the functions dependant on the correct hardware state or altering
 * that state, even if you are using some broken X releases. The disadvantage
 * is that it introduces unwanted delays to every console switch if set_par
 * is slow. It is a good idea to try this flag in the drivers initialization
 * code whenever there is a bug report related to switching between X and the
 * framebuffer console.
 * 一个驱动可能会设置这个标识来表明每次当fbcon_switch被执行的时候,他不想调用set_par().
 * 他的优点就是伴随着这个标识的设置,你可以确定set_par在任何依赖于正确的硬件状态
 * 或者是改变那个状态之前被一直调用,即使你整在使用一些x发行版.他的缺点就是如果
 * set_par太慢的话,在显示在每一个控制台的时候,会导致不希望的延迟.
 *
 *
 */#define FBINFO_MISC_ALWAYS_SETPAR   0x40000/*
 * Host and GPU endianness differ.
 * 主机和GPU端不同
 */#define FBINFO_FOREIGN_ENDIAN   0x100000/*
 * Big endian math. This is the same flags as above, but with different
 * meaning, it is set by the fb subsystem depending FOREIGN_ENDIAN flag
 * and host endianness. Drivers should not use this flag.
 * 大端数学.这个是和上面一样的标识,但是意义却是不一样的,他是被依赖于FOREIGN_ENDIAN端
 * 和主机端的fb子系统所设置的.驱动不应该使用这个标识
 *
 */#define FBINFO_BE_MATH  0x100000struct fb_info {
    int node;
    int flags;
    struct mutex lock;      /* Lock for open/release/ioctl funcs 用于open/release/ioctl函数的锁 */struct mutex mm_lock;       /* Lock for fb_mmap and smem_* fields 用于fb_mmap和smem_* 域的锁 */struct fb_var_screeninfo var;   /* Current var 可变参数*/struct fb_fix_screeninfo fix;   /* Current fix 固定参数 */struct fb_monspecs monspecs;    /* Current Monitor specs  显示器标准 */struct work_struct queue;   /* Framebuffer event queue 帧缓冲事件队列 */struct fb_pixmap pixmap;    /* Image hardware mapper 图像硬件mapper */struct fb_pixmap sprite;    /* Cursor hardware mapper 光标硬件mapper */struct fb_cmap cmap;        /* Current cmap 目前的颜色表 */struct list_head modelist;      /* mode list 模式列表 */struct fb_videomode *mode;  /* current mode 当前的video模式 */#ifdef CONFIG_FB_BACKLIGHT/* assigned backlight device 对应的背光设备*//* set before framebuffer registration, 
       remove after unregister 在framebuffer注册之前被设置,在注销之后移走 */struct backlight_device *bl_dev;

    /* Backlight level curve 背光调整 */struct mutex bl_curve_mutex;    
    u8 bl_curve[FB_BACKLIGHT_LEVELS];
#endif#ifdef CONFIG_FB_DEFERRED_IOstruct delayed_work deferred_work;
    struct fb_deferred_io *fbdefio;
#endifstruct fb_ops *fbops;  // 帧缓冲操作struct device *device;      /* This is the parent 辐射被*/struct device *dev;     /* This is this fb device fb设备 */int class_flag;                    /* private sysfs flags 私有sysfs标识 */#ifdef CONFIG_FB_TILEBLITTINGstruct fb_tile_ops *tileops;    /* Tile Blitting 图块blitting */#endifchar __iomem *screen_base;  /* Virtual address 虚拟基地址 */
    unsigned long screen_size;  /* Amount of ioremapped VRAM or 0 ioremapped的虚拟内存大小 或者是 0*/void *pseudo_palette;       /* Fake palette of 16 colors 伪16色颜色表  */#define FBINFO_STATE_RUNNING    0#define FBINFO_STATE_SUSPENDED  1
    u32 state;          /* Hardware state i.e suspend 硬件状态,如挂起 */void *fbcon_par;                /* fbcon use-only private area fbcon仅仅用于私有区域*//* From here on everything is device dependent 从这里开始所有的事物都是设备依赖的 */void *par;
    /* we need the PCI or similiar aperture base/size not
       smem_start/size as smem_start may just be an object
       allocated inside the aperture so may not actually overlap */
    resource_size_t aperture_base;
    resource_size_t aperture_size;
};

#ifdef MODULE#define FBINFO_DEFAULT  FBINFO_MODULE#else#define FBINFO_DEFAULT  0#endif// This will go away 这将会走开#define FBINFO_FLAG_MODULE  FBINFO_MODULE#define FBINFO_FLAG_DEFAULT FBINFO_DEFAULT/* This will go away
 * fbset currently hacks in FB_ACCELF_TEXT into var.accel_flags
 * when it wants to turn the acceleration engine on.  This is
 * really a separate operation, and should be modified via sysfs.
 *  But for now, we leave it broken with the following define
 * 这将会走开.当他想要打开加速引擎的时候,fbset会到var.accel_falgs.
 * 这个事实上是一个分离的操作,并且应该有sysfs修改.但是,对于现在来说,
 *  我们把他打破与下面的定义.
 */#define STUPID_ACCELF_TEXT_SHIT// This will go away//  这个将走开#if defined(__sparc__)/* We map all of our framebuffers such that big-endian accesses
 * are what we want, so the following is sufficient.
 * 
 * 我们映射所有的framebuffers,例如大端访问是我们需要的,所以下面的就足够了
 */// This will go away#define fb_readb sbus_readb#define fb_readw sbus_readw#define fb_readl sbus_readl#define fb_readq sbus_readq#define fb_writeb sbus_writeb#define fb_writew sbus_writew#define fb_writel sbus_writel#define fb_writeq sbus_writeq#define fb_memset sbus_memset_io#elif defined(__i386__) || defined(__alpha__) || defined(__x86_64__) || defined(__hppa__) || defined(__sh__) || defined(__powerpc__) || defined(__avr32__) || defined(__bfin__)#define fb_readb __raw_readb#define fb_readw __raw_readw#define fb_readl __raw_readl#define fb_readq __raw_readq#define fb_writeb __raw_writeb#define fb_writew __raw_writew#define fb_writel __raw_writel#define fb_writeq __raw_writeq#define fb_memset memset_io#else#define fb_readb(addr) (*(volatile u8 *) (addr))#define fb_readw(addr) (*(volatile u16 *) (addr))#define fb_readl(addr) (*(volatile u32 *) (addr))#define fb_readq(addr) (*(volatile u64 *) (addr))#define fb_writeb(b,addr) (*(volatile u8 *) (addr) = (b))#define fb_writew(b,addr) (*(volatile u16 *) (addr) = (b))#define fb_writel(b,addr) (*(volatile u32 *) (addr) = (b))#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))#define fb_memset memset#endif#define FB_LEFT_POS(p, bpp)          (fb_be_math(p) ? (32 - (bpp)) : 0)#define FB_SHIFT_HIGH(p, val, bits)  (fb_be_math(p) ? (val) >> (bits) : \
                              (val) << (bits))
#define FB_SHIFT_LOW(p, val, bits)   (fb_be_math(p) ? (val) << (bits) : \
                              (val) >> (bits))

    /*
     *  `Generic' versions of the frame buffer device operations
     *  framebuffer的'Generis'版本的设备操作
     *
     */externint fb_set_var(struct fb_info *info, struct fb_var_screeninfo *var); 
externint fb_pan_display(struct fb_info *info, struct fb_var_screeninfo *var); 
externint fb_blank(struct fb_info *info, int blank);
externvoid cfb_fillrect(struct fb_info *info, conststruct fb_fillrect *rect); 
externvoid cfb_copyarea(struct fb_info *info, conststruct fb_copyarea *area); 
externvoid cfb_imageblit(struct fb_info *info, conststruct fb_image *image);
/*
 * Drawing operations where framebuffer is in system RAM
 * 在framebuffer所在的系统RAM绘制操作
 *
 */externvoid sys_fillrect(struct fb_info *info, conststruct fb_fillrect *rect);
externvoid sys_copyarea(struct fb_info *info, conststruct fb_copyarea *area);
externvoid sys_imageblit(struct fb_info *info, conststruct fb_image *image);
extern ssize_t fb_sys_read(struct fb_info *info, char __user *buf,
               size_t count, loff_t *ppos);
extern ssize_t fb_sys_write(struct fb_info *info, constchar __user *buf,
                size_t count, loff_t *ppos);

/* drivers/video/fbmem.c */externint register_framebuffer(struct fb_info *fb_info);
externint unregister_framebuffer(struct fb_info *fb_info);
externint fb_prepare_logo(struct fb_info *fb_info, int rotate);
externint fb_show_logo(struct fb_info *fb_info, int rotate);
externchar* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
externvoid fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
                u32 height, u32 shift_high, u32 shift_low, u32 mod);
externvoid fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
externvoid fb_set_suspend(struct fb_info *info, int state);
externint fb_get_color_depth(struct fb_var_screeninfo *var,
                  struct fb_fix_screeninfo *fix);
externint fb_get_options(char *name, char **option);
externint fb_new_modelist(struct fb_info *info);

externstruct fb_info *registered_fb[FB_MAX];
externint num_registered_fb;
externstruct class *fb_class;

externint lock_fb_info(struct fb_info *info);

static inline void unlock_fb_info(struct fb_info *info)
{
    mutex_unlock(&info->lock);
}

static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
                       u8 *src, u32 s_pitch, u32 height)
{
    int i, j;

    d_pitch -= s_pitch;

    for (i = height; i--; ) {
        /* s_pitch is a few bytes at the most, memcpy is suboptimal */for (j = 0; j < s_pitch; j++)
            *dst++ = *src++;
        dst += d_pitch;
    }
}

/* drivers/video/fb_defio.c */externvoid fb_deferred_io_init(struct fb_info *info);
externvoid fb_deferred_io_open(struct fb_info *info,
                struct inode *inode,
                struct file *file);
externvoid fb_deferred_io_cleanup(struct fb_info *info);
externint fb_deferred_io_fsync(struct file *file, struct dentry *dentry,
                int datasync);

static inline bool fb_be_math(struct fb_info *info)
{
#ifdef CONFIG_FB_FOREIGN_ENDIAN#if defined(CONFIG_FB_BOTH_ENDIAN)return info->flags & FBINFO_BE_MATH;
#elif defined(CONFIG_FB_BIG_ENDIAN)returntrue;
#elif defined(CONFIG_FB_LITTLE_ENDIAN)returnfalse;
#endif /* CONFIG_FB_BOTH_ENDIAN */#else#ifdef __BIG_ENDIANreturntrue;
#elsereturnfalse;
#endif /* __BIG_ENDIAN */#endif /* CONFIG_FB_FOREIGN_ENDIAN */
}

/* drivers/video/fbsysfs.c */externstruct fb_info *framebuffer_alloc(size_t size, struct device *dev);
externvoid framebuffer_release(struct fb_info *info);
externint fb_init_device(struct fb_info *fb_info);
externvoid fb_cleanup_device(struct fb_info *head);
externvoid fb_bl_default_curve(struct fb_info *fb_info, u8 off, u8 min, u8 max);

/* drivers/video/fbmon.c */#define FB_MAXTIMINGS       0#define FB_VSYNCTIMINGS     1#define FB_HSYNCTIMINGS     2#define FB_DCLKTIMINGS      3#define FB_IGNOREMON        0x100#define FB_MODE_IS_UNKNOWN  0#define FB_MODE_IS_DETAILED 1#define FB_MODE_IS_STANDARD 2#define FB_MODE_IS_VESA     4#define FB_MODE_IS_CALCULATED   8#define FB_MODE_IS_FIRST    16#define FB_MODE_IS_FROM_VAR     32externint fbmon_dpms(conststruct fb_info *fb_info);
externint fb_get_mode(int flags, u32 val, struct fb_var_screeninfo *var,
               struct fb_info *info);
externint fb_validate_mode(conststruct fb_var_screeninfo *var,
                struct fb_info *info);
externint fb_parse_edid(unsigned char *edid, struct fb_var_screeninfo *var);
externconst unsigned char *fb_firmware_edid(struct device *device);
externvoid fb_edid_to_monspecs(unsigned char *edid,
                struct fb_monspecs *specs);
externvoid fb_destroy_modedb(struct fb_videomode *modedb);
externint fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);
extern unsigned char *fb_ddc_read(struct i2c_adapter *adapter);

/* drivers/video/modedb.c */#define VESA_MODEDB_SIZE 34externvoid fb_var_to_videomode(struct fb_videomode *mode,
                conststruct fb_var_screeninfo *var);
externvoid fb_videomode_to_var(struct fb_var_screeninfo *var,
                conststruct fb_videomode *mode);
externint fb_mode_is_equal(conststruct fb_videomode *mode1,
                conststruct fb_videomode *mode2);
externint fb_add_videomode(conststruct fb_videomode *mode,
                struct list_head *head);
externvoid fb_delete_videomode(conststruct fb_videomode *mode,
                struct list_head *head);
externconststruct fb_videomode *fb_match_mode(conststruct fb_var_screeninfo *var,
                        struct list_head *head);
externconststruct fb_videomode *fb_find_best_mode(conststruct fb_var_screeninfo *var,
                            struct list_head *head);
externconststruct fb_videomode *fb_find_nearest_mode(conststruct fb_videomode *mode,
                               struct list_head *head);
externvoid fb_destroy_modelist(struct list_head *head);
externvoid fb_videomode_to_modelist(conststruct fb_videomode *modedb, int num,
                     struct list_head *head);
externconststruct fb_videomode *fb_find_best_display(conststruct fb_monspecs *specs,
                               struct list_head *head);

/* drivers/video/fbcmap.c */externint fb_alloc_cmap(struct fb_cmap *cmap, int len, int transp);
externvoid fb_dealloc_cmap(struct fb_cmap *cmap);
externint fb_copy_cmap(conststruct fb_cmap *from, struct fb_cmap *to);
externint fb_cmap_to_user(conststruct fb_cmap *from, struct fb_cmap_user *to);
externint fb_set_cmap(struct fb_cmap *cmap, struct fb_info *fb_info);
externint fb_set_user_cmap(struct fb_cmap_user *cmap, struct fb_info *fb_info);
externconststruct fb_cmap *fb_default_cmap(int len);
externvoid fb_invert_cmaps(void);

struct fb_videomode {
    constchar *name;   /* optional */
    u32 refresh;        /* optional */
    u32 xres;
    u32 yres;
    u32 pixclock;
    u32 left_margin;
    u32 right_margin;
    u32 upper_margin;
    u32 lower_margin;
    u32 hsync_len;
    u32 vsync_len;
    u32 sync;
    u32 vmode;
    u32 flag;
};

externconstchar *fb_mode_option;
externconststruct fb_videomode vesa_modes[];

struct fb_modelist {
    struct list_head list;
    struct fb_videomode mode;
};

externint fb_find_mode(struct fb_var_screeninfo *var,
            struct fb_info *info, constchar *mode_option,
            conststruct fb_videomode *db,
            unsigned int dbsize,
            conststruct fb_videomode *default_mode,
            unsigned int default_bpp);

#endif /* __KERNEL__ */#endif /* _LINUX_FB_H */
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