项目中使用外接HDMI显示器,显示通知内容。最开始处理的方式是使用Screen.AllScreens获取要显示通知的显示器,然后设置通知窗体的位置在显示器上,这样就能将通知显示到第二个显示器上。而主显示器仍然显示程序主界面内容。但在应用中遇到这样一个问题,当第二显示器关闭的时候,通知窗体,就自动的弹回到主显示器上显示了。然而,当第二显示器,再开的时候,也不会自动将通知窗体显示到第二显示器上。经过努力搜索,有人遇到过我这样的场景。文章中完美的解决了这个问题。为了让下次自己遇到类似情况,能搜索到,现将内容搬到这里。原文地址:https://stackoverflow.com/questions/5020559/screen-allscreen-is-not-giving-the-correct-monitor-count
Building on the previous reply by driis, this is how I handled it. I should note that the following code lives in my Program.cs file.
First the links to external resources and data structures:
[DllImport("user32")]
private static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lpRect, MonitorEnumProc callback, int dwData);
private delegate bool MonitorEnumProc(IntPtr hDesktop, IntPtr hdc, ref Rect pRect, int dwData);
[StructLayout(LayoutKind.Sequential)]
private struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
Now create a simple object to contain monitor information:
public class MonitorInfo
{
public bool IsPrimary = false;
public Rectangle Bounds = new Rectangle();
}
And a container to hold these objects:
public static List<MonitorInfo> ActualScreens = new List<MonitorInfo>();
and a method to refresh the container:
public static void RefreshActualScreens()
{
ActualScreens.Clear();
MonitorEnumProc callback = (IntPtr hDesktop, IntPtr hdc, ref Rect prect, int d) =>
{
ActualScreens.Add(new MonitorInfo()
{
Bounds = new Rectangle()
{
X = prect.left,
Y = prect.top,
Width = prect.right - prect.left,
Height = prect.bottom - prect.top,
},
IsPrimary = (prect.left == 0) && (prect.top == 0),
});
return true;
};
EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, callback, 0);
}
Then later on a Form, If I wanted to detect that a display had been added or removed ...
private const int WM_DISPLAYCHANGE = 0x007e;
protected override void WndProc(ref Message message)
{
base.WndProc(ref message);
if (message.Msg == WM_DISPLAYCHANGE)
{
Program.RefreshActualScreens();
// do something really interesting here
}
}
Might be a few typos in there, but that is the basic idea. Good luck!
钦佩原作者,问题解决了,还认真的总结了发出来。
Building on the previous reply by driis, this is how I handled it. I should note that the following code lives in my Program.cs file.
First the links to external resources and data structures:
[DllImport("user32")]
private static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lpRect, MonitorEnumProc callback, int dwData);
private delegate bool MonitorEnumProc(IntPtr hDesktop, IntPtr hdc, ref Rect pRect, int dwData);
[StructLayout(LayoutKind.Sequential)]
private struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
}
Now create a simple object to contain monitor information:
public class MonitorInfo
{
public bool IsPrimary = false;
public Rectangle Bounds = new Rectangle();
}
And a container to hold these objects:
public static List<MonitorInfo> ActualScreens = new List<MonitorInfo>();
and a method to refresh the container:
public static void RefreshActualScreens()
{
ActualScreens.Clear();
MonitorEnumProc callback = (IntPtr hDesktop, IntPtr hdc, ref Rect prect, int d) =>
{
ActualScreens.Add(new MonitorInfo()
{
Bounds = new Rectangle()
{
X = prect.left,
Y = prect.top,
Width = prect.right - prect.left,
Height = prect.bottom - prect.top,
},
IsPrimary = (prect.left == 0) && (prect.top == 0),
});
return true;
};
EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, callback, 0);
}
Then later on a Form, If I wanted to detect that a display had been added or removed ...
private const int WM_DISPLAYCHANGE = 0x007e;
protected override void WndProc(ref Message message)
{
base.WndProc(ref message);
if (message.Msg == WM_DISPLAYCHANGE)
{
Program.RefreshActualScreens();
// do something really interesting here
}
}
Might be a few typos in there, but that is the basic idea. Good luck!
钦佩原作者,问题解决了,还认真的总结了发出来。
本文介绍如何在C#桌面程序中监听显示器的添加或移除事件,以确保通知窗体始终显示在正确的显示器上。通过使用DllImport调用EnumDisplayMonitors,配合MonitorEnumProc回调函数,更新MonitorInfo对象列表来跟踪显示器状态。当接收到WM_DISPLAYCHANGE消息时,刷新显示器列表并采取相应操作。

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