Per-actor time dilation is multiplied with the result of global time dilation. So if you set global time dilation to X and want to keep player playing at normal speed, set the player's custom time dilation to 1/X.
So in your case, instead of setting player's time dilation to 1, set it to 1/(global time dilation).

本文介绍了一种在使用全局时间膨胀时保持玩家速度不变的方法。若全局时间膨胀设置为X倍,可通过将玩家自定义时间膨胀设为1/X来实现。这种方法确保了玩家的动作速度与全局时间膨胀变化无关,始终保持正常速度。


被折叠的 条评论
为什么被折叠?



