Lyra游戏初始化设置
来到编辑/项目设置/项目/地图和模式
GameMode:默认模式>默认游戏模式>选中B_LyraGameMode。
启动关卡:默认地图>编辑器开始地图。
GameFeature:
启动插件:编辑/插件,在插件列表中选中GameFeature和Modular Gameplay。

创建GameFeature:编辑>插件>+添加>游戏功能(GameFeature,适用C++)
保存路径不能更改:真要改同时要去AssetManager更改对于的路径。

GameFeature入口:
默认下GameFeature插件会加载所有的自定义GameFeature功能,可以自定义动态修改,按需加载(有的GameFeature只用于开发测试用,正式包不用加载)。
GameFeature自定义启动入口:
项目设置>游戏>GameFeature>默认类>GameFeatureProjectPolicyClass。
Lyra里添加了C++类LyraGameFeaturePolicy。

GameFeatureProjectPolicyClass的启动:
GameFeature插件里定义了C++类UGameFeaturesSubsyste

文章详细阐述了Lyra游戏的初始化设置,包括GameMode选择B_LyraGameMode,启动插件GameFeature和ModularGameplay,以及如何自定义GameFeature入口和加载数据资产。在编辑器中,GameFeatureData如ShooterCore、ShooterMaps和TopDownArena等会在启动时加载。此外,介绍了ALyraGameMode的InitGame方法,用于设置游戏体验和生成场景对象。
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