洗牌的来源:
def shuffle(self, x, random=None, int=int):
"""x, random=random.random -> shuffle list x in place; return None.
Optional arg random is a 0-argument function returning a random
float in [0.0, 1.0); by default, the standard random.random.
"""
if random is None:
random = self.random
for i in reversed(xrange(1, len(x))):
# pick an element in x[:i+1] with which to exchange x[i]
j = int(random() * (i+1))
x[i], x[j] = x[j], x[i]
样本来源:
def sample(self, population, k):
"""Chooses k unique random elements from a population sequence.
Returns a new list containing elements from the population while
leaving the original population unchanged. The resulting list is
in selection order so that all sub-slices will also be valid random
samples. This allows raffle winners (the sample) to be partitioned
into grand prize and second place winners (the subslices).
Members of the population need not be hashable or unique. If the
population contains repeats, then each occurrence is a possible
selection in the sample.
To choose a sample in a range of integers, use xrange as an argument.
This is especially fast and space efficient for sampling from a
large population: sample(xrange(10000000), 60)
"""
# XXX Although the documentation says `population` is "a sequence",
# XXX attempts are made to cater to any iterable with a __len__
# XXX method. This has had mixed success. Examples from both
# XXX sides: sets work fine, and should become officially supported;
# XXX dicts are much harder, and have failed in various subtle
# XXX ways across attempts. Support for mapping types should probably
# XXX be dropped (and users should pass mapping.keys() or .values()
# XXX explicitly).
# Sampling without replacement entails tracking either potential
# selections (the pool) in a list or previous selections in a set.
# When the number of selections is small compared to the
# population, then tracking selections is efficient, requiring
# only a small set and an occasional reselection. For
# a larger number of selections, the pool tracking method is
# preferred since the list takes less space than the
# set and it doesn"t suffer from frequent reselections.
n = len(population)
if not 0 <= k <= n:
raise ValueError, "sample larger than population"
random = self.random
_int = int
result = [None] * k
setsize = 21 # size of a small set minus size of an empty list
if k > 5:
setsize += 4 ** _ceil(_log(k * 3, 4)) # table size for big sets
if n <= setsize or hasattr(population, "keys"):
# An n-length list is smaller than a k-length set, or this is a
# mapping type so the other algorithm wouldn"t work.
pool = list(population)
for i in xrange(k): # invariant: non-selected at [0,n-i)
j = _int(random() * (n-i))
result[i] = pool[j]
pool[j] = pool[n-i-1] # move non-selected item into vacancy
else:
try:
selected = set()
selected_add = selected.add
for i in xrange(k):
j = _int(random() * n)
while j in selected:
j = _int(random() * n)
selected_add(j)
result[i] = population[j]
except (TypeError, KeyError): # handle (at least) sets
if isinstance(population, list):
raise
return self.sample(tuple(population), k)
return result
如您所见,在两种情况下,随机化基本上都是通过int(random()* n)行完成的.因此,底层算法基本相同.
本文介绍了随机洗牌和从序列中选择不重复随机元素的算法实现。通过使用随机数生成器,在原地洗牌列表并返回None。此外,还提供了一个函数用于从指定集合中选择k个不重复的随机元素,并将这些元素存储在一个新的列表中。

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