
如图从长方体上方移动到圆形中心位置。给定一个初速度,和投掷点的forward值,长方型、原型的vec3坐标。
代码如何写?
Vector3 sourcePos = new Vector3(transform.position.x, 0, transform.position.z);
float length = (targePos - sourcePos).magnitude;
// fireDir.Normalize();
float speed = 12;//暂时给定12
//水平/竖直方向速度分量
float verticalSpeed = speed * fireDir.y;
float horizontalSpeed = speed * Mathf.Sqrt(1 - fireDir.y * fireDir.y);
float t = Mathf.Abs(length / horizontalSpeed);
float g = (transform.position.y * 2 / t + 2 * verticalSpeed) / t;
Vector3 forwardSpeed = fireDir;


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