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Cover image for Neo-VECTR's Rift Ascent
Gary Doman/TizWildin
Gary Doman/TizWildin

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Neo-VECTR's Rift Ascent

Rift Ascent Is Live

Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop โ€” but I also wanted to make something people could instantly jump into and experience.

So hereโ€™s Rift Ascent.

A fast experimental browser game/project built as part of the larger ecosystem Iโ€™ve been developing under TizWildin Entertainment.

Main Hub:

TizWildin Entertainment HUB โ€” Free Plugins, Sample Packs, Audio Lists & ARC Source Spine

Free audio plugins, producer kits, sample packs, public discovery lists, and ARC source-spine links from GareBear99 / TizWildin.

garebear99.github.io

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PLAY RIFT ASCENT
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Live Demo:

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SOURCE CODE
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GitHub Repo:

GitHub logo GareBear99 / RiftAscent

GENERATOR: RIFT ASCENT โ€” Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.

GENERATOR: RIFT ASCENT

Infinite Heat โ€” A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio.

๐Ÿ” Built on ARC-Core โ€” the authoritative event-and-receipt engine. Every player action, wave, prestige cycle, upgrade, and leaderboard submission is an ARC-Core-shaped event with a SHA-256 receipt. The receipt chain is the anti-cheat layer.

๐ŸŽฎ Play Now

https://garebear99.github.io/RiftAscent/

Features

  • Prestige Cycle โ€” 100-wave loop with meta progression
  • Infinite Heat โ€” Endless mode with scaling difficulty via wave composition and pressure
  • Upgrade Economy โ€” Enemies drop credits; spend at the shop to evolve builds
  • Geo Droids โ€” Cube, Prism, Arc, Mine companions with unique abilities
  • Procedural Audio โ€” Rift Synthwave engine that reacts to gameplay state
  • Co-op โ€” Local and online multiplayer
  • Daily Challenges โ€” Seeded runs with leaderboards
  • 1000 Achievements โ€” Deep progression tracking

Controls

Key Action
WASD Move
LMB Shoot
RMB Fireball
E Bomb
SHIFT Dash (tap)
SPACE Overdrive
B Shop
โ€ฆ

Backened:

GitHub logo GareBear99 / ARC-Core

ARC-Core is a signal-intelligence event spine โ€” a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.

ARC-Core

ARC-Core is a signal-intelligence event spine โ€” a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.

The design bet is simple and falsifiable: if a system โ€” a game, a simulator, a plugin backend, a governed-AI training loop, an archive manager, a language engine, a binary runtime, a cognition lab โ€” can be modeled as entities, events, authority, and receipts, then ARC-Core can serve as its spine. In theory the entire author's project ecosystem (games, engines, simulators, audio plugins, governed-AI stack, archives, languages, binary runtimes) can ride on one ARC-Core authority layer without any project owning another's truth. The seven-repo governed-AI ecosystem plus the five active consumer applications (see below) are the current concrete evidence of that bet.

Inspirationโ€ฆ

Also, this is the Audio Plugin Suite I made to back it..

GitHub logo GareBear99 / RiftWaveSuite_RiftSynth_WaveForm_Lite

This repository contains the shared DSP, analyzer, sequencing, preset, UI, and infrastructure code used by: WaveForm / RiftSynth / Lite Combo (Free)

๐ŸŽ›๏ธ Part of the TizWildin Plugin Ecosystem โ€” 19 free audio plugins with a live update dashboard.

FreeEQ8 ยท XyloCore ยท Instrudio ยท Therum ยท BassMaid ยท SpaceMaid ยท GlueMaid ยท MixMaid ยท MultiMaid ยท MeterMaid ยท ChainMaid ยท PaintMask ยท WURP ยท AETHER ยท WhisperGate ยท RiftWave ยท FreeSampler ยท VF-PlexLab ยท PAP-Forge-Audio

๐ŸŽ Free Packs & Samples โ€” jump to free packs & samples

๐ŸŽต Awesome Audio โ€” (FREE) Awesome Audio Dev List

RiftWaveSuite

WaveForm / RiftSynth / Lite Combo (Free)

WaveForm / RiftSynth Lite

Free hybrid audio plugin combining real-time visualization and seed-based generative synthesis.

WaveForm / RiftSynth Lite serves as the entry point to the RiftWave plugin ecosystem.

It includes lightweight versions of two plugins:

โ€ข WaveForm Pro
โ€ข RiftSynth Pro


Features

WaveForm Lite

Real-time audio visualization.

Includes:

โ€ข waveform display
โ€ข spectrum analyzer
โ€ข stereo scope
โ€ข energy visualization

Designed to be lightweight andโ€ฆ

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WHAT IT IS
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Rift Ascent is part gameplay experiment, part rendering sandbox, part rapid-development testbed.

Built solo while simultaneously developing:

  • AI tooling
  • music production systems
  • JUCE-based audio software
  • web infrastructure
  • browser-based interactive systems
  • cross-domain experimental projects

The goal wasnโ€™t just โ€œmake a game.โ€

The goal was building a reusable ecosystem where:

  • visuals
  • gameplay
  • audio
  • tooling
  • deployment
  • experimentation

can all evolve together.

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WHY BROWSER-BASED?
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Because instant access matters.

No installs.
No launcher.
No friction.

Open link โ†’ play immediately.

That philosophy is becoming more important as indie developers compete against massive production pipelines.

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FEEDBACK WANTED
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Iโ€™m actively iterating on:

  • mechanics
  • visuals
  • movement feel
  • performance
  • progression systems
  • environmental design
  • audio integration

If you try it, let me know:

  • what feels good
  • what feels bad
  • what youโ€™d expand
  • what youโ€™d remove entirely

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BIGGER ECOSYSTEM
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Rift Ascent is connected to a much larger solo-built ecosystem currently in development through:

https://github.com/GareBear99

Including:

  • AI infrastructure
  • audio tools
  • experimental engines
  • production utilities
  • browser-native systems
  • game prototypes
  • interactive media experiments

Trying to prove you can still build ambitious multi-domain projects independently without a giant studio behind you.

Would love feedback from:

  • indie devs
  • gameplay programmers
  • web engine developers
  • audio people
  • shader/rendering nerds
  • experimental game designers
  • anyone interested in browser-native games

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