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List of best-selling game consoles

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The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console includes sales from every iteration unless otherwise noted. The years correspond to when the first version of each console was released (excluding test markets).

Best-selling consoles

  Background shading and # indicates consoles currently on the market.

>Final sales are greater than the reported figure. See notes.

Notes

  1. Including Nintendo Switch Lite and OLED units
  2. Including Nintendo DS Lite, DSi and DSi XL units
  3. Nintendo only provided a combined sales total.[3] Before Game Boy Color's release in late 1998,[2] previous models sold 64.42 million units combined worldwide.[4]
  4. Including Game Boy Advance SP and Micro units
  5. 30.75 million sold by Sega worldwide as of March 1996,[13][14] not including sales of third-party licensed consoles from manufacturers such as Majesco in the United States (which projected it would sell 1.5 million)[15] or Tec Toy in Brazil (listed separately)
  6. Designed by Hudson and manufactured and marketed by NEC[24]
  7. Sega sold this amount as of April 2005.[32] Its successor launched on August 6, 2005.[33] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[34]
  8. Bandai released three WonderSwan iterations.[39] A March 2003 Famitsu article reported the original (March 1999)[40] and color (December 2000)[40] versions sold approximately 3 million units combined,[41] while the SwanCrystal (July 2002)[39] sold over 200 thousand units.[41] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and would supply software to Nintendo's Game Boy Advance by March 2004.[42] Average weekly Famitsu sales during the transition were only a couple hundred units,[1] and the SwanCrystal went build to order starting in autumn 2003.[41] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[43]
  9. The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[48][49] with most inventory gone by October 1985.[50]
  10. Developed by The 3DO Company and manufactured by Panasonic, Sanyo, GoldStar and Creative Technology.
  11. Includes Quest 3S sales
  12. Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[49]—almost bankrupting the company.[61]
  13. Atari reported on June 1, 1988 that the 7800 sold more than one million units to date.[62] Production and support of the 7800 was officially discontinued in 1992.
  14. This Philips-reported figure was in The New York Times on September 15, 1994.[63] The CD-i was discontinued in 1998.[64]

References

  1. 1 2 3 "Business Data & Sales". Sony Interactive Entertainment. Retrieved November 27, 2024.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "IR Information : Financial Data – Dedicated Video Game Sales Units". Nintendo Co., Ltd. Archived from the original on August 6, 2026. Retrieved August 6, 2026.
  3. Edwards, Benj (April 21, 2009). "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. Archived from the original on August 15, 2017. Retrieved January 30, 2014.
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  13. 1 2 "Yearly market report". Famitsu Weekly (in Japanese) (392): 8. June 21, 1996.
  14. 1 2 Ernkvist, Mirko (August 21, 2012). Zackariasson, Peter; Wilson, Timothy (eds.). The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 9781136258244. Archived from the original on May 11, 2016. Retrieved December 5, 2015.
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  31. "トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!" (PDF). Sega Toys (in Japanese). July 14, 2010. Archived (PDF) from the original on October 21, 2017. Retrieved July 22, 2023.
  32. "Business Strategy: Interactive Education Business". Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015.
  33. "食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売" (PDF) (Press release) (in Japanese). Sega Toys. April 5, 2005. Archived from the original (PDF) on September 28, 2007. Retrieved January 6, 2015.
  34. "Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season" (Press release). Business Wire. August 5, 1999. Archived from the original on August 2, 2014. Retrieved January 6, 2015.
  35. Smith, Alexander (November 19, 2019). They Create Worlds The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. Chapter 31 Intelligent Television: CRC Press. ISBN 9781138389908.{{cite book}}: CS1 maint: location (link)
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  39. 1 2 Ricciardi, John (October 1, 2002). "Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town". Electronic Gaming Monthly. No. 159. EGM Media Group. p. 58. ISSN 1058-918X. On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
  40. 1 2 "Bandai to Launch WonderSwan Color in Dec". Jiji Press English News Service. August 30, 2000. A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
  41. 1 2 3 "第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】". Famitsu (in Japanese). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014.
  42. "Bandai to Supply Software for Nintendo's Game Boy". Jiji Press English News Service. February 18, 2003. The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
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  44. Sheff & Eddy 1999, pp. 27–28: "[Color TV Game 6] was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
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  49. 1 2 Kleinfield, N. R. (July 21, 1985). "Coleco Moves Out Of The Cabbage Patch". The New York Times. p. F4. Archived from the original on January 11, 2018. Retrieved January 13, 2014. Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
  50. "Coleco's Net In Sharp Rise". The New York Times. Associated Press. October 19, 1985. p. 45. ISSN 0362-4331. Archived from the original on June 12, 2018. Retrieved January 13, 2014. Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
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  62. "Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns". Atari Corporation. June 1, 1988. Retrieved October 9, 2021. The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date.
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1 WonderSwan Famitsu sources

2 Release year sources

Bibliography