The Judge would say the Wretch is telling the truth.
The Wretch is only seen as evil, not a liar.
It's the same as the Puppet being seen as truthful to the Judge.
Just think the Wretch as another Puppet.
Funtime Alex_Fz
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Actually the Witch is equidistant with Baa, so Witch and Baa are both 2nd closest to Puppet.
Also do you know how to read and understand it?
If you did then you'd know that Baa was the closest evil to the Witch, since Baa is 1 card away.
Maybe next time, read and understand the words you read and you won't be as confused as you were 2 days ago.
3, 5, and 7 has to go.
1: Confirms 10 as a Enlightened
2: Confirms 9 as Gemcrafter
3: Claims Lilis is 1 away from a evil which is impossible
4: Confirms 9 as real Gemcrafter, possible Doppleganger
5: Claims Lilis is 3 away from a evil which is impossible
6: Claims 1 evil out of 4, 7, and 10; 4 and 10 are confirmed while 7 is not
7: Claims Lilis is 3 away from a evil which is impossible
8: Is why no murders happened
9: Confirms 10 as good
10: Claims evil are equidistant which makes 3 and 7 both evil
Adding "and never a outcast" when there is already "always disguises as a villager" makes the outcast part pointless since "always disguises as a villager" means only villagers as always intends only.
"the baker’s propagation" -Ryftik
If you read the Baker carefully for it's ability, than you'd understand what I failed to before, every time a Baker is revealed, a random good villager is converted into a baker.
"With the judge-wretch example" -Ryftik
You don't need a test mode to prove that the Wretch is telling the truth...
Just because it's seen as evil, doesn't mean it's a liar, just like a minion, demon, and drunk disguised as a Confessor will always be truthful due to 'Dizzy'.
And the Puppet cannot lie, villagers that are corrupted can be seen as liars yet are good.
"Keep in mind it overwrites the last use so you have to write down what they said before." -Ryftik
On the right side of the screen is an eye, if you hover over it you can see the previous results.(Therefore seeing what they said before)
The result effect can only happen with Lilis night mechanic for now, and at least 1 after night turn.
Additionally you can also see the order of which cards were opened, and some other effect about it which I don't understand yet, you can also see dead character bluffs.
Edit: Fixed a sentence and converted it into Quote Format.
So what happened is that you did not read Alchemist's hint.
The Alchemist cures two cards to his left and right(4 total).
8 is two cards away from 6, 8 was adjacent to a Pooka.
8 was corrupted by Pooka than cured by a Alchemist.
Plague Doctor corrupted 2 as you can see from the image.
Corrupt Abilities happen before you start revealing cards.
So uh firstly the instructions ingame is weird since the first area has nothing, 2nd area has movement control and door control.(Incase you are wondering, no I did not get stuck, before this I played Shroom Collector and figured the controls were similar here.)
Secondly, I don't know if it's intended but the boxes can be pushed very far but shortly when jumped on.
Thirdly, and this is important, the invisible doors can be interacted without the box on the button.
Fourthly, I don't know if it's intended but is the box loop area supposed to have the next door lead back to the first loop area?
When I played I was first confused when I clicked space after I got the box(from the box loop area) stuck on a wall due to how far it was pushed, I had clicked space near the invisible door and found myself playing the first loop area, I thought it was intended, then I realize that going through the first door from the box loop area leads me to the box push area, and that was confusing.
Then I finally got the box on the button platform, by jumping on it a few times to not go straight to the left wall, door revealed, and it sent me back to the first loop area.
So was there supposed to be a different area, an ending, or was that intended for some loop thing?(This is mostly because the box loop area seemed like a tutorial like the other areas.)
And finally, is it intended for there to be no sound or music?
Edit: Forgot that door entering was in the same area as movement control, whoops.
Not sure if it's intended, but after collecting the last shroom the game does not end and I spent a extra few minutes searching for another after what I thought was the last shroom.(It was in fact the last shroom).
Was there supposed to be some ending or victory message after collecting all the shrooms?
I know someone already answered, but I will answer mechanically.
Even more, it seems like you don't know how Baker works.
The obvious is that 7 cards were chosen, among them is a Knitter which the Doppleganger chose to copy.
Then later on you revealed a Baker or two that has converted the Knitter into a Baker.
Everytime you reveal a Baker, it converts a random unrevealed card.
Now the Bakers have a way to help you, they claim what they were.
First Baker is the original.
Then the other two Bakers you have were once Gemcrafter and Knitter, that Knitter is who Doppleganger copied before the Knitter was converted into a Baker.
It seems that for you to send that message of yours, you completely ignored what the Bakers are claiming.
The real Knitter is among the group, a Baker card is telling you where she is, and where she is is her.
I think I remember, Marionette was the female Puppeteer from a older version of the game before the male Puppeteer replaced it, it seems like the choice of choosing Marionette is still in the game's system but about only seeable by a Dreamer in a position of only 1 demon, corrupted and used ability on said evil.
Also a Oracle might also get that rare event as a corrupted with only 1 demon too.
I have searched for that card outcome, and I can type that yes it is intended.
The reason why is simple, I believe that the corruption hint for the corrupt Knight is allowed to work for the Drunk due to:
A execution mechanic: When a Disguised Drunk as a Knight is executed, the game registers the Corrupted Knight's hint and drains 4 Hp, than it reads the Disguised Drunk's hint and drains 2 Hp.
1 more thing, the two mechanical parts are both hints, The Knight's hint and the Drunk's hint.
You can notice that some characters have hints, like if a Empress is lying than all 3 are good, and more like that, I think hints aren't really hints but more of mechanics that are read by the game and used along with abilities.
(The edit is me adding "hint" after I realize that my previous explanation was over disguises when really it's just the hints)
The edit doesn't sound true, unless you mean being able to use a ability after the "Village is safe!" text appears.
Otherwise you can always use a usable ability even if the card is dead.
I just played 2 villages and instantly stabbed a Fortune Teller, and in another a Jester, and both allowed me to use it's ability.
In fact I don't ever recall a time when a dead card refused to be used if it has a usable ability.
So it's not a bug at all, nor a glitch, it's part of the game.
When you reveal a card and it's a Baker, a random unrevealed card will convert into a Baker.
With the image above I believe that only 1 of the "I was a Baker" may have been a real villager while the other is fake.
If a Baker is revealed it targets 1 card, than when the Doppleganger, or Clone from Shaman, and it targets the same card than it was a Baker that turns into a Baker.
1 Baker: Gemcrafter turns into Baker.
2 Bakers: Gamcrafter turns into Baker which turns into Baker.
3 Bakers: Same but Baker into Baker into Baker.
I don't believe that there can be 2 real was a Bakers unless you had Doppleganger, Baker, and Cloned Baker in same village.
There is no Shaman so I don't believe that there was 2 'Was Bakers' in the screenshot that you have sent.
In the top left shows how many evils have been slain and how many are in match.
If the slain evil number rises when a unrevealed card dies by Lilis, than safe to assume that Lilis has just murdered a evil.
But do remember that Lilis prioritizes in murdering good characters, so the likely chance of seeing it is if there is 1 card left.
Power is influence.
Ability is a skill that the person has.
Lilis has the skill to murder a card so it's an ability.
Power can likely be from any card due to info sharing.
I am unsure about which has which, but I want to say at least Baker has power for ability.
The power is being able to influence other cards into becoming villagers.
You could also think that Pooka's ability can influence 2 or less villagers into becoming corrupt.
But for Lilis, murder is not a power, it's a ability.
Pooka's ability can be combo as ability and power due to how Pooka corrupts people.
Like the Poisoner is a lesser Pooka but his ability isn't power as the Poisoner poisons a card which is different than how Pooka corrupts others.
This message is already long, but here is a class for each evil.
Power: Pooka(Convinces)
Deception: Baa(Adds a fake Outcast to roledeck)
Utility: Witch(Last card blocked), Shaman(Adds 2 same Villagers), Poisoner(Corrupts a villager), Puppeteer(Converts a villager)
Killing: Lilis(Murders unrevealed after every 4th card opened)
Unknown: Minion(Just lies), Twin Minion(Extra liar), Puppet(Evil but honest)
Lilis kills a unrevealed card, prioritizing good characters first, if there are no unrevealed good characters than Lilis will target a unrevealed evil character instead.
For extra detail, if Lilis is the last unrevealed card remaining and it's moon card play, she will not attack as she cannot kill herself.
I have a better explanation.
Minions can disguise as a already in play villager, a not in play villager, a Bombardier, or a Plague Doctor.
Demons can only disguise as a villager not in play, it cannot fake as a outcast, and the same goes with the Drunk.
A huge example for a possibility, 1 Baa, 1 Drunk, and 1 Minion.
If the Judge is not in play, then Baa, Drunk, and the Minion can all disguise as it; having 3 'Judges' in play.
I do not know if you understand the baker now but.
I used to not understand the baker either for so long, till today when I finally realized what the "reveal" meant from it's info play.
When you reveal a Baker card, the Baker triggers her 'reveal' effect and turn a unrevealed villager card into a Baker card.
For example: You revealed a Baker card and now a unrevealed Hunter card turns into a new Baker card awaiting to turn someone else into a Baker.
That effect can be clicked a lot, get lucky enough and you get every unrevealed villager turned into a bunch of Bakers, which may expose at least 1 evil faking as another role.
If you revealed a Baker as the second card revealed, but then later when all cards are revealed and you see no other Bakers, than the revealed Baker is corrupted or evil.
The Dreamer will have in it's data all evil roles in current match, unless if there is only 1 evil for corrupted or evil disguised.
When using the Dreamer ability on a card, the Dreamer will tell you which evil that card could be, not is but could be.
Truth Example: Baa card is seen as Baa to Dreamer.
Corrupted or Evil Example: Baa card is seen as Minion to Dreamer.
However; the could be mechanic is due to if you use it on a villager or outcast, the Dreamer will still tell you a evil role that could be that card, but that doesn't mean that card is that evil role; it only is if it is a evil role.
Is this understandable enough?
You gonna copy paste the same message soon? 5 months ago you really commented so much, I counted 4. You commented once a week, 5 months ago or something? The 4 month ago one could been connected, then seems like you took a 2 month break to post another. And now less than 2 months you posted this one with your second account. Also can we talk about how 5 of your comments is the same message?
Very copypasty in this webpage, aren't ya?
I think you need to know this about Jay's Horror Gaming. he's not some new guy that came to your webpage, he's been around since 1 year ago. I tracked down all of his comments, most of them are a year ago, I found a 10 months ago, and his 6 months ago was when you started chatting with him. And now his 21 days ago video, a small conversation started. And I bet this won't be the last you see of him.
Considering the history of this man here, He started commenting with a message 1 year ago. Now when he did it on date, I have no idea. The video he used is a member's only video of this game. His next 1 year ago comment is the same except he cut off the top and middle of his 1st comment's message.
Next 1 year ago video, he changed the comment's message, then the next 1 year ago comment, he changed it again. And then on his 10 months ago comment, well it's actually the SAME as his last 1 year ago comment.
4 months later, he sent his first stream video with a new message in his comment. And that time, you finally responded.
And now 21 days ago, he decided to use his SECOND account to post the SAME stream video and changed the message with the ending being very similar to his 6 month ago one.
When I first wanted to chat to you about Jay, I only knew about this one and the 6 month one, but after seeing all the others; I just had to tell you as you don't seem aware considering you never questioned him.
I think he sent so many comments because he wanted to attract many people, viewing the comments, to go to his YouTube Channel. It's the only thing that makes sense to me on why he commented so much.
There was a dice in both of the showers? I thought there was only one and it does look like it made sense. I believe in the boys shower it had a dice with the number 4 on top, and it had a number 1 and a number 2 both facing forward out towards the other side. I thought that was how that was solved.
And the date? I thought it was going to be a number on the walls. Because I saw the number 3 hidden upwards in Tape 2, and I am sure I saw a 0 in tape 3; so I thought tape 1 also had it's number on the wall. All I found was a 8, at least I think it was a 8, and another 0.
I never considered the tape's date as I was thinking the number was done by the cult group. It's their passcode, so must be a number they had. I would of never thought they would use the camera guys stuff for it.
I got finished playing and I have complaints. Although my first one was on the dice one which is reasonable. I didn't notice that one dice was different from the other 2 in a way.
But on this one, I was stuck so badly and I can't even see how to solve this one issue. It's the 3 digit code for the pad for the door. I want to know where that 7 was at, because I ain't ever seen it in any of the tapes and I am furious about it. This is such a issue that I think people that have beaten the game without looking at other gameplays; cheated and searched for the answer before recording and playing.
Where was that 7 at?
I don't like this game, like it makes the character we play as super stupid. Like instead of jumping over the fallen tree or simply walking around the fallen tree, OR even walking anywhere on the dirt to get to the Outhouse; it's decided that I HAVE to go to the Private Property as if it's the ONLY WAY TO GET THERE.
Of course you have hundreds of people saying "Great game" or even "Greatest game" and giving you 5/5 or 10/10's, but in reality they are just typing what they always type to the games they play. They are, maybe unintentionally, misleading you to making more frustrating games like this one.
Now it's fine for them to think this is cool, I got spooked by the fallen tree(likely because I had my flashlight off during that). So it's not super terrible, just frustrating for people who aren't mindless fun enjoyers; for certain things mentioned.
Now it's frustrating due to the invisible walls and of course the illogical and impossibly unreasonable actions.(Like walking through private property instead of walking around the trees). Perhaps you can improve your next game? You already got mindless fun enjoyers that'll like it no matter what, so see if you can get people who aren't to like the next one?
When I started playing, my game bugged and acted as if I had already smashed the first 5. Like when I spawn in, the Guy showed up and talked about getting into the elevator.(Despite that I haven't left yet.) Then I went out and started smashing the Vermin, after doing that; I was stuck. I had to exit to the menu to fix this problem.
Other than that, the game was fine.