Testing #1
Replies: 10 comments 72 replies
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Thank you for your work. Does the latest release on GitHub (test) include these fixes? |
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Which version would you suggest for Helio G99??? |
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Hello everyone! If someone wants to test, this is what im currently working on: Artemide stable: Started from scratch, and I mean really from scratch,removing unsafe and extremely experimental commits along the way.
What's new:
In the experimental branch, I've reintroduced Async Decoding, and I'm forcing the OpenGL path via FastGL. Async Decoding is used in ChromeOS, for example, and in combination with FastGL it yields really good results, better than standard Sync decoding. This results in a bit more input latency but in much better pacing. For now, to reduce my stress, in the experimental branch I'm forcing GPURaw and exposed an in-app button to force VSync (basically Balanced Pacing). I also made a fix to make GPURaw work with non-standard display Hz (e.g., 59.94). |
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I cant enable FSR 1 on the lastest Artemide build, i tried using the lower suggested resolution and it still does not enable itself. Any idea of what im doing wrong? |
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Hello everyone! Did something about the ui: Let me know your feedback :) |
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@derflacco i have a separate request as well. can you look into this https://github.com/wjbeckett/artemis ? i use this heavily on my pc to connect to another PC, and i think it can be improved. |
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Posting here to add another Nvidia Shield stuttering data point, for those who come after. I was having significant intermittent stuttering issues on v20.3.0-experimental.9 for many months, to the point where I thought this was the nature of the Shield and game streaming. I put up with it as it otherwise worked. Switching to Artemide_Experimental_Async_0.2 has been stutter free on as-is settings, running 4K60. "Downgrading" to v20.2.6 also fixed the issue, but I'm happily running Artemide_Experimental_Async_0.2 for now. Thank you! |
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@derflacco whats your plan when google wants you to sign something for artemide? |







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