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Releases: emukidid/pcsxgc
Release list
WiiSX / CubeSX Beta 4.2.2
A new update with 240p "Native Output" mode support added.
What's Changed
- A new option under Video settings has been added to allow 240p/264p style video output.
WiiSX / CubeSX Beta 4.2.1
A minor update with some small things added/fixed.
What's Changed
- Autoboot support for use with Wiiflow
- FlipperMCE/GCMCE support
- Device hints and loading messages
- Hide platform exclusive devices on GameCube / Wii
WiiSX / CubeSX Beta 4.2
This build adds multitap and PSX mouse support. It should also fix SD2SP2 loading issues that some experienced. It's also worth noting that this build has been compiled with the latest libogc2 changes so it should have much improved Front SD card slot read speed.
What's Changed
- Add dir/file loading messages
- Optimise settings layout
- Fix logo display issue in CubeSX
- Add multitap support (4 player max)
- Add M2Loader support (for the 5 people that have one)
- Adjust Wii U aspect ratio via DMCU (thx Vague Rant)
- Add PSX Mouse support
- Update PCSX 2024-01-14 by @pcercuei
- GC: Scale up analog axes to emulate PSX sticks better by @pcercuei
- Various libogc2 fixes (Extrems)
WiiSX / CubeSX Beta 4.1
Building on the last release, we've updated to the latest upstream changes and fixed a few bugs of our own.
What's Changed
- GC: GCLoader support
- GC: SD2SP2 support
- Wii: Fix changing BIOS when using USB
- Wii: Fix USB only setup with DOL loaded remotely
- Add deflicker option (doesn't do anything for progressive video modes)
- unai: Use 8.8 RGB triplet format for gouraud shading
- Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings)
- Fix disc swap
- Support setting screen position (fixes Spyro 2 intro)
- Reset swap table before converting texture (fixes MediEvil splash screen and others)
- Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.)
- Enable Reverb by default
- Use minimum GX fifo size
Contributors
WiiSX / CubeSX Beta 4.0
This release is quite a milestone, we're now using libpsxcore as a whole without modifications as we should've been for years. This means we can now make use of upstream fixes almost immediately. There are also several large performance gains in this version as a result of using unai as the GPU plugin now.
What's Changed
- libpsxcore properly integrated, no more hacky mess to receive fixes from upstream
- switch to upstream unai gpu plugin for a performance boost
- triple buffering
- switch to cmake
Contributors
@pcercuei - pretty much all the above
@emukidid - changes to support the above
WiiSX / CubeSX Beta 3.0
Back after nearly 13 years with another official release!
What's Changed
- New dynarec implemented thanks to pcercuei's lightrec.
- Completely replaces the old dynarec.
- Greatly increases compatibility and speed.
- Sync'd with upstream pcsx-ReARMed.
- Eliminates XA/CDDA slowdown completely on Wii and those titles run at full speed.
- dfsound audio plugin.
- Improved sound quality and compatibility.
- Speed improvements in the soft graphics plugin thanks to tips from @extremscorner
- Upwards of 15% speed increase across all titles.
- Compiled with libOGC2
- SD2SP2 support on GameCube
- UI bugfixes and memory leaks addressed
Contributors
- @pcercuei - lightrec related matters.
- @saulfabregwiivc ported fixes from other forks of WiiSX.
- @emukidid the rest
WiiSX / CubeSX Beta 2.1
Beta 2.1 - PCSX port to GameCube/Wii (CubeSX/WiiSX)