You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Vertex Color is only effective if UniUnlit's Vertex Color Blend Mode is Multiply
Vertex Color data will not be exported if Standard shader or MToon shader is selected. UniUnlit shader with Vertex Color Blend Mode set as None will not export vertex color, neither.
Mesh Size Information
The export mesh size can be estimated as shown in the image below. Based on your export settings, the new estimated mesh size will be reflected.