Came to the comments to see if anyone had posted a translation of the end cutscene, because I didn't feel like decoding it by hand... doesn't seem to be. Maybe I'll have to go write one.
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Alice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #63 | 4.100 | 4.100 |
| Fun | #78 | 4.060 | 4.060 |
| Presentation | #162 | 4.260 | 4.260 |
| Originality | #743 | 3.680 | 3.680 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Solve puzzles by *indirectly* controlling robots. Things eventually get more out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
One of the best puzzles I played in the jam! Art is very good, and I love the dialogues. You have to really think to make it through all the puzzles. The character is so cute and funny, it makes you root for him! Great game, would love to play more levels!
Clever puzzle design, and a fun little story (though I didn't see the ending, cuz I couldn't get past all the puzzles). There's just a few small things (sfx, backgrounds, etc) that would have pushed this to its full potential. All in all, I like it!
Great concept and clever ending. The art and crt effect were nice as well. Though, some more sfx's would be great; like moving, doors opening, robots entering/exiting range.
I found most of the puzzle to be quite difficult, but I somehow manage to beat it. I think most of the puzzle mechanics could have been introduced better to make it less difficult. Like the blocking of doors for example. Why not have a level with a d'elian stuck in a doorway to show that this is possible, instead of throwing players into the deep end. There even is a level doing this after the mechanic was already needed to solve a puzzle.
A quarter in I accidentally reloaded the page, only to discover that there was no progress saving. On replaying the older levels they were a lot easier, because I knew what I was doing. Even though I had forgotten some of the solutions.
Awesome game! Even without any text it would have worked well, but the story added so much! I really enjoyed it and the character designs are adorable!
Nice idea and execution. The story was unexpected from a jam game but welcome.
Amazing entry !
The design of the puzzle is great and the different mechanics are clearly introduced (:
The character is cute, and the simple yet mysterious story makes you want to continue ^^
Great job !
Just dripping with style and polish - really impressive for a game jam. The story was cute and I liked how it was used to explain the mechanics. Puzzle levels were interesting and well designed. Well done!
Loved the puzzles, very good game, level design could use a bit more work, everything feels “empty”, but the puzzle design is good!
I really loved this game! I'd love to play a full length version of it ( :
Well presented and the level design is really good.
Good job ^^
This is a great puzzle game, it is a fresh take on an old puzzle game (I don't remember the game where you have multiple copies move at the same time). But the radius added a fresh take on it :) Great game :)






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