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eva_4_eva

3
Posts
34
Following
A member registered Mar 17, 2024

Recent community posts

Love the recent changes! The sound and improved enemy sprites add a lot to the game. A few bugs I caught:


- I couldn't get up the small ledge to get the ammo on levels 5 or 9, which meant I didn't have much ammo the whole time.

- Enemies pretty consistently get stuck on/can't climb ramps, ledges, and stairs.

- A couple times I shot an enemy in close range and instead of dying it just stood there, not trying to attack me but not despawning. I think I killed it but the game didn't register that I did. I'm a Godot developer but when I ran into bugs like this in my own games it was because I was using a state machine for the enemies and I hadn't set up the "attack" to "die" state transition properly. Just an idea about what might be causing this!

- One idea for the next patch would be to add sounds for taking damage. That would be super helpful to know when you're low.

Nonetheless, great progress and gameplay!

I look forward to the new patch!

Definitely a very cool game! For feedback, I definitely agree with others that adding audio will add a lot more to the gameplay and give it a lot more juice. All of the times I died were times when I couldn't hear an enemy sneaking up behind me, so it'd be great to hear them. Even some background whirring/wind rumbling would go a long way. Aside from continuing to polish it, other cool ideas would be adding some new movement mechanics. Maybe like a dash mechanic, or something like that? Just some ideas, but keep up the great work!