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HareBrainedMage

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A member registered Jan 04, 2020 · View creator page →

Recent community posts

Oh my gosh, this is great on so many levels.
Just for starters, I'm a total sucker for the trash mammals that scavenge through the waste of the anthropocene (and these ones in particular are adorable in the game art). <3

But more to the point with gameplay, while the tactical combat is fun and engaging, the upgrade system is just *chef's kiss.*

Firstly, I love the fact that any boons that you aren't purchasing from a store are a choice between two different ones. It makes it so much more immediate and engaging than an option you can reroll, especially if they're both boons you could really use.

Secondly, the digestion tetromino puzzle system for stat boosts is also so engaging. Because you're left trying to figure out whether you allocate the stat boosts to specific characters in order to shore up their weaknesses or play on their strengths or prioritize getting those bonus stats for the whole group.

All in all, the design of this whole thing is stellar and shows a large amount of thought and care went into this. I've already wishlisted it on Steam and will likely be getting a copy on there once it's fully released for sure. I usually don't tend to buy titles if they're still in early access, but I very well might make an exception here because this is something special alright.

Ahh, this one makes me nostalgic for 17776. Very different in some ways, but remarkably similar in others.

On the off chance that it still matters a week later and you haven't found a way past it already after posting this, the way you do that level is you hop up onto the block right above you and then jump down and to the left into the green line, then let yourself rebound back up to reach the door.

The trick is that the gravity shifts preserve your speed, so you can reach the same height you started from when you make a jump.

Hope that helps!

We're all just horsing around here.

10/10

This is a delightful little bite-sized game. The controls are responsive, the pixel art is gorgeous, and the writing is *chef's kiss*

Rot-13: Jbhyq xvyy genafcuborgrpu-oeb ba znaf ntnva yby

What a cute little game!

Also, the rapier was a very fun easter egg to find! 8)

So far, this has been a really interesting experience, and I'm excited to see the full game!

The one gripe that I really have with it is the plant enemies. The rooted status is simply too strong. I've had two separate runs that ended because I essentially got stunlocked in one place by a plant enemy. Even though I had some ranged cards, there wasn't a way to effectively fight back against the plants because they weren't in line of sight.

But, assuming that it isn't a problem in the full game, I have no complaints. This is really cool! =)

itchio randomizer, my beloved. <3


This is a neat little game. I'm just a sucker for that paper-mario-esque aethestic. "2.5D" or "Billboard" iirc. There's something that's just very captivating about the look of that stuff!

This is a neat little experiment! I don't know if it would translate well to any longer format, but I enjoyed the scrabble-like mechanics in this short and sweet little package.

The turbine level is insanely difficult compared to the rest, but overall this game is a very enjoyable eggsperience!

I don't think I can put it into words better than Kitty Horrorshow did. This does feel like some kind of Atari-esque adaptation of a Twilight Zone episode. And it's shorter than one too!

If you're somehow reading this comment and haven't tried this one yet, go do it already!