Love the warioware style gameplay. The minigames are all immediately obvious with a fun skill curve, and sorting the messages was just fiddly enough to have me tripping over my fingers. Having the alien do DDR is such an amazing gag lol. Another banger 😎
Jack Turps
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Great video, it's so cool that you're playing through all the submissions!!
I feel that the tutorialisation in Loose Ties may have let you down a little bit (tutorials are no fun in a youtube video anyway!). Thought I'd let you know that I've improved a few things to make that first playthrough a bit smoother, just in case you do revisit the game. Thanks again ((:
That’s very helpful, thank you!
In most of my recent runs the bad vibe rooms have felt doable because you can usually guess a bad vibe guest quickly to gain energy and then leave as soon as possible. The persona spawn rates are weighted now too, so if you get a very bad room it becomes more likely to get a very good room shortly after. I do think it’s too punishing at the moment though, trying to tune it to be more friendly now. The ex buff maybe have been a misstep lol.
If you do end up playing some more I’d love to hear what your rough win/loss rate is, that’ll help with tuning :))
(Just a side note on the weighted spawn rates - they shouldn’t affect deduction at all because only the possible personas are weighted, the actual personas are still chosen uniformly.)
Ah this is great! The movement is so strange at first but I love it now. The way that manoeuvring around enemies on one side of the board spawns enemies on the other side is so cool, gives that feeling that every problem you run into is kind of your own fault.
The in-game art is really charming and the LABEL ART ARE YOU KIDDING ME. Levels of swag hitherto unseen.
That's all super helpful, thank you!! Definitely need some way to more precisely communicate those details. The lonely thing may actually have been a bug! At some point there was an issue where the NPCs wouldn't update their vibe on the first turn which was very confusing lol.
Thank you for taking the time to let me know about this stuff! Very excited to try out your entry in the next couple of days ((:
That's fair! I have a couple of feelings about the leaderboard stuff.
I didn't want to get too specific with the scores while the game is being tuned. Even over the last few days, small changes to the game make big changes to the scores you're able to get.
Even once the game has settled though, I think it'd be good for the very top scores to feel a little bit impossible. For one, there's a chance that this pushes someone to break the game, which I would find entertaining. More importantly, the game is trying to create a feeling of chasing an escalating pleasure. I'm still working it out, but I think that players repeatedly failing in pursuit of a score that could be impossible might be a part of the intended thematic experience.
With that said though, once the tuning settles down I will adjust most of the scores so they're achievable!
Hell yeah, nice score 😎
That's some really great feedback, thank you! Afaik not being able to reach guests that are diagonal to you is one of the "spices" of traditional roguelikes (I think its usually called parity or polarity?). Its been really interesting figuring out how much of that spice to include.
Had also realised that making every party a huge bummer was pretty pessimistic, so I'm glad the vibes are better now!
Another small update today makes boogie a renewable resource. This should help out with the parity issues a little bit.
Just a little heads up, I made an update today that changed scoring and a few other systems. It should hopefully make it a little more open ended and engaging. If you do end up picking it up again I'd love to hear what you think :)
(I'll also keep a link to the original version on this page so it's not lost)
Such a cool entry for the jam!
The illustrations are obviously to die for, and give such a lovely character to the project. I really like the idea too, the vibe of a tight and simple tactics game powered by dice is really compelling. If you guys decide to take it any further I can't wait to see where it goes!
So much meat on the bone here! I love how entangled everything is, where starting a spell swaps the world, swapping the world unlocks certain movement options, and certain movement options are need to cast spells. It creates a nice knot that has completely melted my brain lol. Excited to spend some time improving at it (:
This is sick!! I know I mentioned it on bluesky but the sprite stacking looks so good. Having to squash zombies to get points and making the zombies damage the car was really neat. I love how even though the map stays the same, there's this constant ebb and flow between wanting to hit the zombies and wanting to avoid them. Took me a second to figure out the drift mechanics but damn do they feel cool 😎
This is the best I've been able to do so far. One day I'll crack 100K. 
I really enjoyed this. Its a very potent depiction of an experience I've only had a few times in my life - being awake in the city before everyone else, and having nowhere to be. I love how at times you play the eye, wandering around the skyline, looking for something that might provoke a thought. I found it really striking that as the lights are turning on one by one throughout the game you can digest each one, but when they turn on all at once towards the end they stop communicating to you.
Really cool experience, I don't think I've played a game poem before so thank you for introducing them to me!
Hahaha I know exactly what you mean, I really love being in spots where you have to decide whether you can intervene and fix the vibe or whether you’ve just gotta leave the situation alone.
I’m glad that you enjoyed the bad vibe meter thing! To be honest with you I feel that its one of the weaker parts of the design at the minute. The numbers get big and move slowly so it lacks an immediacy that I suspect would make the game and theme resound a bit more. It’s something I’d like to revisit after the jam!
Ty for playing! I hope the memories of your 20s were welcome ones (its about 50/50 on fun/embarrassing for me lol)











