you can use ctrl + q and ctrl + e to skip forward and backwards through the levels, but solutions aren't saved so if you want to keep one you'll just have to memorize it or take a screenshot
woahbust
Recent community posts
here is a list of my lowest tracks score for every level. scores marked with an asterisk require straight-turn pieces and their unique behavior (which i view as legitimate, cool tech if not a little quirky). some of the solutions are theoretically possible, meaning the solutions would be legitimate if not for the pieces being impossible to place in game (you can't create a turn facing the edge of the screen, for example, which seems more like an oversight than an intentional decision)
edit: it is no longer possible to destroy carriages on misaligned tracks, so level 19 requires more tracks
1 - 1
2 - 7
3 - 2
4 - 4
5 - 7
6 - 1
7 - 9
8 - 8
9 - 8
10 - 6
11 - 12
12 - 14
13 - 8*
14 - 10
15 - 12* (theoretically)
16 - 12* (theoretically 12)
17 - 7
18 - 14*
19 - 26* (theoretically)
20 - 13*
i think the "jank" straight-turns adds a lot of character and makes solving for minimum rails really interesting, please don't patch it out!
the only thing i wouldn't mind being changed is that carriages crash whenever they go over straight rails perpendicular to their facing direction, don't know whether that's intentional but it allows for cheese in 2 of the carriage levels
oh, and you can't form turns that would go off the edge of the screen because your cursor isn't detected out there, which might actually be useful!
super fun and interesting! i'd play a full game of this
here are a couple interesting solutions i found for some of the levels
SPOILERS BELOW!
.
i found a way to end with the button permanently pressed on this one by killing a train against the box

here are some minimal solutions (found better solution, check reply)


if my math is right i think the maximum should theoretically be 423 by taking robbery last
[
5 (starting money) +
7 (beating with all 6 universes and bonus dollar) +
8 (beating with all 7 universes and bonus dollar) +
18 (9 i'm being robbed opportunities * .25 * 8 universes) +
9 (beating with all 8 universes and bonus dollar)
]
* 9 universes = 423
if you can even survive 2 baby fights and 20 rounds of shopkeeper without buying anything or dying in any universe, which, assuming perfect luck, is possible:
baby 1 can be survived at full health in all universes by getting only 1 damage spits and using shield every round + dealing damage
baby 2 will always deal 7 damage to a universe at the end of turn 2, so the best strategy is to maximize dealing damage with uppercut and tutorial sword to kill it before then, at the cost of taking 1 spit damage to every universe.
shopkeeper does 3 damage at the end every odd turn meaning if you shield every turn and use your excess energy to either deal damage or heal you can survive 20 turns with a little wiggle room and deal damage to win in every universe at once instead of tying.
let me know if you can think of a better strategy








