Jairo Basto Picott
Software Developer - Civil Engineer
Email
Email
GitHub
GitHub
BIM
Explore Bastto fragments viewer
Explore Bastto fragments viewer
Explore FragmentsUnreal repository
Explore FragmentsUnreal repository
All Saints Church - Revit Model
Document
All Saints Church - Revit Model
Browse IFCjs_BCT on GitHub
Browse IFCjs_BCT on GitHub
Explore energy simulation tool
Explore energy simulation tool
Explore Revit model automation
Explore Revit model automation
I want to showcase a work in progress. This aims to: - Automatically divide the Revit model using a room-based selection of elements. - Generate 3D views for these divisions. - Send these 3D views to Speckle. I felt it was worth showcasing because I was able to achieve this integration within my own plugin using C#, .NET, and Speckle.Core.Api. Working in Revit2023 and Revit2024. The music in the background is just a touch to share how fun it is to code with merengue 🎺🎺🎺 . Next steps: - Get the target stream from the UI as input (or create a new one if it does not exist). - Implement functionality to Publish All instead of one by one. - Collect the Speckle IDs of uploaded branches and elements, *OnSend*. - Improve the plugin UI design and feedback to the user. Thanks for any suggestions or comments!
Unreal Engine
GitHub - jairo-picott/speckle-unreal: Unreal Engine 4/5 plugin for importing objects from Speckle v2.
GitHub - jairo-picott/speckle-unreal: Unreal Engine 4/5 plugin for importing objects from Speckle v2.
Explore automation tools for Unreal Engine
Explore automation tools for Unreal Engine
This is a set of automation tools for Unreal Engine. - bastto/AutomationUnreal
C++ - Unreal Engine / Plugin Creation (Speckle API)
C++ - Unreal Engine / Plugin Creation (Speckle API)
The gamification of the AECO industry has enabled the development of powerful Digital Twins with impressive graphics and rich data. One of the biggest challenges in developing a Digital Twin is keeping the source models up to date. However, this becomes much simpler when using Speckle, which allows models to be loaded at runtime using the latest commit, thus overcoming the significant interoperability barriers between AECO software solutions. Another challenge was maintaining the parameters along with the 3D elements in the Unreal Engine Speckle connector. This small hack allows for the mapping of those parameters and storing them in the native Unreal Engine Actors. The next step is to work towards the bidirectional communication of the Unreal Engine Speckle connector... Even though I couldn't make it on time to share this in the hackathon #beyondthespeckleverse the work never stops.
ArchViz - Unreal Engine
ArchViz - Unreal Engine
3D Animation - Unreal Engine
3D Animation - Unreal Engine
Other
GitHub - jairo-picott/image-upload-server: Showcase server using node.js and express for a server that allows you to upload an image
GitHub - jairo-picott/image-upload-server: Showcase server using node.js and express for a server that allows you to upload an image
GitHub - jairo-picott/blender_scripts: This repository includes a set of automation tools for Blender
GitHub - jairo-picott/blender_scripts: This repository includes a set of automation tools for Blender
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