> Single NFT Studio
Create & export a single NFT with full metadata
Canvas
Empty
UPLOAD IMAGE
PNG · JPG · WEBP · GIF · SVG
Export Settings
Config
95
Metadata
Metaplex


> Attributes


> JSON Preview


  
> Layers & Traits
Build layer stack, upload trait assets, drag to reorder traits within layers
Collection Config
Settings
Layer Manager
0 Layers

Layers stack bottom→top. Drag to reorder layers. Drag trait thumbnails within a layer to swap positions. Mark layers as optional for "None" chance.

> Rarity System
Assign weights and rarity tiers to every trait
Tier Classification
Legend
Legendary (<3%)
Epic (3–8%)
Rare (8–18%)
Uncommon (18–35%)
Common (>35%)

Tiers are auto-assigned based on each trait's percentage within its layer. Adjust weights below — the tier badge updates in real time.

Add layers & traits first.
> Trait Rules
Define conflicts & dependencies between traits
Rules Engine
0 Rules

NEVER = these two traits cannot co-exist. REQUIRES = if trait A is picked, trait B must also appear.

> Hero Characters
Hand-pick trait combos for guaranteed 1-of-1 legendary pieces. These get indices #0, #1, #2… in the final collection.
Hero Builder
0 Heroes

Select one trait per layer for each hero. Heroes are injected at the start of your collection (before randomly generated NFTs) and are guaranteed to appear. Leave a layer blank to skip it for that hero.

> Generate Collection
Run the engine and create your NFTs
Engine
Ready
Layers0
Traits0
Max Unique0
Target100
Rules0
Heroes (1-of-1)0
0%
> Preview & Filter
Browse, inspect, and filter your generated collection
Collection Grid
0
Generate a collection first.
> Export
Download your collection as ZIP with images + metadata
Size Estimator
Collection0 items
Format
Image Size
Est. per image
Est. ZIP size
Export
Ready
0%
> Metadata Editor
Edit & validate Metaplex JSON
Editor
Ready
Templates:
> Project Manager
Save & load project state (layers, config, rules, rarity)
Save / Load
Local

Export your project configuration (layers, rarity weights, rules, settings) as a JSON file. Reload it anytime to continue working. Note: Image data is included (base64), so large projects may produce large files.