sheltron



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Fractal Path Tracer

Feb 2020

I decided to take my fractal rendering to the NEXT LEVEL by implementing a simple compute shader path tracer in unity.

Code Mostly Lifted from Three Eyed Games tutorial

Source Code on github

Temporal Reprojection

But then I decided to reproject frames from the past into the current buffer to improve convergence, and make it pretty much realtime. Will add some more about this later

Renders




Related:

FractalFlames

áđšta

FORM 0.0 beta

artandvr

Neonz AR

CSMA302 Advanced Programming

Life After BOB

TopoChico

Nexus Studios

The Weeknd

John Legend

Rap Word Cloud

Growth Algorithms

Lindsey Stirling

REZZ

T-Pain

The Light - Kizuna AI / W&W

Magfest VJ

OP-Z

Imogen Heap

See Without Eyes

Ready Player One

3D Flying Lotus Visuals

AKTUAL

GRIMECRAFT viz

3D Web Fest

N-FOLD

LEVELS

iOS mandelbox raymarcher