RimWorld

RimWorld

Anyone tried 1.7 with heavy mod lists?
Hows 1.7 going for people with 20 plus minute start up times?

Are your mods working?
Is the performance increase actually worth switching over right now?
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Showing 1-9 of 9 comments
Well, I only had like 152 mods enabled when i started up today and it crashed shortly before main menu. I'm going to just start over and add stable groups one at a time until something breaks.
450ish mods, still having issues when i load a save, but game load time has gone from 25-30mins down to 7.
was playing with around 400 mods. some texture glitches (might be from the fact I was using dds textures) but other than that its just a flat performance upgrade of around 950 tps for me
With around 500 Mods I just load into a black screen.
Originally posted by Hadley:
With around 500 Mods I just load into a black screen.
prepatcher does that its incompatible atm you need to remove it from your modlist
Originally posted by ArcWolf:
450ish mods, still having issues when i load a save, but game load time has gone from 25-30mins down to 7.

Holy, no way
Originally posted by xxxJohnGamerxxx:
Originally posted by ArcWolf:
450ish mods, still having issues when i load a save, but game load time has gone from 25-30mins down to 7.

Holy, no way
its pretty much doubled my tps and fps performance.
The ferny modpack which has over 1500 mods only had to remove around 5 mods (which were prepatcher mods) to work and load times on a ssd went from 14 minutes with faster game loading mod down to 7 and on a second launch down to 4-5
Well, I just launched the game with my usual modlist and ended up with a lot of errors, so I guess it's not that smooth sailing after all. Rimatomics for example seems to be broken, but it's not the only one.
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Showing 1-9 of 9 comments
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