Dangerous Mountain Together

Dangerous Mountain Together

Multiplayer Lag
Hey, I am playing with a couple friends and one of them is a bit further away so they sometimes have 200-300 ping. Yeah I understand lag is normal, but they are saying their imputs are delayed and their care doesn't respond to their imputs immediatly. This is not great, client side input should be immediate and then the position data should be passed to the server, currently it sounds like you send input data and give the results to the player. This means they have no way to do controlled movements because their vehicle doesn't respond to their inputs properly.

We have been enjoying the game, but this part is making it hard to do some of the later puzzles, we literally have come up with slingshot strategies to get around the fact that one of our players just cannot control their car and time things properly.

Please look at improving client side responsiveness. THanks for reading this
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Hi, sorry for this but we had to use server side physics for the movement and tethering as we had worse results when we used client side movement.
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