225
Products
reviewed
1686
Products
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Recent reviews by Alexander452

Showing 1-10 of 225 entries
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1 person found this review helpful
3.9 hrs on record
This DLC feels a lot like a half assed mod, more than anything and gets repetitive fast.
Underwhelming is the best way to describe this DLC.
also, as a "standalone" game, it still downloads the regular COH3 regardless, so i don't know what the point of it being standalone is.
Posted August 31.
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5 people found this review helpful
16.6 hrs on record (16.3 hrs at review time)
Magic has become a card game without an identity because of all the crossovers and universes that have been jammed into the original parts of the game.

The game in it of itself is an unenjoyable ♥♥♥♥♥♥♥ mess and is bound to a plethora ovf annoying and frustrating combos that players pull out of their ass, that just have you die.

The players themselves are some of the most atroucious people to play against, that constantly spam "oops" as they defeat you.
at least you're not buying physical magic cards, but that's the only positive of Magic Arena
Posted June 20. Last edited June 20.
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2 people found this review helpful
79.7 hrs on record (75.4 hrs at review time)
Early Access Review
The Forever Ciggies
Reviewer's PC Specs:
Windows 11
AMD Ryzen 9 9950X3D 16-Core Processor - RAM: 62 GB
AMD Radeon RX 9070 - VRAM: 16 GB
Posted June 19.
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3 people found this review helpful
1.0 hrs on record
Psychological Barrier
Posted June 7.
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No one has rated this review as helpful yet
0.0 hrs on record
Compared to the base game, this includes some of the most tedious wave defense missions, horde enemies and an unenjoyable travesal system.
After encountering Locusts for the 20th time, you'd wanna pull your hair out.

Only reason you'd get the DLC is for the items.
Posted May 28.
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1 person found this review helpful
4.0 hrs on record
Metal Fatigue is one of those forgotten early RTS games that besides having interesting mechanics revolved around the mechs, the rest is just a severly lacking.

Not to mention multiple parts of the game is still broken.

Using the tool to change the resolution does nothing, the cutscenes dont play and the music does not play for the correct faction are just some of the issues i experienced when playing the game.


Visually it of course looks dated, the most details are given to the mechs and it does a great job at giving each piece of the mech unique details depending on the type of arm, legs or torso and what faction it is.

But the rest is just "mundane" looking or immensly generic.

The UI is atrocious, and it lacks so many information and details you know from other RTS games, so a lot of times you just don't know what a unit does or what it's good against or what certain buildings do.The actual stats and information you are given, is so tiny and located at the bottom it becomes a pain to figure out what it says a lot of the time.

Gameplay is a ♥♥♥♥♥♥♥♥ slog, outside of the mechs, everything else absolutely sucks.
vehicles do barely any damage to buildings or mechs and they die so quickly.

Since it is one of those early RTS games, the balance is out the window and you'll be constantly swarmed by enemies and trying to attack their bases becomes an absolute war of attrition.single campaign missions can take over an hour and not because the missions was greatly structured or because there was a back and forth with the enemy.But because nothing does any significant damage to buildings and it takes ages to get anywhere.

AI is severly lacking at times will just stand still when an enemy is attacking them.

Pathfinding is awful, and you will constantly experience units getting stuck on other units or buildings.
Only fun part in the game is when the mechs fight, but the entire game around it, makes it less enjoyable.

There is a gimmick in the game where you have 3 different maps in any given level, surface, underground and air.

The surface is the traditional rts as you know, and there is not really anything more to it.

The air has you build on asteriods scattered around the map, and only the builders can move around the place, the rest is only for planes, which there are 2 of, bombers and fighter planes.
Your units can be transported to an asteriod using a teleporter, but can't traverse between asteriods, the air map becomes uinteresting quickly.

Underground is the worst of the 3. But the premise or idea is interesting, to get underground you need to have a driller vehicle, that can build an elevator, thus gaining access to the underground, it can then drill the walls underground, to expand the area you can move around in, which is quite interesting.
However for both maps outside of the surface, you can't use mechs, so you rely on the vehicle and planes, as mentioned, everything outside mechs sucks in combat and the slog that you already had becomes 10 times as tedious now.


I could not care less about the story, it had an interesting setup, but the only tidbits of story you get, is narration before and after missions.

Sounds are whatever, they sound outdated, but passable for a game from that time period.
Music is okay, but generic and apparently still does not play the correct faction music.

It feels like the idea of the mechs was added first to the game and then everything else was then lazily added later.

Play Supreme commander instead or hell, even Iron Harvest is better than this.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 9 9950X3D 16-Core Processor - RAM: 62 GB
AMD Radeon RX 9070 - VRAM: 16 GB
Posted May 9. Last edited June 10.
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3 people found this review helpful
50.1 hrs on record (45.1 hrs at review time)
Apex Legends if it was an extraction shooter
Posted April 3.
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1 person found this review helpful
2.2 hrs on record
Poor mans HoMM that has some interesting ideas on concept, but fails at being anything but tedious and annoying.
Posted February 6.
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6 people found this review helpful
15.3 hrs on record (0.5 hrs at review time)
Bootleg Battlefield 2042
At least it's free
Posted October 24, 2025.
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2 people found this review helpful
1.8 hrs on record
"Come out to the coast, we'll get together, have a few laughs"

Hunted: Kobayasi Tower is an excellent digital 1 to 1 version of the physical board game.
Since the board game already was a solo game, It is easy to go to digital,as the comptuer will handle all the rules, the card draws and dice rolls, making the flow of the game go smoother.

It overall is somewhat similar to chainsaw warrior, in that the main premise is the same.
It is a solitaire esque game in which you have limited time to reach the main bad guy, and events on cards and outcomes from rolling dice, can either increase the time or decrease it, or that you run out of health and die.
However, compared to chainsaw warrior, instead of just hoping to draw the boss fight, you have to progress through 12-14 locations in order to reach the boss.

The cards comes in a few categories:
- Room cards: That requires a specific set of tokens to unlock which will then progress you further towards reaching the end boss, each room will have 1-2 options that you may select or simply decline to select any, but still progressing regardless of your choice, so you're closer to the end boss

- Mob cards: Are the enemies in the game, that can range from 1-3 enemies in a card, the enemy will also have a specific dice requirement to be dealt with, for example "a card with 2 enemies has a target of 2 and 5, so you need to roll your dice and get a 2 and a 5 to kill them, thus removing the card" each time you don't hit the required dice roll, you lose health and time.

-Equipment/gear cards: That gives you either weapons or items that can be used once to do a specific action like "discard X amount of enemy cards from the deck" or "reroll a dice", the equipment are weapons that each will have a specific stat, both for how many dice they provide, but also what type of dice. Your starting gun has 4 dice that you can pick and choose how many of them you roll in a fight.
Each time you reload the gun, you get the 4 dice back, but you also lose 1 time.

-Hostages That can be flipped to help you in a number of ways, like "gaining an item from the deck or rerolling a dice in combat or event"

The hostages, room cards and equipment cards, all come with tokens you get if you discard them, and a token requirement to obtain them, in order to obtain an item, hostage or enter a room, you need to discard cards with the coresponding token.
However, you can't just keep discarding cards and save up tokens that way, whenever an action happends, any tokens left are discarded, except in rare instances with a specific card.

You can draw a mob card without anything happening, however, the card will activate if you draw another mob card, and the one with the highest amount of enemies will activate and you have to fight it, another way is if you draw 2 cards with alarm icons.
when a fight ends, all the cards on the board are discarded and you have to draw new cards from the deck again.
So it's a risk vs reward state if you can manage to assemble the tokens you need to progress or aquire a card, before having to fight an enemy

All this adds to a "risk vs reward" style of gameplay that fits this game greatly.
Granted considering it's both relying on a solitair esquce card draw and dice roll, there's a lot of RNG in the game as well, and if you're not a fan of that, i wouldn't recommend the game to you.

It's a "play on the go" type of game, as 1 playthrough of it is quite shorter than the physical version, because of all the help the computer does, but also just in general because of the game itself.
That not a bad thing, but if you enjoy the feel of rolling dice and playing cards, you're gonna miss out on that in the digital version.

It also just sorta ends, without no flair, just a "congrats, you've won" screen.

Still, it is still a fun digital version of the board game.
Posted October 19, 2025.
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Showing 1-10 of 225 entries
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