Kunovega
Vincent Beers
United States
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I don't always get around to the latest releases, I play games for fun and I don't review them until I've put enough time into them for it to leave an impression. I'll eventually review everything I own. Whether it's a AAA blockbuster or a niche indy game, I'm a Gen X gamer looking for memorable experiences, from any developer and across all genres.

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While you are here, would you consider following my curator page?
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Want to read all of my reviews and not just the curated ones?

I don't always get around to the latest releases, I play games for fun and I don't review them until I've put enough time into them for it to leave an impression. I'll eventually review everything I own. Whether it's a AAA blockbuster or a niche indy game, I'm a Gen X gamer looking for memorable experiences, from any developer and across all genres.

If I feel like it's worth commenting on or highlighting beyond just my reviews, I'll curate it. So what goes into the curated list is far less than the volume of reviews I write. There's also a favorites list in the curated section.

Since I write many reviews that I do not feel the need to curate, if you want those highlighted on store pages feel free to add me to your friends list.
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Review Showcase
A casual X-Com clone wearing a Star Wars skin.
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Mechanically the combat is X-Com light, it's not nearly the absurd random difficulty that X-Com is known for. Tactical positioning sets you up for fairly reliable wins. Global movement and exploration (though limited) takes some hints from Mutant Year Zero, dumping you back into turn based tactical combat after the (rather rare) exploration sections.

Between missions has you in a hub home similar to Marvel's Midnight Suns, though not to the same extreme. It doesn't borrow much else from Midnight Suns or Mutant Year Zero, there's no card decks or big open world sections. The core is very much X-Com adjacent with a Star Wars holo table replacing the X-Com style holo globe. The open plan base replacing the static flat base of the X-Com 2 ant farm window.

The world overall has the adequately grunge "lived in" feel of a Star Wars criminal element. The story is little more than guide rails. You're not saving the Earth on the scale of either X-Com or Midnight Suns. You're just a mercenary company casually trying to pay your rent and keep the lights on. The threat of death isn't from some grand mystery or world ending event, it's just another droid, another mercenary, another bounty hunter, another every day menace.

Graphics are circa 2016 and very much on par with X-com 2. Sounds and music are decent, on par with any EA Star Wars game of the last decade. Voice acting is adequate, and not too cringe inducing.

Customization feels lacking, but the default characters are good enough for a play through. Upgrades are minimal, lacking the variety of interesting skills from X-Com or Midnight Suns, it's more +1 ticks to what you already have. Not much variety of weapons or armor.

Compared to X-Com, Midnight Suns or Mutant Year Zero, this tries to make you feel like you're going to live in the world and this is your life. Though the world you have access to isn't large enough to experience beyond your home base, and your only interactions are with people either trying to hire you or kill you.

You wake up each cycle, have a short (optional) conversation with each of your team and then select from a few missions that you'll need to pick and choose from before they expire and gradually pay off your debts. Buying new weapons, finding new team members and just casually being a mercenary in the Star Wars universe.
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EDIT (after a few more hours): Putting more time into it I can say it's fun but there's not much thought put into replay value. The story is quite linear, you can't adequately live outside the boundaries of the guide rails despite being set up to make you think you can live here. You'll have seen everything in one play through and with the limited customization and minimal freedom to color outside the lines it's an enjoyable enough experience but you don't have much incentive to play again. X-com and Midnight Suns has a wider variety of options to pick from on replay with different character builds, interactions and customizations. This will be the same experience pretty much every time when you buy Clone Trooper #3 his next +1 to blaster rifle damage.
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It feels weird to me that I'm not excited about this. I am enjoying it, it's a decent game. But it does lack some of the thrill and pressure to move forward. This is Star Wars, but you aren't the hero, you're the background characters. When the hero's in the movie talk about "so and so got us some intel" these are the types of mercenaries you're playing. Go find this map, go collect this weapons cache, go kill this bandit that stole something from the local Hutt cartel, etc. At the end of the day you didn't save the galaxy, and if you failed some other guy would get hired in your place.

But if you don't need the challenge that X-Com provides or the excitement of being a superhero, then the tactical layer here can offer a respectable amount of turn based fun. Positioning matters, cover and teamwork matter, special knockbacks and world interactions matter. On a functional level the tactical combat is enjoyable while the world you're in is just the window dressing.

So while it's X-Com dressed up as Star Wars it really just wants you to ignore all of that and hop from one tactical combat to another without thinking about it too much and the battles are fun enough to pull that off.
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Bottom line: It's more fun than single player chess.
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Recent Activity
12.5 hrs on record
last played on Oct 9
455 hrs on record
last played on Oct 9
477 hrs on record
last played on Oct 9
Dec 31, 2025 @ 9:43am 
:_H_::_A_::_P_::_P_::_Y_: :_N_::_E_::_W_: :_Y_::_E_::_A_::_R_::_ExM_::fsheart:
Thank you for your friendship and company :raresmile:
Sep 3, 2025 @ 12:29pm 
Æsir is either stoned, stupid or both. Probably should just ignore him, you know how touchy the mods get when you correct people. Providing facts is "rude" when idiots get hurt by them. :sunglassesDoge:
Jul 4, 2025 @ 2:21am 
ty sir, y good friend :TitanAllods::AnniversaryRoll::allodsbox:
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Jan 1, 2025 @ 12:56am 
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Thank you for your friendship and company :raresmile:
Dec 15, 2024 @ 2:30pm 
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