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was 1.5 really the final update? I’d pay a dollar or two for a version with more content and better peroformance.

A more fleshed out version of the game is in the works! If you had performance issues, can you give rough hardware specs + what was going on in the game at the time? (that is, was it like stage 50 with a zillion edges lying around, or did you have problems in the early game)

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macbook pro 14 inch m1. firefox browser.

stage 10+ I start thinking more about collecting edges for framerate management than for upgrades. excess edges on screen are more dangerous than enemies lol

Thanks for the reply! I’m surprised by that, but the difference may be partially down to Firefox vs Chrome? Lua in the browser isn’t great at the best of times but in both Safari and Chrome I’ve had decent performance on my M1 Air.

I really should have done a system to combine nearby edges into one drop but I didn’t get to it during the jam.

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I LOVE IT, although for now it's difficult for me to level up, it's well programmed, I love it

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please make the purple squares have some kind of indication that they're about to fire like the white trianges, the amount of times I've died because a projectile came from nowhere

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I second this. Square projectiles come out of nowhere. Square spawn sound should be more prominent, or the projectiles slower, or both.

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Exactly, it's annoying to take damage from what feels like something we can't react to in time.

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wait ur first in the jam

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DEAR GOD SO MANY PARTICLES IM GONNA EXPLODE

please add particle merging for stage 2/3+ because its SO BAd

and the screen shake off is not working but actually rlly fun

u can clip through walls if you're laggy or screen shakey enough idk which


dont asky whi it looks like that

i got a bunch of splitshot
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On early levels, the game was exciting! I love the soundtrack and that each enemy has its own spawn sound. But at some point it became worse: millions of edges were lying around and dropping fps, green snakes started glitching, soundtrack interrupted right after the start and the songs kept changing. I produced so many bullets that enemies were dying right at spawn. After level 30, it became literally unplayable. 
Don't get me wrong, this game is awesome and has a lot of potential. But right now, the lategame is boring and glitchy. You could make the edges merge into larger groups (or add an upgrade for it) to improve performance, and buff the enemies' hp over time to keep the game exciting.
Thanks for the game, good luck in further development!

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Had a Risk of Rain tier run with Grenadier it was so fun! Love the music too
 

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Hey! Actually, if you’re serious about this, please email me or DM me someplace that has DMs, so we can talk in private. I am open to the idea and would be willing to help out a bit, but there are some wrinkles to iron out.

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Hi,

If you look at my previous comment, further down, i found this works on Android devices, using Gamehub 5.3.5, or GameNative - it runs flawlessly, just follow my settings in the YouTube video.

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A little TOO fast paced for how limited our view of the play area is. Might want to consider either zooming out so the whole play area is visible or slowing down the game by about 25%.

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It's a nice game, but it feels unbalanced. At least on the hard difficulty I was playing at. You rapidly start getting more edges than you can use, and at least with the grenadier (which is the only one I got very far with), it feels like you get stronger faster than the enemies get better so the game just gets really easy. After beating the third boss on level 9 I just quit because I was getting bored.

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good, fun, nice


i remember griffpatch (guy who uses scratch) making a tutorial for a game about a space shooter with lemons that i ended up following once.

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fun game, slick camera work

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Very cool look to this game and great sound.

Admin(+1)

Wow this is really good, nice work

Aw gosh, thank you leafo!

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Very nice !

(the appimage version didn’t work tho)

Thank you for playing! Sorry about the AppImage - I hadn’t done it with a Love2D game before and I guess I totally messed it up! I’ll try to do a fixed AppImage build soon. Thank you for letting me know!

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Don’t be sorry :) Building this game in a week is already very impressive !

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The geometric atmosphere was really nice.
The mechanics that increase the number of ways are very strong, and stacking them makes things much easier.
Maybe because of the post-processing, the view looked a bit blurry, and that was the only thing that bothered me a little.
But it was fun! (=✧ω✧=)

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Thank you for playing! ^.^

Sorry about the eye discomfort.

The light mode and other options should work now if you restart the game after quitting - it is a bug that it doesn’t work until a save file is made.

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Thank you so much! I was able to set the graphics to my liking and played it again!
I liked the KYAGB mode the most, with its difficulty that tries to kill you from the very start, and after dozens of runs I finally got to a point where I could play it more consistently.
If I did not increase the number of shots at the first power-up, I could not clear the enemies that became faster than my ship after the timeout, and I kept dying in frustration, but that was fun too meow!

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Can now play this awesome game on my Android handheld.

Here is Linovictus (PC) running on Android, using Gamehub 5.3.5, also works on Gamenative flawlessly.

That’s awesome!!! Thank you for playing!

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the ranged guys are too op!!!! 

Several players have voiced this and I agree. Do you think something like this would fix the problem?

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Perhaps increase shields at the beginning to 5 hits before losing.

Instead of 3.

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i think just the laser is enough because that crosshair looks a lot like the bullet itself, another feedback i have is that like the early game is very tough if you do not get a shield, but once you get it, even if its level 1, you basically win the game. i know its a jam game tho but you made a really good game, wish i could give it 5 stars but i didnt participate in the jam this time. An idea that crossed my mind while I was playig was that instead of the shield blocking damage maybe it would create a forcefield that slow bullets down or maybe push them outwards or something while its active

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Maybe the force-field is an option early, which you can purchase, which as you mentioned slows the fast bullets, giving you a chance to get out the way, but in doing so, you are unable to also purchase extra shields at the same time, one or the other, making it strategic.