Given a set of points, connect the dots without crossing.


Example:
Input: points[] = {(0, 3), (1, 1), (2, 2), (4, 4),
(0, 0), (1, 2), (3, 1}, {3, 3}};
Output: Connecting points in following order would
not cause any crossing
{(0, 0), (3, 1), (1, 1), (2, 2), (3, 3),
(4, 4), (1, 2), (0, 3)}
We strongly recommend you to minimize your browser and try this yourself first.
The idea is to use sorting.
- Find the bottom-most point by comparing y coordinate of all points. If there are two points with same y value, then the point with smaller x coordinate value is considered. Put the bottom-most point at first position.

- Consider the remaining n-1 points and sort them by polar angle in counterclockwise order around points[0]. If polar angle of two points is same, then put the nearest point first.
- Traversing the sorted array (sorted in increasing order of angle) yields simple closed path.

How to compute angles?
One solution is to use trigonometric functions.
Observation: We don’t care about the actual values of the angles. We just want to sort by angle.
Idea: Use the orientation to compare angles without actually computing them!
Below is C++ implementation of above idea.
// A C++ program to find simple closed path for n points
// for explanation of orientation()
#include <bits/stdc++.h>
using namespace std;
struct Point
{
int x, y;
};
// A global point needed for sorting points with reference
// to the first point. Used in compare function of qsort()
Point p0;
// A utility function to swap two points
int swap(Point &p1, Point &p2)
{
Point temp = p1;
p1 = p2;
p2 = temp;
}
// A utility function to return square of distance between
// p1 and p2
int dist(Point p1, Point p2)
{
return (p1.x - p2.x)*(p1.x - p2.x) +
(p1.y - p2.y)*(p1.y - p2.y);
}
// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are collinear
// 1 --> Clockwise
// 2 --> Counterclockwise
int orientation(Point p, Point q, Point r)
{
int val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);
if (val == 0) return 0; // collinear
return (val > 0)? 1: 2; // clockwise or counterclock wise
}
// A function used by library function qsort() to sort
// an array of points with respect to the first point
int compare(const void *vp1, const void *vp2)
{
Point *p1 = (Point *)vp1;
Point *p2 = (Point *)vp2;
// Find orientation
int o = orientation(p0, *p1, *p2);
if (o == 0)
return (dist(p0, *p2) >= dist(p0, *p1))? -1 : 1;
return (o == 2)? -1: 1;
}
// Prints simple closed path for a set of n points.
void printClosedPath(Point points[], int n)
{
// Find the bottommost point
int ymin = points[0].y, min = 0;
for (int i = 1; i < n; i++)
{
int y = points[i].y;
// Pick the bottom-most. In case of tie, choose the
// left most point
if ((y < ymin) || (ymin == y &&
points[i].x < points[min].x))
ymin = points[i].y, min = i;
}
// Place the bottom-most point at first position
swap(points[0], points[min]);
// Sort n-1 points with respect to the first point.
// A point p1 comes before p2 in sorted output if p2
// has larger polar angle (in counterclockwise
// direction) than p1
p0 = points[0];
qsort(&points[1], n-1, sizeof(Point), compare);
// Now stack has the output points, print contents
// of stack
for (int i=0; i<n; i++)
cout << "(" << points[i].x << ", "
<< points[i].y <<"), ";
}
// Driver program to test above functions
int main()
{
Point points[] = {{0, 3}, {1, 1}, {2, 2}, {4, 4},
{0, 0}, {1, 2}, {3, 1}, {3, 3}};
int n = sizeof(points)/sizeof(points[0]);
printClosedPath(points, n);
return 0;
}
import java.util.*;
class Point {
int x, y;
Point(int x, int y) {
this.x = x;
this.y = y;
}
}
class ConvexHull {
static Point p0;
static void swap(Point p1, Point p2) {
Point temp = p1;
p1 = p2;
p2 = temp;
}
static int dist(Point p1, Point p2) {
return (int)Math.pow(p1.x - p2.x, 2) +
(int)Math.pow(p1.y - p2.y, 2);
}
static int orientation(Point p, Point q, Point r) {
int val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);
if (val == 0) return 0; // collinear
return (val > 0)? 1: 2;
}
static int compare(Point p1, Point p2) {
int o = orientation(p0, p1, p2);
if (o == 0)
return (dist(p0, p2) >= dist(p0, p1))? -1 : 1;
return (o == 2)? -1: 1;
}
static void printClosedPath(Point points[], int n) {
int ymin = points[0].y, min = 0;
for (int i = 1; i < n; i++) {
int y = points[i].y;
if ((y < ymin) || (ymin == y &&
points[i].x < points[min].x))
ymin = points[i].y;
min = i;
}
swap(points[0], points[min]);
p0 = points[0];
Arrays.sort(points, 1, n, (p1, p2) -> compare(p1, p2));
for (int i=0; i<n; i++)
System.out.println("(" + points[i].x + ", " + points[i].y + "), ");
}
public static void main(String[] args) {
Point[] points = {new Point(0, 3), new Point(1, 1), new Point(2, 2), new Point(4, 4),
new Point(0, 0), new Point(1, 2), new Point(3, 1), new Point(3, 3)};
int n = points.length;
printClosedPath(points, n);
}
}
from functools import cmp_to_key
# A Python program to find simple closed path for n points
# for explanation of orientation()
# A global point needed for sorting points with reference
# to the first point. Used in compare function of qsort()
p0 = None
# A utility function to return square of distance between
# p1 and p2
def dist(p1, p2):
return (p1[0] - p2[0])*(p1[0] - p2[0]) + (p1[1] - p2[1])*(p1[1] - p2[1])
# To find orientation of ordered triplet (p, q, r).
# The function returns following values
# 0 --> p, q and r are collinear
# 1 --> Clockwise
# 2 --> Counterclockwise
def orientation(p, q, r):
val = (q[1] - p[1]) * (r[0] - q[0]) - (q[0] - p[0]) * (r[1] - q[1])
if val == 0: return 0 # collinear
return 1 if val > 0 else 2 # clockwise or counterclock wise
# A function used by library function qsort() to sort
# an array of points with respect to the first point
def compare(vp1, vp2):
p1 = vp1
p2 = vp2
# Find orientation
o = orientation(p0, p1, p2)
if o == 0:
return -1 if dist(p0, p2) >= dist(p0, p1) else 1
return -1 if o == 2 else 1
# Prints simple closed path for a set of n points.
def printClosedPath(points, n):
global p0
# Find the bottommost point
ymin = points[0][1]
min = 0
for i in range(1,n):
y = points[i][1]
# Pick the bottom-most. In case of tie, choose the
# left most point
if (y < ymin) or (ymin == y and points[i][0] < points[min][0]):
ymin = points[i][1]
min = i
# Place the bottom-most point at first position
temp = points[0]
points[0] = points[min]
points[min] = temp
# Sort n-1 points with respect to the first point.
# A point p1 comes before p2 in sorted output if p2
# has larger polar angle (in counterclockwise
# direction) than p1
p0 = points[0]
points.sort(key=cmp_to_key(compare))
# Now stack has the output points, print contents
# of stack
for i in range(n):
print("(",points[i][0],",",points[i][1],"), ", end="")
# Driver program to test above functions
points = [[0, 3], [1, 1], [2, 2], [4, 4], [0, 0], [1, 2], [3, 1], [3, 3]]
n = len(points)
printClosedPath(points, n)
using System;
using System.Collections.Generic;
public class Point {
public int x, y;
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
}
public class ClosestPath {
static Point p0;
static int dist(Point p1, Point p2)
{
return (p1.x - p2.x) * (p1.x - p2.x)
+ (p1.y - p2.y) * (p1.y - p2.y);
}
static int orientation(Point p, Point q, Point r)
{
int val = (q.y - p.y) * (r.x - q.x)
- (q.x - p.x) * (r.y - q.y);
if (val == 0)
return 0; // collinear
return (val > 0)
? 1
: 2; // clockwise or counterclockwise
}
static int compare(Point p1, Point p2)
{
int o = orientation(p0, p1, p2);
if (o == 0)
return (dist(p0, p2) >= dist(p0, p1)) ? -1 : 1;
return (o == 2) ? -1 : 1;
}
static void printClosedPath(List<Point> points, int n)
{
// Find the bottommost point
int ymin = points[0].y;
int min = 0;
for (int i = 1; i < n; i++) {
int y = points[i].y;
if ((y < ymin)
|| (ymin == y
&& points[i].x < points[min].x)) {
ymin = points[i].y;
min = i;
}
}
// Place the bottom-most point at first position
Point temp = points[0];
points[0] = points[min];
points[min] = temp;
// Sort n-1 points with respect to the first point.
// A point p1 comes before p2 in sorted output if p2
// has larger polar angle (in counterclockwise
// direction) than p1
p0 = points[0];
points.Sort(compare);
// Now stack has the output points, print contents
// of stack
for (int i = 0; i < n; i++) {
Console.Write("(" + points[i].x + ", "
+ points[i].y + "), ");
}
}
public static void Main()
{
List<Point> points = new List<Point>() {
new Point(0, 3), new Point(1, 1),
new Point(2, 2), new Point(4, 4),
new Point(0, 0), new Point(1, 2),
new Point(3, 1), new Point(3, 3)
};
int n = points.Count;
printClosedPath(points, n);
}
}
// This code is contributed by user_dtewbxkn77n
// A javascript program to find simple closed path for n points
// for explanation of orientation()
// A global point needed for sorting points with reference
// to the first point. Used in compare function of qsort()
let p0;
// A utility function to return square of distance between
// p1 and p2
function dist(p1, p2)
{
return (p1[0] - p2[0])*(p1[0] - p2[0]) +
(p1[1] - p2[1])*(p1[1] - p2[1]);
}
// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are collinear
// 1 --> Clockwise
// 2 --> Counterclockwise
function orientation(p, q, r)
{
let val = (q[1] - p[1]) * (r[0] - q[0]) - (q[0] - p[0]) * (r[1] - q[1]);
if (val == 0) return 0; // collinear
return (val > 0)? 1: 2; // clockwise or counterclock wise
}
// A function used by library function qsort() to sort
// an array of points with respect to the first point
function compare(vp1, vp2)
{
let p1 = vp1;
let p2 = vp2;
// Find orientation
let o = orientation(p0, p1, p2);
if (o == 0)
return (dist(p0, p2) >= dist(p0, p1))? -1 : 1;
return (o == 2)? -1: 1;
}
// Prints simple closed path for a set of n points.
function printClosedPath(points, n)
{
// Find the bottommost point
let ymin = points[0][1];
let min = 0;
for (let i = 1; i < n; i++)
{
let y = points[i][1];
// Pick the bottom-most. In case of tie, choose the
// left most point
if ((y < ymin) || (ymin == y && points[i][0] < points[min][0])){
ymin = points[i][1];
min = i;
}
}
// Place the bottom-most point at first position
let temp = points[0];
points[0] = points[min];
points[min] = temp;
// Sort n-1 points with respect to the first point.
// A point p1 comes before p2 in sorted output if p2
// has larger polar angle (in counterclockwise
// direction) than p1
p0 = points[0];
points.sort(compare);
// Now stack has the output points, print contents
// of stack
for (let i=0; i<n; i++)
console.log("(" + points[i][0] + "," + points[i][1] + "), ");
}
// Driver program to test above functions
let points = [[0, 3], [1, 1], [2, 2], [4, 4], [0, 0], [1, 2], [3, 1], [3, 3]];
let n = points.length;
printClosedPath(points, n);
// The code is contributed by Nidhi goel.
Output:
(0, 0), (3, 1), (1, 1), (2, 2), (3, 3), (4, 4), (1, 2), (0, 3),
Time complexity of above solution is O(n Log n) if we use a O(nLogn) sorting algorithm for sorting points.
Auxiliary Space: O(1), since no extra space has been taken.
Source:
https://www.dcs.gla.ac.uk/~pat/52233/slides/Geometry1x1.pdf