In this article, the task is to draw circles using a single mouse click in OpenGL.
OpenGL: OpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. It will make a lot of design as well as animations using this.
- Create a circle anywhere on the console using a single left mouse click and the coordinates of the center of the circle created depends on the position of your click.
- To change the color of the circle, simply right-click on the mouse.
- After performing all operations jump out of the program by simply pressing the Esc key on the keyboard.
Approach: The idea is to use the below inbuilt function to draw the circle using single click in OpenGL:
- glMatrixMode(GL_PROJECTION): This function sets the current matrix to projection.
- glLoadIdentity(): The function is used to multiply the current matrix by identity matrix.
- gluOrtho2D(0.0, 800.0, 0.0, 600.0): It sets the parallel(orthographic) projection of the full frame buffer.
- glutCreateWindow("Circle Creation on mouse click"): Creates the window as specified by the user as above.
- glClearColor(0, 0, 0, 0): It sets the background color.
- glClear(GL_COLOR_BUFFER_BIT): It clears the frame buffer and set values defined in glClearColor() function call.
- glutDisplayFunc(display): It links the display event with the display event handler(display).
- glutMouseFunc(mouse): Mouse event handler.
- glutKeyboardFunc(keyboard): Keyboard event handler.
- glutMainLoop(): This function loops the current event.
Below is a C++ program that implements onClick functionality in OpenGL:
// C++ program to implement onClick
// functionality in OpenGL to draw
// a circle
#include <GL/glut.h>
#include <iostream>
#include <math.h>
#include <stdlib.h>
#define xpix 500
#include <cstring>
using namespace std;
float r, g, b, x, y;
bool flag = true;
int counter = 0;
// Function works on mouse click
void mouse(int button, int state,
int mousex, int mousey)
{
if (button == GLUT_LEFT_BUTTON
&& state == GLUT_DOWN) {
flag = true;
x = mousex;
y = 600 - mousey;
}
// Change color of circle
else if (button == GLUT_RIGHT_BUTTON
&& state == GLUT_DOWN) {
if (counter > 4) {
counter = 0;
}
counter++;
// Redisplay
glutPostRedisplay();
}
}
// Function that exits from program
void keyboard(unsigned char key,
int x, int y)
{
switch (key) {
case 27:
glutHideWindow();
}
}
// Function to draw the circle
void display(void)
{
float angle_theta;
if (counter == 1) {
glColor3f(1, 0, 0);
}
else if (counter == 2) {
glColor3f(0, 1, 0);
}
else if (counter == 3) {
glColor3f(0, 1, 1);
}
else if (counter == 4) {
glColor3f(0.5, 0, 1);
}
else if (counter == 5) {
glColor3f(0, 0.5, 1);
}
// Matrix mode
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Given the coordinates
gluOrtho2D(0.0, 800.0,
0.0, 600.0);
// If the flag is true
if (flag) {
// Begin the pointer
glBegin(GL_POLYGON);
// Iterate through all the
// 360 degrees
for (int i = 0; i < 360; i++) {
// Find the angle
angle_theta = i * 3.142 / 180;
glVertex2f(x + 50 * cos(angle_theta),
y + 50 * sin(angle_theta));
}
// Sets vertex
glEnd();
}
// Flushes the frame buffer
// to the screen
glFlush();
}
// Driver Code
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100, 100);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Creates the window as
// specified by the user
glutCreateWindow("Circle Creation "
"on mouse click");
// Sets the background color
glClearColor(0, 0, 0, 0);
// Clears the frame buffer
glClear(GL_COLOR_BUFFER_BIT);
// Links display event with the
// display event handler(display)
glutDisplayFunc(display);
// Mouse event handler
glutMouseFunc(mouse);
// Keyboard event handler
glutKeyboardFunc(keyboard);
// Loops the current event
glutMainLoop();
}
Output: