The objective is to distribute a deck of cards among two players. The code for the Shuffle Deck of Cards in Python can be used to shuffle the cards. The shuffle method, which is a built-in feature of the random library, is used to mix and randomize the order of the data before printing it.
Prerequisites: Python Classes and Objects
Steps to Shuffle Deck of Cards
- To shuffle the deck of cards we need to use the shuffle module.
- Import the required module
- Declare a class named Cards which will have variables suites and values, now instead of using self.suites and self.values, we are going to declare them as global variables.
- Declare a class Deck that will have an empty list named mycardset, and the suites and values will be appended to mycardset list.
- Declare a class ShuffleCards along with a method named shuffle() that would check the number of cards and then shuffles them.
- To remove some cards we will create a popCard() method in ShuffleCards class.
Complete Code
Shuffle a deck of cards using a Python random module.
# Import required modules
from random import shuffle
# Define a class to create
# all type of cards
class Cards:
global suites, values
suites = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
values = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
def __init__(self):
pass
# Define a class to categorize each card
class Deck(Cards):
def __init__(self):
Cards.__init__(self)
self.mycardset = []
for n in suites:
for c in values:
self.mycardset.append((c)+" "+"of"+" "+n)
# Method to remove a card from the deck
def popCard(self):
if len(self.mycardset) == 0:
return "NO CARDS CAN BE POPPED FURTHER"
else:
cardpopped = self.mycardset.pop()
print("Card removed is", cardpopped)
# Define a class gto shuffle the deck of cards
class ShuffleCards(Deck):
# Constructor
def __init__(self):
Deck.__init__(self)
# Method to shuffle cards
def shuffle(self):
if len(self.mycardset) < 52:
print("cannot shuffle the cards")
else:
shuffle(self.mycardset)
return self.mycardset
# Method to remove a card from the deck
def popCard(self):
if len(self.mycardset) == 0:
return "NO CARDS CAN BE POPPED FURTHER"
else:
cardpopped = self.mycardset.pop()
return (cardpopped)
# Driver Code
# Creating objects
objCards = Cards()
objDeck = Deck()
# Player 1
player1Cards = objDeck.mycardset
print('\n Player 1 Cards: \n', player1Cards)
# Creating object
objShuffleCards = ShuffleCards()
# Player 2
player2Cards = objShuffleCards.shuffle()
print('\n Player 2 Cards: \n', player2Cards)
# Remove some cards
print('\n Removing a card from the deck:', objShuffleCards.popCard())
print('\n Removing another card from the deck:', objShuffleCards.popCard())
Output:
