Roblox

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#11
(14-10-2024, 08:17 AM)weijian Wrote: .. As a parent of young kids, I do appreciate that Hindenburg Research has called them out on "lax controls" and do look forward to Roblox improving their safety systems.

I agree. I don't harbor much negative feelings towards Hindenburg Research, Edwin Dorsey (who has published many short-seller reports), or inflammatory Tweets from Ruben Sim (a banned Roblox player with a personal vendetta against the company and its moderators). 

Skepticism from short-sellers (albeit sometimes treading the line of moral ambiguity) is part of a healthy market. It helps make companies more robust and promotes market discovery. I welcome it.

(vested)
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#12
https://bsky.app/profile/cecianasta.bsky...qdf2stb22t

The world’s biggest gaming companies have invested in long games with high-quality graphics and blockbuster-movie marketing. But today, more people are playing lower-budget titles on services like Steam and Roblox. While the number of gamers globally stays level, according to NewZoo, players on the youth-oriented Roblox Corp. platform nearly doubled to 150 million last year. Games on its service are cheap to make using the company’s tools and can be played on any device.

“Ten years ago, most of the nominees and world-premiere participants at the Game Awards came from a relatively small group of large, established AAA publishers,” said Geoff Keighley, who runs the show. “Today we’re seeing both a globalization of big-budget development and real pathways to success for smaller independent teams.”

Consumer spending on video games fell by 3.5% in 2022 and is little changed since then, according to Matthew Ball, a video-game analyst. Playing premium games has become an expensive hobby. Modern consoles sell for $450 – higher now with tariffs – and a major title is another $70.


More young people are apt to be found instead playing the other tens of thousands of video games that were released this year, like the Roblox titles Steal A Brainrot and Grow A Garden. Instead of having to commit 80 hours to play a game through to its conclusion, gamers can pick up these titles for five or 10 minutes a day.
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