Showing posts with label Analysis. Show all posts
Showing posts with label Analysis. Show all posts

Saturday, September 3, 2011

Staves: What Not To Wear in 4.3


Welcome to Part 2 of 2 for our analysis on Staves for 4.3.  

If you recall, in our previous post, Part 1 of 2 discussed staves from purely a wireframe model standpoint, accounting for how many other staves share the same model in-game, and giving a visual representation of the results. 

So is the chart we posted in our last article enough to determine what you should be using for a staff to stand out among your peers? The short answer is 'no'.

Data mining and determining how many items are truly unique is easy enough. But to really put these models to the test, you have to cross reference them with a qualitative, aesthetic analysis. Which brings us to our next exercise and more, after the jump.

For the rest of our analysis, our editor's picks and our review of Anathema/Benediction, read on after the jump below.

Thursday, September 1, 2011

Staves: Purity vs Parity in 4.3

Our next visual analysis in our progression to patch 4.3 and Transmogrification is on Staves.  We're going to be splitting each category's Differentiation analysis from its Visual Positioning analysis going forward as a means to lighten the load on our readers, so stay tuned for the secondary analysis on Staves due out this weekend. So this will be Part 1 of 2.

The chart you see below (click for larger image) maps every possible Staff model currently attainable in-game (Epic, Rare, Uncommon).  Read on after the jump for further analysis and a grayscale map key identifying links to every model shown here.

For the rest of our analysis and links to the actual models, read on after the jump.