Flip Game POJ - 1753

本文介绍了一款名为Flipgame的游戏,该游戏在一个4x4的棋盘上进行,目标是通过翻转棋子使所有棋子颜色一致。文章详细解释了游戏规则,并提供了一段C++代码实现,该算法通过深度优先搜索来寻找最少翻转次数。

 

Flip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. One side of each piece is white and the other one is black and each piece is lying either it's black or white side up. Each round you flip 3 to 5 pieces, thus changing the color of their upper side from black to white and vice versa. The pieces to be flipped are chosen every round according to the following rules: 

  1. Choose any one of the 16 pieces. 
  2. Flip the chosen piece and also all adjacent pieces to the left, to the right, to the top, and to the bottom of the chosen piece (if there are any).


Consider the following position as an example: 

bwbw 
wwww 
bbwb 
bwwb 
Here "b" denotes pieces lying their black side up and "w" denotes pieces lying their white side up. If we choose to flip the 1st piece from the 3rd row (this choice is shown at the picture), then the field will become: 

bwbw 
bwww 
wwwb 
wwwb 
The goal of the game is to flip either all pieces white side up or all pieces black side up. You are to write a program that will search for the minimum number of rounds needed to achieve this goal. 

Input

The input consists of 4 lines with 4 characters "w" or "b" each that denote game field position.

Output

Write to the output file a single integer number - the minimum number of rounds needed to achieve the goal of the game from the given position. If the goal is initially achieved, then write 0. If it's impossible to achieve the goal, then write the word "Impossible" (without quotes).

Sample Input

bwwb
bbwb
bwwb
bwww

Sample Output

4

  题意:
有4*4的矩阵,每个格子要么是黑色b,要么是白色w,当把一个格子的颜色改变时,其周围上下左右
(如果存在的话)的格子的颜色也被反转,问至少反转几次可以使矩阵变为纯白或者纯黑?
思路·:
将b,w编号,枚举要翻的个数,在每种翻的格子数下搜索所有情况,找出最小次数
代码:
#include<stdio.h>
#include<string.h>
char s[10];
int mapp[10][10];
int step=0x3f3f3f3f;
int check()//所有都是白的,或者所有都是黑的即结果
{
    int x=mapp[0][0];
    for(int i=0; i<4; i++)
        for(int j=0; j<4; j++)
            if(mapp[i][j]!=x)
                return 0;
    return 1;
}
void fun(int x,int y)//一个翻转,其上下左右全部改变
{
    mapp[x][y]=!mapp[x][y];
    if(x-1>=0)
        mapp[x-1][y]=!mapp[x-1][y];
    if(x+1<4)
        mapp[x+1][y]=!mapp[x+1][y];
    if(y-1>=0)
        mapp[x][y-1]=!mapp[x][y-1];
    if(y+1<4)
        mapp[x][y+1]=!mapp[x][y+1];
}
int dfs(int x,int y,int t)
{
    if(check())//结果
    {
        if(step>t)
            step=t;
        return 0;
    }
    if(x>=4||y>=4)//边界
        return 0;
    int dx=(x+1)%4;
    int dy=y+(x+1)/4;
    dfs(dx,dy,t);//不翻牌
    fun(x,y);
    dfs(dx,dy,t+1);//翻
    fun(x,y);
    return 0;
}
int main()
{
    for(int i=0; i<4; i++)
    {
        scanf("%s",s);
        for(int j=0; j<4; j++)//将黑白编号
        {
            if(s[j]=='b')
                mapp[i][j]=0;
            else
                mapp[i][j]=1;
        }
    }
    dfs(0,0,0);
    if(step==0x3f3f3f3f)
        printf("Impossible\n");
    else
        printf("%d\n",step);
    return 0;
}

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