方法一:GameObject objPrefab = (MonoBehaviour.Instantiate(mPrefab, Vector3.zero, Quaternion.identity) as GameObject);
方法二:GameObject objPrefab = (GameObject)Resources.Load("Prefabs/myPrefab");
方法三:GameObject objPrefab = (GameObject)Instantiate(AssetDatabase.LoadAssetAtPath(filePath,typeof(GameObject)));

本文介绍了在Unity中加载Prefab的三种方式:方法一是通过MonoBehaviour.Instantiate使用已赋值的Prefab;方法二是通过Resources.Load从Resources目录下加载Prefab;方法三是使用AssetDatabase.LoadAssetAtPath结合FilePath直接加载GameObject。

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