1. 基础分
BaseRating=ProblemScorce∗0.5+ratingScorce∗0.4+BlogScore∗0.1BaseRating =ProblemScorce*0.5+ratingScorce*0.4+BlogScore*0.1BaseRating=ProblemScorce∗0.5+ratingScorce∗0.4+BlogScore∗0.1
ProblemScorce=PassPloblemSumProblemScorce = PassPloblemSumProblemScorce=PassPloblemSum
ratingScorce=(AtcodeRating+CodeforcesRating)∗0.1ratingScorce=(AtcodeRating+CodeforcesRating)*0.1ratingScorce=(AtcodeRating+CodeforcesRating)∗0.1
BlogScorce=BlogNum∗2BlogScorce=BlogNum*2BlogScorce=BlogNum∗2
2. Rating 计算
RatingRatingRating 将以(天\周\月)为单位作为一场比赛,进行迭代计算。
2.1 模块分数
2.1.1 ProblemScore
ProblemScore=easy∗1+basic∗2+advanced∗3+hard∗4+unknown∗2ProblemScore=easy∗1+basic∗2+advanced∗3+hard∗4+unknown∗2ProblemScore=easy∗1+basic∗2+advanced∗3+hard∗4+unknown∗2
2.1.2 ratingScore
codeforces:codeforces :codeforces:
d=ratingcfnew−ratingcfd=rating_{cf_{new}}-rating_{cf}d=ratingcfnew−ratingcf
ratingScorecf={1,ratingcf≤600,d≥1ratingcf400+ratingcf∗d20000,ratingcf≥601,d≥10,d≤0 ratingScore_{cf}= \begin{cases} 1,\quad rating_{cf}\leq 600,d \geq 1\\ \frac{rating_{cf}}{400}+\frac{rating_{cf}*d}{20000}, \quad rating_{cf}\geq 601,d \geq 1\\ 0,\quad d \leq 0 \end{cases} ratingScorecf=⎩⎨⎧1,ratingcf≤600,d≥1400ratingcf+20000ratingcf∗d,ratingcf≥601,d≥10,d≤0
Atcoder:Atcoder:Atcoder:
d=ratingatcnew−ratingatcd=rating_{atc_{new}}-rating_{atc}d=ratingatcnew−ratingatc
ratingScoreatc={1,ratingatc≤400,d≥1ratingatc400⋅(1+d50),ratingatc≥401,d≥1ratingatc400⋅(1+d20),ratingatc≥1000,d≥10,d≤0 ratingScore_{atc}= \begin{cases} 1,\quad rating_{atc}\leq 400,d \geq 1\\ \frac{rating_{atc}}{400}\cdot(1+\frac{d}{50}), \quad rating_{atc}\geq 401,d \geq 1\\ \frac{rating_{atc}}{400}\cdot(1+\frac{d}{20}), \quad rating_{atc}\geq 1000,d \geq 1\\ 0,\quad d \leq 0 \end{cases} ratingScoreatc=⎩⎨⎧1,ratingatc≤400,d≥1400ratingatc⋅(1+50d),ratingatc≥401,d≥1400ratingatc⋅(1+20d),ratingatc≥1000,d≥10,d≤0
2.1.3 BlogScore
BlogScore=∑i=1nBlogScoreinBlogScore=\frac{\sum^{n}_{i=1} BlogScore_i}{n}BlogScore=n∑i=1nBlogScorei
2.1.4 AttendanceScore
AttendanceScore=单位周期内出勤分钟数AttendanceScore=单位周期内出勤分钟数AttendanceScore=单位周期内出勤分钟数
2.2 预期胜率
ELO积分预期胜率计算公式
P(D)=12+∫0D1δ2π⋅e−x22δ2dxP(D)=\frac{1}{2}+\int_0^D \frac{1}{\delta\sqrt{2\pi}} \cdot e^{\frac{-x^2}{2\delta ^2}}dxP(D)=21+∫0Dδ2π1⋅e2δ2−x2dx
利用最小二乘法得到实际应用公式,其中 DDD 代表分差。
P(D)=11+10D400P(D)=\frac{1}{1+10^{\frac{D}{400}}}P(D)=1+10400D1
2.3 周期表现 rating 计算
2.3.1 考虑 1 V 1
RA:playerA的rating RB:playerB的ratingR_A:player A 的 rating ~~~~~~~~~~~~~~~~~~~~~~~~~~~R_B:player B 的 ratingRA:playerA的rating RB:playerB的rating
EA=11+10RB−RA400 EB=11+10RA−RB400E_A=\frac{1}{1+10^{\frac{R_B-R_A}{400}}}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~E_B=\frac{1}{1+10^{\frac{R_A-R_B}{400}}}EA=1+10400RB−RA1 EB=1+10400RA−RB1
EA+EB=1E_A+E_B=1EA+EB=1
SA=problemScoreAproblemScoreA+problemScoreB⋅0.4+ratingScoreAratingScoreA+ratingScoreB∗0.3+ blogScoreAblogScoreA+blogScoreB∗0.2+AttendanceScoreAAttendanceScoreA+AttendanceScoreB∗0.1S_A=\frac{problemScore_A}{problemScore_A+problemScore_B} \cdot 0.4+\frac{ratingScore_A}{ratingScore_A+ratingScore_B}*0.3+ \\ ~\\~~~~~~~~~~ \frac{blogScore_A}{blogScore_A+blogScore_B}*0.2+\frac{AttendanceScore_A}{AttendanceScore_A+AttendanceScore_B}*0.1SA=problemScoreA+problemScoreBproblemScoreA⋅0.4+ratingScoreA+ratingScoreBratingScoreA∗0.3+ blogScoreA+blogScoreBblogScoreA∗0.2+AttendanceScoreA+AttendanceScoreBAttendanceScoreA∗0.1
SB=problemScoreBproblemScoreA+problemScoreB⋅0.4+ratingScoreBratingScoreA+ratingScoreB∗0.3+ blogScoreBblogScoreA+blogScoreB∗0.2+AttendanceScoreBAttendanceScoreA+AttendanceScoreB∗0.1S_B=\frac{problemScore_B}{problemScore_A+problemScore_B} \cdot 0.4+\frac{ratingScore_B}{ratingScore_A+ratingScore_B}*0.3+\\~\\~~~~~~~~~~~\frac{blogScore_B}{blogScore_A+blogScore_B}*0.2+\frac{AttendanceScore_B}{AttendanceScore_A+AttendanceScore_B}*0.1SB=problemScoreA+problemScoreBproblemScoreB⋅0.4+ratingScoreA+ratingScoreBratingScoreB∗0.3+ blogScoreA+blogScoreBblogScoreB∗0.2+AttendanceScoreA+AttendanceScoreBAttendanceScoreB∗0.1
SA+SB=1S_A+S_B=1SA+SB=1
RAnew=RA+K⋅(SA−EA)R_{A_{new}}=R_A+K \cdot (S_A -E_A)RAnew=RA+K⋅(SA−EA)
KKK 暂定为 323232,实际上 KKK 将随着用户 RatingRatingRating 的增加而减小。
2.3.2 考虑 1 V n
RAnew=RA+K⋅PAR_{A_{new}}=R_A+K \cdot P_ARAnew=RA+K⋅PA
PA=∏i=排名低于A的用户x(SAi−EAi)x−∏i=排名高于A的用户y(EAi−SAi)yP_A=\sqrt[x]{\prod^{x}_{i=排名低于A的用户}(S_{Ai}-E_{Ai})}-\sqrt[y]{\prod^{y}_{i=排名高于A的用户}(E_{Ai}-S_{Ai})}PA=x∏i=排名低于A的用户x(SAi−EAi)−y∏i=排名高于A的用户y(EAi−SAi)
由于(SAi−EAi)(S_{Ai}-E_{Ai})(SAi−EAi)并不是全为正数,因此通过分别计算对应的值做差为 PAP_APA。
2.3.3 rating 修正调整
第一次:
adjust=−1−∑Ki∗Pinadjust=\frac{-1-\sum K_i*P_i}{n}adjust=n−1−∑Ki∗Pi
Ri=Ri+adjustR_i=R_i+adjustRi=Ri+adjust
保证所有人的平均变化接近 0 并且在 0 以下。
第二次:
m=min(n,4n)m=min(n,4\sqrt{n})m=min(n,4n)
adjust=min(max(−1−∑Ki∗Pim,−10),0)adjust=min(max(\frac{-1-\sum K_i*P_i}{m},-10),0)adjust=min(max(m−1−∑Ki∗Pi,−10),0)
取一个合理的 adjustadjustadjust 使得前 mmm 个人的平均变化为 0。
Ri=Ri+adjust (i≤m)R_i=R_i+adjust~~~~(i \leq m)Ri=Ri+adjust (i≤m)
3. 后记
本文参考了codeforce,atcoder,Elo rating systemcodeforce,atcoder,Elo~rating~systemcodeforce,atcoder,Elo rating system 的 ratingratingrating 规则,以周期统计数据替代比赛场景,并根据应用场景进行修改,目前未进行样本测试。
可能测试后,还会对参数以及公式大改QAQ
参考
https://en.wikipedia.org/wiki/Elo_rating_system
https://www.luogu.com.cn/blog/ak-ioi/cf-at-rating
本文介绍了一种基于Codeforces和Atcoder等平台的竞赛编程评级系统。该系统通过综合问题解决能力、比赛评级变动和个人博客活跃度等多个维度来评估参赛者的水平。详细解释了基础分计算、评级计算的方法及周期表现评级的更新机制。


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