目录
FString to FName/FText
// FString -> FText
FString MainString = "main";
FText MainText = FText::FromString(MainString);
// FText -> FString
FString MainString = MainText.ToString(); // FText MainText
// FName -> FString
FString MainString = MainName.ToString(); // FName MainName
// FString -> FName
FString MainName = FName(*MainString); // FString MainString
// FName -> FText
FString MainText = FText::FromName(MainName); // Fname MainName
FString
初始化
FString str1("Hello!");
FString str2 = TEXT("Hello World!");
FString str3 = FString::Printf(TEXT("I am %d years old"), 18);
比较
if(MyFString.Equals(OtherFString, ESearchCase::CaseSensitive)){...} // 大小写敏感
if(MyFString.Equals(OtherFString, ESearchCase::IgnoreCase)){...}
if(MyFString == OtherFString){...}
拼接
FString str4 = TEXT("Hello World!");
str4 += FString("UE4");
float value = 1.0f;
FString str5 = FString::Printf(TEXT("Current Value: %f"),value);
分割
FString str6 = TEXT("Blueprint, C++, Material");
TArray<FString> strList;
str6.ParseIntoArray(strList, TEXT(","), true);
FString 与其他类型字符串转换
FString <-> int32/float
// FString -> int32/float
FString TheString = "233";
int32 MyShinyNewInt = FCString::Atoi(*TheString);
FString TheString = "233.3";
float MyStringtoFloat = FCString::Atof(*TheString);
// int32/float -> FString
FString NewString = FString::FromInt(233);
FString NewString = FString::SanitizeFloat(233.3f);
FString <-> TCHAR* 自动隐式转换
const FString MyFString;
const TCHAR *TCharString = *MyFString;
const FString MyFString=TCharString;
FString → char *
// 1
char *plainText= TCHAR_TO_ANSI(*str);
// 2
FString str
string t = TCHAR_TO_UTF8(*str);
char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));
strncpy_s(returnvalue, t.length() , t.c_str(), t.length());
FString <-> std::string
// FString -> std::string
FString UE4Str = "Flowers";
std::string MyStdString(TCHAR_TO_UTF8(*UE4Str));
// std::string -> FString
std::string TestString = "Happy";
FString HappyString(TestString.c_str());
FString <-> TArray
// FString -> TArray<uint8>
FString JsonStr;
TArray<uint8> content;
content.SetNum(JsonStr.Len());
memcpy(content.GetData(), TCHAR_TO_ANSI(*JsonStr), JsonStr.Len());
//TArray<uint8> ****-> FString
TArray<uint8> content;
const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num());
FString frameAsFString = cstr.c_str();
UE_LOG(VRSLog, Warning, TEXT("%s"), *frameAsFString);
FArrayReaderPtr -> FString
uint8 data[512];
FMemory::Memzero(data, 512);
FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num());
FString str = ((const char*)data);
数值 -> std::to_string
std::string to_string( long value );
std::string to_string( long long value );
std::string to_string( unsigned value );
std::string to_string( unsigned long value );
std::string to_string( unsigned long long value );
std::string to_string( float value );
std::string to_string( double value );
std::string to_string( long double value );
std::string <-> std::wstring
WideCharToMultiByte
// std::wstring -> std::string
std::string WStringToString(const std::wstring wstr)
{
std::string str;
int len = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), wstr.size(), NULL, 0, NULL,NULL);
char*buffer = new char[len + 1];
WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), wstr.size(), buffer, len, NULL, NULL);
buffer[len] = '\0';
str.append(buffer);
delete[]buffer;
return str;
}
// std::string -> std::wstring
std::string str_path=TCHAR_TO_UTF8(*AppPath);
std::wstring wstr_path;
wstr_path.assign(str_path.begin(), str_path.end());
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其他
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中文乱码
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UE4 Source Header References
CString.h
UnrealString.h
NameTypes.h
StringConv.h (TCHAR_TO_ANSI etc)
- CString.h可以查到更多,如
toi64 (string to int64)
Atod (string to double precision float)
- 更多关于FString的操作可以到UnrealString.h找到.
本文详细介绍了UE4中FString的使用,包括初始化、比较、拼接、分割等操作,以及与FName、FText、int32、float、TCHAR*、std::string之间的转换。同时,还涵盖了FString到TArray和从FArrayReaderPtr获取FString的方法。此外,还提到了数值与std::string之间的转换以及std::string与std::wstring的互转。

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