Labyrinth.os
A downloadable labyrinth for Windows
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"Before dying out, the smartest of the world from before left a machine,
A machine with the power to restart the world,
The Thirteen Architects who were built to maintain this machine dubbed it: The World Egg."
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LABYRINTH.OS
Labyrinth: Overdose Simulation
Labyrinth: Orthodox Scheme
Labyrinth: Overflow State
Labyrinth: Occupant Sickness
Labyrinth: Occlusion Shaped
A new 3D Dungeon Crawling Dream for Windows Machines
Labyrinth: Object Symptom
Labyrinth: Obscured Source
Labyrinth: Obtuse Situation
Labyrinth: Overture Suite
Labyrinth: Omen Sustained
LABYRINTH.OS
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Characters:
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The Hollow Minotaur [The Automaton]:
A mechanical doll built in the image of the girl from the center of the labyrinth.
It is her purpose to travel the labyrinth to it's very end.
Ariadne [The Maiden at the Center of the Labyrinth]:
The Idol of the Labyrinth. No is allowed to see her except the Architects
themselves.
The Phantom Minotaur [The Automaton's Shadow]:
A fleeting strand of Memory without a machine to interface with.
Though she remembers crossing it, she cannot tell which side of the Looking Glass she is on now.
Tao [The Black Rabbit]
The Master of Death's lathe and the Labyrinth's psychopomp. She oversees all
strands of Memory that flow to and from the center.
Seras [The Angel]:
The Maiden's Golden Songbird who has devoted their life to guiding the maiden to the end of the Labyrinth. It's said they have the power to destroy any wall or barrier within the Labyrinth.
Lilim [The Chimera Witch]:
An illegal Doll who does not belong in this story. She considers herself
the last living practitioner of the art of Cartography. No one knows what
her true intentions are.
The Ship of Theseus [The White Matador]:
Alas, the passage of time has rendered the hero of the Labyrinth's corpse to dust while the Reliquary built to contain him still walks. He believes he is a saint from the old world and the only human left in the Labyrinth.
Daedalus [The Architect]:
The Master of Labyrinth.
One of the immortal machine wizards built long ago to oversee the World Egg and the Labyrinth built around it. He cannot be bested by his own creations.
| Updated | 2 days ago |
| Published | 25 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (11 total ratings) |
| Author | Dataerase |
| Genre | Role Playing |
| Made with | RPG Maker |
| Average session | About a half-hour |
| Inputs | Keyboard, Gamepad (any) |
| Content | No generative AI was used |
Purchase
In order to download this labyrinth you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:
Development log
- Labyrinth.os 1.5.82 days ago
- Labyrinth.os 1.5.74 days ago
- Labyrinth.os v1.5.65 days ago
- Labyrinth.os 1.5.55 days ago
- Labyrinth.os 1.5.45 days ago
- Labyrinth.os 1.5.36 days ago
- Labyrinth.os v1.5.27 days ago
- Labyrinth.os 1.5.18 days ago







Comments
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I'm on the current patch (1.5.8) and still get the bug that text wouldn't render apparently (opening cutscene gave me exclusively blank text boxes). For context I'm on Windows 10 still if that somehow makes a difference? Not sure what to do here I'll try to reinstall the game and see if it still occurs.
You need to manually install the fonts in the font folder. The game will not auto install them and never auto installed them. The bug in 1.0 originally was that I did not ship the game with one of the fonts needed. It is in there now.
Ohhh okay thank you for letting me know! I completely missed that somehow
It is in the readme, I should probably just mention it on the storepage here as well as I think a lot of people skip over reading it.
not sure if that info helps but I did install the game through the itch launcher so I didn't check the game files at all before launching the game, which is admittedly a user issue on my end I realize, but yeah putting some disclaimer on the store page might help with some confusion. anyways the game is running perfectly fine now looking forward to this :)
Ah, that would make sense. I've never touched the Itch launcher before but I can see that creating a problem for people if it's like Steam's launcher/app, which is my impression of it.
Anyone try emulating this on Android via JoiPlay or Winlator? Game doesn't seem to work with JoiPlay on my end unfortunately, so I'm settling for playing on Deck for now. Looks like it runs pretty smooth on Deck fortunately.
I'm on 1.5.7 and enemies are suddenly no longer animated.
At first all was normal until enemy sprites vanished altogether.
I restarted the game and their sprites are visible but they've become static with no animation to them.
I had one other player report something like this a week or two ago (on an earlier version) . And then it seemingly fixed itself and then would only occur in one boss fight later. If you haven't already, can you send me an email with your save attached? I would like to look at it Monday to try to understand why this happens randomly. Also: try using Leech or File Extraction if you have those programs and see if enemies start animating again.
Using File Extraction did make the animations start up again.
Thank you.
I'm also getting this exact error you mentioned. Every now and then, I just straight up cannot see the enemies unless I use Leech or File Extraction. Not unplayable, but definitely awkward. I'm on Windows 10, playing version 1.5.7. I can send over a save if that'll help.
That's the only bug I've run into. The game is fantastic so far!
Edit: Went ahead and sent an e-mail. Hoping it's an easy fix for ya.
Wait, I don't get it
So,I've to extract the Zip file of the game with any File Extractor? Will WinRAR works?
Or do I have to use Leech apps or Apps named File Extractor specifically?
EDIT: Tried WinRAR and it doesn't work
What is this special Leech / File Extraction tool?
Leech and File Extraction are the names of skills you can acquire in-game. File Extraction is something the Technomancer can learn and Leech comes from Thief.prg. IIRC. Both skills are used to steal items from enemies.
Thanks
Man, I'm so dented, I seriously thought it's a File Compression software
I'm in the middle of trying to find the keys around the first circle. Am I right in assuming that two of them are in the deeper parts of the Crypt/Styx that you can't access if you did the Mysterian skip, or is there some other path in the Backstage I'm overlooking?
Hihi,
If I may ask, if I'm not already too late, what keys do you actually already have so far?
A000 and !000.
Edit: They're the ones you buy the hint for and the one ultimately accessible from the red/blue tile room respectively.
One of the missing ones you get from a Styx F1 backstage, but I haven't found the fourth yet
That's what I thought was the case. Good[?] to know it's a thing I'll have to do over multiple runs, I guess.
On a similar note, I feel I'm missing something when it comes to the midnight/6pm hint. I've found a place that's clock-like [the bit of Dante F6 you take the stairs to] and have tried waiting around there, but haven't had any success.
1.5.1 fixes the bugs and I shall happily report that I have successfully progressed the story

12 Episodes,
24 Hours, 11 minutes, and 2 seconds playtime
and I'm still having a blast playing this game
The game has really taken me so far but I do not get what I'm supposed to do with the skill that Lilim gave me to open those rune doors. Both of them lead to puzzles I don't really get and nothing to "bypass" the rabbit's insane request.
If you just got the key there are 3 sigil doors you can access at that point. the one on B6F leads to progress.
Hello, I wanted to ask, is it okay to move Saves between versions?
Also, are you willing to confirm the number of Minotaur archetypes?
Yes! If you download the full version you should be able to move saves. You can also download the patch version and merge "TheLabyrinth" folder in it with your old one and that will also update the game, no moving of saves necessary. Some people have reported equipment related bugs since 1.4.8 (i think i've caught them all/tested but haven't heard back from anyone who reported them?) but if you notice something weird start happening you can revert back to 1.4.7 as i've left the patch for it up.
Hello, this game looks super cool.
I saw you talk about a steam version being released down the line and was wondering if there were plans for a GoG release at some point ?
any dolls in chat know how to get past Styx F1? I've been wandering for hours. The waters are raised, a black rabbit blocks my way, and someone is watching me from the center spire.
Hihi, doll in the chat here. Minorly spoilerish(?) for anyone reading who hasn't beaten Lethe's boss yet,
Are you stuck at, like, right after where the labyrinth gates open up? And the black rabbit says something along the lines of 'rule breakers like you aren't allowed past these gates'? If so, (and you got Mysterian as your class) you unfortunately cannot use that avenue to progress, you must instead backtrack to BF5 and march into the central courtyard (Ferdinand) where you'll meet Lilim, who will give you the key to progress. Apologies if this message finds you too late and you already figured it out lol
I did figure it out! I was stuck a bit later than that, I had to go to the top right and fill my jar with water
Aww, figured lmao
Glad to hear you progressed :3
Games really cool! The 3d map runs a little slow on my potato laptop but its not unplayable.
This game is fantastic. As a seasoned EO player it’s a real treat to see not just the more complex labyrinth designs, but party composition. Feels like I’m back in the Schwarzwelt with Ness and the Elrics.
It’s clear how much you’ve put into the project. Thanks for appealing to the niche audience of Digi-Queer Maze4Brains & Alchehoes. It’s literally all I am.
Does anyone know how Knives/Katanas work? do they scale off different stats than swords? and if so do skills take that into account?
Knives and Katanas both scale off of strength. Testing the basic attacks and skills of the "SwordTech" and "RogueHand" programs between a character with 4 strength and a character with 20 strength always yielded marginally higher numbers for the character with 20 strength.
I did these on both a katana and a knife with a base weapon attack of 12. The base attack of the weapon also has a pretty significant role in the damage as well.
Thanks for checking! i thought Katanas may have scaled off agility since they need it as a prerequisite but i guess that's only whips
You're welcome! I also think I should add that I believe the skills themselves scale only off of your strength and the base attack of the weapon. The weapon type itself doesn't seem to modify the damage of skills themselves from what I could tell. Example would be, using a sword, katana, or even a knife with a base attack of 9 and then using the skill "Technical Slash" shows roughly the same damage variances.
Man, Alchemy is a beast. I foolishly started up a google spreadsheet to try and tract certain combos and general stat gains but it is quite intense. I applause you, Dataerase, for such a ridiculously fun game <3 I'm having a blast!
Waow, inspired to start my own google spreadsheet myself (just been using my phone's note app tbh)
id love to know if you make any progress? I just beat the first mid boss and i feel like im struggling hard despite having experience with SMT and EO
Slowly chunking away at the Alchemy. The main thing I'm trying to figure out is if Legendary Ingredients can be extracted or if they are only for getting rare items. I've extracted 12 Turnips so far (Root.dat on head, Soil.dat on body) and I've mostly gotten X.Reanimator.i, rarely Upgrade.i and super rarely Healing Chain.i.
Needless to say, I've been reloading a ton to work on this. I'm still only at the beginning of Alchemy as well since I have very little time with work. Once I understand more about how Alchemy works, I'll probably post the Spreadsheet. Never really done anything like this before but I do like it quite a bit.
@Dataerase, if you could let me know if it is possible to extract Legendary Ingredients, I would appreciate it. For now, I'm moving forward and leaving the Turnips alone.
Well even if its incomplete, if I get stuck would it be alright to ask questions? I was pretty close to restarting when my MC ended up being a purely passive support type that cant even basic attack correctly but im perservering.
Of course but I'm not very far into the game personally. I've found that it is best to set up the MC as a support caster. Getting Priest.prg for the basic 3MP heal and then a weapon prg. I found the Mischief.bow early on while climbing up to the first boss which has a pretty darn good chance of confusing foes. She wasn't doing much damage but that confuse saved me more times than I can count. Later on, once I had access to shops that could sell better, more specialized prg I bought ArrowSpec.prg and have been golden.
I have put almost all points into Int and Tec to get to 20 to have the ability to buy all her Oracle abilities. If your MC is an Oracle, that is what I recommend. After that, all in on Agi. While leveling, always divert one of three points into either HP or MP. I highly recommend having all dolls at 50HP before the first boss but definitely before the second midboss as they hit like a truck and you don't want to be like me and have to spend 500K on replacement Reanimator.i. A very costly mistake on my part.
If you can, I recommend using some kind of weapon that does status effects such as Mischief.bow or SinnerKnife.ktn as these can help your actual damage dealers hit hard. The unfortunate thing about the MC Doll is that at least at the beginning(depending on if you got Oracle, Mysterian or the third one I've yet to get after the beginning 20 questions) is that all your abilities are based around knowledge of the Labyrinth. Oracle for Foe knowledge in battle and Mysterian for Map knowledge. Unless you go pure stat boosting(Str with ktn or swd, Int with Magician.prg(very strong boss melter imho)) you will be regulated to support for those who clean up basic mobs such as Knight, Paladin, Cyborg, Witch, ect..
I don't have as much time to play as I'd like, I work overtime hours right now to pay the bills, but I'll try to compile as much info as I can. I've somehow become obsessed with this game.
Any Transmutation that results in a Legendary (cannot be bought or found off enemies ie: Turnip) cannot be extracted into a .dat, it will always give you a rare file.
If you do end up creating a chart for synergies and transmutations I would love to see it.
It is by no means professional and I am not the best with google spreadsheets but I will clean it up sometime this week and post it. I'll be slowly adding to it. Right now I'm at 313/484(roughly 64%) of just Head/Body Linear Channel Ritual. I've been experimenting with Extraction as well, trying to find the hard percentages of Sync Stats and Item Extraction. You have no idea how much time you saved me, so I really do thank you Dataerase. I think I did close to 50 Turnip Extractions and was wondering if I was just extremely unlucky. Not uncommon for me as my drop rates on Monster Hunter games is horrid.
Now that I know Legendaries are not able to become .dats that makes experimenting with them quite interesting. I'm curious to see if they are only good for Extraction or if some really interesting Synch alchemy stats can be found.
Hey, posting this here before I send a bug-report email if anyone has an answer
I've been having trouble getting alt+enter fullscreen to work. Anytime I do it the screen just goes black before the game window minimizes, and I have to alt+enter to switch it back to be able to play or do anything.
If anyone can offer any advice or such, I'd really appreciate it, thank you! No one was able to help on the discord so far.
I personally have been using a rescaler tool called 'Magpie resizer'. Seems to work very well for fullscreen, since it doesn't entirely change your monitor resolution any time you enter fullscreen and you can alt tab freely.
(Bit of a roundabout solution but it works)
Thanks for this recommendation! Magpie does a great job of upscaling the window without the issues of fullscreen.
I hope this isn't a stupid question but Will this run on the Steam Deck?
It should. There's a guide on how to do it included with the game as of right now.
Hello. Been following this for a while, glad it's out now! Now, I tried to install it through the Itch app, but it says there's no "compatible downloads found". Is there a way to get it? Thank you so much!
Just flagged the files for the right OS. Let me know if that helps?
On my end (windows 10) works, downloads and opens correctly.
Quick question – is there MacOS/Linux support for the game? It’s OK if not, I’m just wondering since I can only see file names, so I’d need to know if I have to be on Windows to play the game.
I keep forgetting to click the checkbox whenever I upload a new version. It's a WIN only game but a couple of my testers have been able to get it running in WINE before (Linux mostly) if you want to fool around with that?
Am I missing something about how controllers work? I have an 8bitdo Ultimate 2C but it does not seem to want to work in the game. Running the game through Steam with SteamInput kind of works, but the buttons are all jumbled up. I can possibly figure out a workaround, but figured I'd ask!
Ive been using a PS5 controller and Ive noticed that unless my controller is already plugged in when opening the game it wont read its imputs. As for jumbled up controls if you press F1 you can rebind them
would love to try it out, how long is the game roughly?
late reply, but honestly? Not sure, logged like 6 hours into it by now, with none of it afk and I'm still pretty early-ish into the game so if you do get it you're in for quite the ride (a pleasant one though, to be sure. my experience with the game has been exclusively brilliantly positive)
it seems that every time i reload a quicksave the next combati get into crashes the game and undoes said quicksave. not sure if there's something in particular causing it?
Next build should fix this.
Wondering if I've found a bug here. Found a way to Blackbox E, started exploring. I'm in a segment where there's one-way doors to my north and south (I'm on the wrong side of both). There's theoretically a tile two west of that north door that looks like I should be able to step onto it, but I can't (either moving straight into it, backing into it, or strafing). Since the area is warp sealed, not sure what else I can do now, so I quicksaved and quit out.
This sounds like a bug. I can take a look at it tomorrow and make a fix sometime in the coming days. Out of curiosity, did you get the first Tool before encountering Blackbox E?
I did not get a tool yet, no, found it when secret hunting. If it helps you troubleshoot I can send over the quicksave file.
Hey yall I made a discord server that we can chat in because Ive been wanting a place to discuss the game outside of the comment section here, here is the link
https://discord.gg/VmvumgQVk
Hey, all!
I definitely don’t expect the dev to prioritize weird little edge cases like mine, but I’m trying like heck to get this working on the Ayn Thor. Has anyone in the community figured this out yet? I’ve tried WinlatorCMOD and GameHub Lite with no luck. It seems to boot, I’ve SORTA gotten controls to work, but I can’t load past the title screen. Though I can hear audio!
*I’d also settle for getting this running on a SteamDeck if anyone’s figured that out T_T
I had a couple testers get it to work on Steamdeck!I might ping them so we can write a tutorial on how to do it.
OMG THAT WOULD BE AMAZING!
I could possibly use that to figure out the process for the Ayn Thor, too!
Thanks for your reply!
I would deeply appreciate this! Really excited to play this game. I'm going to get it no matter what, but I'd vastly prefer to play it on my deck. Thanks for putting such effort into a very cool project.
I'm interested in playing on the Thor as well. It's worth giving it a shot in GameNative, which has been rapidly improving and sometimes offers greater compatibility than GameHub. There's no guarantee it'll work but maybe!
I tried patching the game manually because for some reason it wont let me download on the itch.io app, and when I quick loaded the game crashed upon entering battle and I lost my quick save.
*Edit: I went back in with the manual save and it didnt crash when I entered the battle, so it might have been a one time thing but still something I thought should be mentioned, I believe I was on the second floor basement when it happened. so I guess this comment is more for the Itch.io app not letting me install and I have to do it manually. Great game so far tho, want to get into it more
If the battle crash is related to Outfits getting temporarily deleted on quick-loading, then the current patch should address this.
Ill be honest, I didn't read what caused it, I clicked enter and it just closed the error message and then the game before I could read it, but that might have been what happened. Thanks for the fast response tho, the game is awesome so far and I cant wait to explore it more.
Am I stupid or is Auto-Medic borked?
It broke between my test players' builds and edits I made before the launch. Just pushed an update fixing it.
Unless I am misunderstanding how it is supposed to work, Auto-Medic seems to be nonfunctional? Even when the enemy hits the correct party member, it says "Counter: Auto-Medic", no health is restored, and the next turn, the status disappears.
Auto-Medic should work as intended now.
Thank you!
Me sitting on the title screen for a few minutes without interacting produces a script error :(
Script 'Title Scene' line 82: Name Error occurred.
undefined local variable or method `update_title_load' for #<Schene_Title:0x11cf0158>
Minor: If you're funny and make your first save in a Record slot other than 1, the main menu won't have an available Load Game option until you do. (Your game still gets saved!)
I'm missing text for what I assume is a YES/NO prompt. I guessing there's another missing font for menus too?
The witch/sword conversation is gonna get really grating while troubleshooting
YES
YES
FINALLY
I LOVE YOU
Edit: Oh shit is buggy damn don't worry fam we'll get there I still love you and I am ready to pay for my non sins to get my sins or whatever esoteric crap you would want me to write in a way that looks cool
Edit2: I love myself a bugfest, you may tho need to change the itchio page to have that kind of community posts style, this would help by creating a specific post for bug reporting and unclogging what will be happening. I will love you regardless of your actions about this, I'm just thinking about your wellbeing and ease of mind, for we are not at all perfect coders, and that's okay.
Steam release?
The missing font is “px sans nouveaux”.
YO, By Jove, they've got it! Downloaded that font and did a quick test and I DO have opening text now!
Can confirm this works. Doesn't display the font on the title screen, but the dialog and such does have text. So there's one more font missing, I think.
This fixed the issue on my end. I can also second what XainZeroXIII mentioned. Seems like the title screen doesn't visually display any options unless you press C while it's loading.
This worked for me! I can understand the rabbit now!!
this was the font listed above: https://www.dafont.com/px-sans-nouveaux.font
Thank you for figuring this out. The behavior everyone was describing with the text boxes sounded like what happens when a font is missing but I was certain I included all the fonts, my brain has been fried this week. I will push an update later today with the font included and fixes to the title screen issues (the selections not showing upon wait & the parallax uncovering the logo splash screen).
Thank you for your hard work! Can't wait to play the game soon :)
No worries. Thanks for making this!
I'm suspending purchases until I can figure out whats going on with the fonts. Sorry.
So joining in quick as I was able to buy it, and getting the same issues on Win10. Had two out of three of the founts installed already, installed the third, empty text box. Went ahead and replaced the other two downloads I already had and that still didn't work. Followed up with restarting PC and no luck.
Should I redownlaod the game again?
I can't seem to figure out how to buy the game ^^' maybe i'm a fool
I'm guessing based on the comments it might have been pulled back down quick due to the font bug? I'll keep checking back. I'm super eager for it as well!
If text isnt apearing for you even with the fonts installed try disableing smooth mode. I did that and the text apeared
Never mind it was only the one time for the main menu. Its not working anymore again
I tried to send an email to the provided email address in the ReadMe (labyrinthcomittee@gmail.com) but it seems like the address is wrong?
Seems like textboxes are not displaying any text despite having installed both fonts provided (04B_20_.ttf and hello-world.ttf) and restarted my computer. Seems like the textboxes aren't displaying anything. The work of fiction message is visible. So are the New Game / Load Game / etc. in the title screen.
I'm running the game in Windows 11.
apologies, it should be labyrinthcommittee@gmail.com
send me an email there and we can try to troubleshoot. The title screen text + initial text in the intro are images, so they'll show up no matter what. Installing fonts works fine for me on Win10 so it could be a problem with Win11, though i've had people test on Win11 and the text should render okay... If anyone else has this problem/knows a solution feel free to share here.
I too am having this issue. Naybe its a layering bug? Is everything being layered over the text? I can hear the text be laid out but dont see anything. Im also on win11
Just sent an Email. Thanks!
Also having this issue; one font file, '._04B_30__.TFF.TTF' appears to not be working and only notes that it is 'not a valid font file' when trying to open it.