v0.4.7-alpha.1 #1010
Replies: 34 comments 88 replies
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Hello,
My second client device is an iPad 13 Pro M4 with VoidLink. I haven't tested it. I'll come back again if I've missed anything. |
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Hello, No Performance Degradation: Tested Games: Host Setup: Streaming: Latencies: FF16 also feels more smooth/stable framerate, before had problem to hit 60 fps (was hovering between 55 to 60, both for stream and in game FPS, where stream was often "lagging" behind game FPS by 2-3 frames), now solid 60 for both game and stream, except few situations where game heavily drops FPS :) But stream FPS follow game FPS. I didn't experience any stream related stutter. EDIT. Works well with VRR too, my display reports refresh rates matching stream. |
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Hello, Here's what i've found: Host Setup: Client Setup: Tested Games: Compared the two version "back-to-back"
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so, to roll back, I just need to install the previous version and that's it? does it always work this way, or specifically in this build? Because often when I want to install the previous version, I delete the new one and have to reconnect the devices. |
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Would this update solve some latency issues with encoding and mobile data our less latency at least on amd |
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I have not had HAGS freezes with other builds so I'd be curious to know why some get it others don't? I thought I heard it was a VRAM issue? I have a 5090 so VRAM is not really a problem. I'd be curious to know how this may or may not improve stuttering. The issue will be most won't know how to actually tell or if placebo is a factor. @ClassicOldSong Are you able to provide more info what this GPU priority hack does? As I understand Sunshine/Apollo should normally set high priority when running by default? |
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Findings: PC: Client: Update: Update 2: |
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I wonder would future builds be better to incorporate this as an adjustable setting instead? |
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So in direct comparison from old to new version, things work much smoother and lags get less frequent on my end. GeForce 4070 Ti Super Streaming to my LG G2 TV Games Tested: Will test more later, but for now, things work much better on my end. Smoother and with less visual stuttering, I would say. |
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I found a bug, if the TV is on 120hz but through the nvidia control panel set moonlight to work in 1/2 refrash rate (otherwise the TV can not be forced to work smoothly in moonlight and other games, they stutter, and such a solution makes games to work very smoothly and have faster controller responsiveness) and run the game (the division 2) in the settings to select window mode, then after a while the delay increases insanely a lot, such a problem is not noticed on version 0.3.7 hotfix 1 sorry for eng, not my native |
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Used to get random frequent freezes, but they no longer happen with this version. I haven't noticed any smoothness/visual issues. Sometimes the whole stream freezes then disconnects but that might be a client issue (I just reconnect and it works fine) Tested Games: Host Setup: Streaming: |
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Hello, I've tested the v0.4.7-alpha.1 pre-release and I'm happy to report a significant improvement. About 90% of the freezes I previously experienced have disappeared. Feedback on Key Points:
Games Tested:
My Configuration:
Thanks for your hard work on this! |
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I am having these weird dips every like 5 seconds. I've made a video, hope that helps. Games I tested: Many PresentMon_oZwMolH8fT.mp4PresentMon_6IrFlnbhpT.mp4I see this in all games, and it looks like it's the Nvidia Card doing something (overshooting or something) that causes this. To me, it looks like the card "forgets" its limits and overshoots, which causes stuttering since it needs to become normal again. |
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Hi, idk if I'm the only one experiencing stuttering at certain key moments in games. Host setup: AMD Ryzen 5 3600 When I played Life is Strange, I noticed stuttering occurs when I'm in menus or when I'm examining objects, like the journal that Max carries in the game. I found a way to reproduce this stuttering: I just have to look at the credits and the stuttering appears. I tried the same thing with The Last of Us and the stuttering occurs there too. Could this be related to 30 FPS content? |
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I used to get freezes every 10-30 seconds. That has been fixed by this update Games tested: Host setup: Client: Thanks! |
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Still have microstutters every few seconds, i dont have this problem with sunshine. Cant revert back to 0.3.7 hotfix 1 anymore, because it wont install the sudovda. This is still the last version wich worked flawless Ryzen 7 5700x3d |
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Host Setup: Client Setup: Tested Games: I was getting sttuters in 0.4.6, with 0.4.7.alpha1, i've played for 1hour and no sttuter. MacOS is not the most reliable client tho, it could be that a system restart also fixed it, but anyways 0.4.7alpha1 went fine |
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Host: Client setup: using the moonlight app on an xbox series x, connected to my pc via ethernet Tested games: Does it solve or decrease HAGS freezing? Does it affect game performance? Does it improve stuttering issues? Have you noticed any other things get affected? |
Hi! Sorry to write in this thread, I don't want to create unnecessary topics. Throughout my time, I've used dozens of devices with different operating systems and specifications, and I'm tired of listing them all :) I've realized that out of everything I've tried, only the steam deck oled and a PC with an Nvidia GPU work smoothly, and even then, only if I enable 1/2 refresh rate through the inspector. Everything else has issues with vsync and micro-stutters. I'm getting to the point. Could you please tell me how you use moonlight on devices, specifically on windows, (because it's on this os that I see these issues), and how often you experience micro-stutters, and what settings you use? I've tried everything described in the wiki, but I haven't been able to achieve perfection. On linux, it varies, but it's often better than on the windows client. These stutters are particularly noticeable when the camera is smoothly rotating, and they're subtle, but i notice them. Right now, I can't achieve this smoothness on legion go s. All limits and so on are met |
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Hello there, I am joining this discussion to report an improvement for my use case. System Configuration KVM virtual machine with Windows 11 25H2 guest os with VirtIO drivers and GPU pass-through; the system was customized through Atlas OS version 0.5.0
I set Apollo to always create a virtual display when my Moonlight Desktop client connect, since the Virtual Machine does not use a dummy display dongle nor a physical display attached to the GPU. The streaming settings of the client are 1440p at 60 FPS with 70Mbpps of bitrate over an Ethernet connection on both sides; also I chose to use borderless windowed display mode and to disable V-Sync. Findings report
In general, this alpha works flawlessly on Windows 11 25H2 for my specific use case (Atlas customization, inside a VM) |
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Any news or this project is abandoned? It seems no longer update for 6 months. Who can fork it and continue? |
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4.7a1 with latest Nvidia driver 591.44 with a 3080TI causes black screens after around 3-5 minutes, every time. I am using it in headless mode so no screen connected and using vda. Error initially is failed connection but if you close the session and try to restart it's "encoder failure, is a display connected?" Connecting with chrome remote desktop also shows no video(normally shows a lowres image if no display connected and vda is not active. useful for updating apollo remotely) but I can win+x u r to restart the pc and then the cycle repeats. Reverting back to 4.6 fixed it. |
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> 1. Does it solve or decrease HAGS freezing? > 2. Does it affect game performance? > 3. Does it improve stuttering issues? > 4. Have you noticed any other things get affected? > Please report with your system configurations including CPU/GPU model, memory type and speed, operating system and version, and GPU driver version. cpu 5600x |
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No Performance Degradation: Tested Games: Host Setup: Streaming: Latencies: |
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When will come out mac os version? |
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When's the new release it's been almost a year. Should I just build and run this myself to get the most recent changes? What would you suggest? 😁😁 |
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I can not get proper FPS without disabling HAGS on my PC. Which is something I don't really want to do as I quite enjoy the Frame Gen. I am getting 35-40 Host FPS with HAGS enabled (when my host is at 120FPS). 50% VRAM consumption. Disabling HAGS gives me the same FPS as my host device. I tried downgrading video quality in games from Extreme to Medium, did not help. Trying to stream at 1080P 120Hz on my Odin 2 Portal (Android) using Apollo + Artemis. I already tried "Use realtime priority in hardware accelerated gpu scheduling" checked and unchecked both. Does anyone have any further suggestions? I feel like I have tried almost everything edit: I just tried Sunshine, it looks like that works well. So might be Apollo specific issue |
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Why would performance be decreased at a high GPU load if not set to realtime? GPU load is not binary and games won't use the encoding cores. |





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GPU priority hack
This is a pre-release, it might cause unexpected issues.
This release does not change anything to the configurations, so you can safely downgrade to the stable release if you find it problematic.
Please report any findings you have with this version to the corresponding discussion:
Please report with your system configurations including CPU/GPU model, memory type and speed, operating system and version, and GPU driver version.
This discussion was created from the release v0.4.7-alpha.1.
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