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Set castInProgress to false when loading game (EntityEffectManager.cs) - #2587
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KABoissonneault merged 1 commit intoFeb 18, 2024
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Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called. Original problem: If a game is loaded immediately after casting spell, specllcasting will be locked up.
numidium
approved these changes
Feb 18, 2024
KABoissonneault
approved these changes
Feb 18, 2024
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Original problem: If a game is loaded immediately after casting spell, spellcasting will be locked up.
Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.