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Set castInProgress to false when loading game (EntityEffectManager.cs) - #2587

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KABoissonneault merged 1 commit into
Interkarma:masterfrom
DunnyOfPenwick:Clear-castInprogress-in-ClearReadySpellHistory
Feb 18, 2024
Merged

KABoissonneault merged 1 commit into
Interkarma:masterfrom
DunnyOfPenwick:Clear-castInprogress-in-ClearReadySpellHistory

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@DunnyOfPenwick

@DunnyOfPenwick DunnyOfPenwick commented Feb 17, 2024 •

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Original problem: If a game is loaded immediately after casting spell, spellcasting will be locked up.
Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.

Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.

Original problem: If a game is loaded immediately after casting spell, specllcasting will be locked up.
@DunnyOfPenwick DunnyOfPenwick changed the title Update EntityEffectManager.cs Set castInProgress to false when loading game (EntityEffectManager.cs) Feb 17, 2024
@KABoissonneault
KABoissonneault merged commit 118da5b into Interkarma:master Feb 18, 2024
@KABoissonneault KABoissonneault mentioned this pull request Mar 6, 2024
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3 participants