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added global plugins and profiles - #223

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praydog merged 4 commits into
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mark-mon:local-plugins
Mar 12, 2024
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praydog merged 4 commits into
praydog:masterfrom
mark-mon:local-plugins

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This change allows for global plugins and controller profiles (interaction profile jsons) to be put in a global directory and used for every game. The directory is %appdata%\UnrealVRMod\UEVR\Profiles and %appdata%\UnrealVRMod\UEVR\Plugins. One use case for this is to support controllers for a headset that are not properly setup in UEVR. Rather than having to copy the interaction profile to every game folder, this can be done in one location, centrally.

Comment thread src/mods/vr/runtimes/OpenXR.cpp Outdated
@mark-mon
mark-mon requested a review from praydog March 12, 2024 14:25
@praydog
praydog force-pushed the local-plugins branch 6 times, most recently from b995d0e to 76e3867 Compare March 12, 2024 17:25
@praydog
praydog merged commit 8f54d16 into praydog:master Mar 12, 2024
@mark-mon
mark-mon deleted the local-plugins branch March 13, 2024 09:51
wyerdev pushed a commit to wyerdev/UEVR that referenced this pull request Apr 26, 2026
* added global plugins and profiles

* Fixed inconsistent tabs

* Plugins: Check if the folder exists before loading

* Plugins: Reduce code repetition

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Co-authored-by: praydog <praydog@praydog.com>
Alot1z pushed a commit to Alot1z/uevrLCX that referenced this pull request Oct 4, 2026
* added global plugins and profiles

* Fixed inconsistent tabs

* Plugins: Check if the folder exists before loading

* Plugins: Reduce code repetition

---------

Co-authored-by: praydog <praydog@praydog.com>
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2 participants