The Infinite Zenith

Where insights on anime, games and life converge

Ichijōma Mankitsu Gurashi! – Review and Reflections At The ¾ Mark

“Be yourself. The world worships the original.” –Ingrid Bergman

Once summer vacation draws to a close, Rie, Neo and Marika return to class. They find Meiko exhausted – she’d somehow managed to finish her assignments ahead of term. In class, Meiko is overjoyed to be sitting behind Neo, but succumbs to exhaustion. Neo takes her to the Literature Club Room and looks over her while she rests. When Meiko wakes up, Neo invites her to play video games. Later, when Marika and Rie arrive, they also put the club room to use as a place of recreation, earning them the doubt from an instructor. Later, Marika pulls her back out and seeks out means of keeping fit, learning that Michika and Momorin both have their own ways of remaining healthy. When Meiko finds Neo awake ahead of a gaming tournament, she keeps her company. Neo panics when she sees the clock, believing she missed the tournament, but Rie, overhearing them, points out that Neo’s clock had been fast. During Amamiya Girls Academy’s annual sports festival, Meiko is taken aback at how unusual the activities are and resolves to do her best, especially when she learns the prize is a whole wagyu-beef grade cow. For the final event, Meiko and Neo end up dancing together, capturing the hearts of the judges and allowing her class to win first place. When Meiko’s younger sister, Miori, panics after her younger siblings develop a cold, she contacts Meiko and asks her to walk through the recipe for making the congee that she’d served whenever anyone became ill. Realising Meiko was more mature than she’d remembered, Miori greets Meiko’s old classmates, a contrast from how she previously walked right past them. When cleaning out Hedgehog’s storeroom, the girls stumble upon a box belonging to Marika, marked private. The box is forgotten as Neo gets to work setting up a Purikura machine, after which the girls test to ensure it’s working for customers. Amidst the excitement, Marika sneaks off to retrieve her box, but is abducted by an unknown actor. Whisked away to a Middle Eastern country, Marika meets Gao, another streamer who admires her. Back at Hedgehog, Marika’s disappearance prompts the others to look for her. The combination of Michika’s cat-like instincts and Momorin’s ability to sense auras allow Meiko, Neo and Rie to work out where Marika had gone. They infiltrate Gao’s palace and learn the truth – Gao wanted to return Marika to her old self and make the kinds of videos she most enjoyed, but Marika admits those days are past because she wanted to present herself in the most authentic manner possible. Having lost most of her subscribers after reverting to her old personality in an attempt to please Gao, Marika enlists Gao’s help to recover her account’s popularity, and Gao allows Marika to return to Hedgehog, although out of an abundance of caution, Gao asks her best maid to accompany Marika to keep an eye on her. This is where Ichijōma Mankitsu Gurashi! is after nine episodes.

After two gentle episodes oriented around comedy surrounding school life, Ichijōma Mankitsu Gurashi! would venture into the realm of the bizarre – Gao, a fan of Marika’s, arranges for a kidnapping and has Marika brought to an undisclosed Middle Eastern nation after despairing at the thought of Marika showing an unattractive side to her personality, and this ends up sending Meiko, Rie, Neo, Michika and Momorin on a wild journey to save their friend. In a series that had otherwise been about as grounded as is reasonable for a Manga Time Kirara work, this unexpected excursion would stand out in its execution, breaking pacing in a manner that made the episode stick out like a sore thumb. At first glance, this is disruptive, an unwelcome departure from the gentle humour that’s become an integral part of Meiko’s life at Hedgehog and Amamiya Girls Academy. However, because the change is so abrupt, the episode also stands out in the viewer’s mind, and Ichijōma Mankitsu Gurashi! uses this moment to openly speak to a theme – the crux of the conflict comes from Gao hoping to convert Marika to her older, more refined style, and while Gao adored Marika’s original videos, she feels Marika’s current style is crass and lowbrow. However, Meiko and the others insist that the current Marika is her true self, and Marika herself believes that trying to be someone she wasn’t had become very exhausting. When an accidental show of her usual self got out, Marika was surprised viewers treasured the more authentic, real Marika. Further to this, while Marika initially embraced the more slovenly, unlady-like side of herself out of a desire to stand against her parents’ wishes, Marika has since come to accept that this is how she’s most comfortable. The sharp change of scenery, combined with a very direct message, means that here, Ichijōma Mankitsu Gurashi! is striving to convey its central point to viewers through Marika’s experiences. The notion of being true to oneself is a recurring theme in many works of fiction, but in the context of an anime about finding one’s place in a manga café, Ichijōma Mankitsu Gurashi! does appear to be stressing the idea that people shouldn’t worry about what others think of them and instead, strive to be their best selves. Marika is suitable for depicting this lesson because as a streamer, she has a public image she must be mindful of. While gags have been made around her exposing herself unintentionally, Marika’s blasé attitude about this suggests that she’s comfortable with who she is, and in this way, reminds viewers that the realm of manga and anime is one that allows people to be themselves. While today, this message is redundant because anime and manga are one medium amongst many, when Ichijōma Mankitsu Gurashi! began serialisation in 2018, it was written in a time where anime was making the transition from being a niche hobby to being widespread and welcoming more people. In this way, themes of acceptance in Ichijōma Mankitsu Gurashi! offer a glimpse into perspectives from 2018 and provide the message that the popularity of anime and manga come from the openness of fans to new experiences, as well as acceptance of others.

Screenshots and Commentary

  • The fact that Ichijōma Mankitsu Gurashi! last left off with Meiko realising she’d forgotten to do her summer assignments, and then proceeds to show her exhausted, but finished, was the surest sign that this series is a comedy. Choosing what to show and how it’s framed encourages the viewer’s attention to focus on what’s on screen. Since Meiko got her assignments finished and they’re not mentioned again later, one can reason that Meiko’s competent enough to get by. While tired, Meiko does get her energy back when during the first day of term, she draws a seat close to Neo.

  • The growing relationship between Meiko and Neo was actually something I’d come to enjoy – the dynamic is very similar to the friendship that Cocoa and Chino of GochiUsa, and as far as presence goes, Neo is basically Chino and Mitsuboshi Colours‘ Kotoha rolled into one, speaking in a soft manner but also being very into video games. Miyari Nemoto absolutely nails Neo, giving her the same cadence as Chino by GochiUsa‘s later chapters, and it’s easy to forget that Nemoto also voiced Ruri Rocks‘ very own Ruri Tanigawa.

  • Ichijōma Mankitsu Gurashi! is similar to GochiUsa in that the school setting has limited emphasis, and instead, focus is largely on life at Hedgehog Café. This has the effect of reminding viewers that life at school is not Meiko’s entire world, similarly to how most of the adventures Chino and Cocoa have take place outside of class. In GochiUsa, this was a logical direction because Cocoa, Rize and Chino attend different schools; Rabbit House becomes the place where different backgrounds and personalities come together. On the other hand, in Ichijōma Mankitsu Gurashi!, Meiko, Neo, Rie and Marika all attend the same academy.

  • A glance at how Ichijōma Mankitsu Gurashi! depicts things indicates that while Neo and Meiko may share classes, they only see Rie and Marika occasionally, and this aspect, combined with Meiko’s viewing Neo as a younger sister of sorts, means their bond is especially strong. After Meiko suddenly falls asleep, Neo accompanies her to the Literature Club room, and in the absence of Rie’s boxed manga collection, it proves to be a spacious sanctuary equipped with a futon and a gaming console, along with enough manga to occupy Rie and Marika’s time. Shortly after Meiko wakes up, Neo invites her to play a fighting game, and in their enthusiasm, once Marika arrives, she falls under the impression that Neo and Meiko’s friendship has been taken to the next level.

  • The combination of yuri elements and the attendant misunderstanding drives comedy in this scene, and for my part, I’ve found the portrayal of Meiko and Neo’s relationship to be something enjoyable because of how natural the progression has been – shared moments mean that over time, Neo and Meiko naturally become closer, enough that Marika and Rie begin to get the wrong idea when their respective imaginations run wild. The resulting dramatic irony is amusing to behold, especially once it’s revealed that contrary to assumptions, Meiko and Neo are doing more ordinary things.

  • Coziness in the literature club room results in Marika, Rie, Neo and Meiko treating it like an extension of Hedgehog Café, and when one of the instructors swings by to check in on the students, a panic results. While subtle, this moment does provide a gentle reminder of how the casual and languid atmosphere at Hedgehog Café cannot be easily brought over to Amamiya Girls’ Academy: as a place of study, there are regulations and standards to follow, and consequently, this is why viewers don’t see more of Meiko’s life at school.

  • Thus, Ichijōma Mankitsu Gurashi! swings back over to Hedgehog Café for its next segment – Marika throws her back out while streaming and begins to wonder how the others remain fit. It is revealed here that to keep up with her gaming, Neo lifts weights and actively trains her grip strength, to the point where she can deadlift sixty kilograms (about 132 pounds, or almost a plate) and crush controllers with her bare hands. For someone of her stature, this places Neo in the intermediate category, which is more than plausible. I remember a time when Manga Time Kirara fans at Tango-Victor-Tango would’ve put this moment under the microscope and either argued Ichijōma Mankitsu Gurashi! was being unrealistic, or otherwise show off their own numbers.

  • It is therefore pleasant to know that those particular fans are no longer active: Manga Time Kirara series often throw in numbers and challenge elements of realism just to provide some humour, and there’s nothing deeper or more meaningful behind this beyond helping to set up jokes later on, so analysing these moments isn’t particularly helpful. As a case in point, Ichijōma Mankitsu Gurashi! leaves Neo’s remarks at that and immediately has Marika interviewing Hedgehog’s clientele for fitness advice. Since Marika’s unable to move, Meiko suggests moving her around on a trolley, a sight that struck me as both pitiful and hilarious.

  • After asking Momorin for her advice, Meiko, Neo and Marika also learn that Michika enjoys doing yoga. While Michika herself expects for the others to be impressed with her figure, the only response she receives is that Michika is adorable, like a stretching cat. The disparity between expectation and reality produces the comedy in this moment, but at the same time, also provides viewers with a sharp juxtaposition between Ichijōma Mankitsu Gurashi!‘s own use of fanserivce and adorable characters. For my part, I most closely relate to Neo – since I’m sitting at a desk for eight hours a day, lifting weights and running helps me to stay in decent shape, and here, I will note that at my age, being able to bench 1.2× body weight and squat 1.47× body weight for reps isn’t bad, although I imagine that most TV Tropes users will call me out for embellishment.

  • Juxtaposition is reiterated as being central in Ichijōma Mankitsu Gurashi! – when Meiko wakes up one evening and finds Neo being a little more rambunctious than expected, she learns Neo’s gearing up for a 0400 gaming tournament. Neo’s sharp personality changes, where she shifts from a tough-talking gamer who could give FPS Doug a run for his money, to being an analog of GochiUsa‘s Chino, was always hilarious, and when Neo fails to crush an apple, Meiko cuts the apples up as a midnight snack. In her excitement, Neo crushes her alarm clock and then panics after realising she missed the tournament start, only to learn that her alarm clock was ahead. This side of Neo was unexpectedly appealing, and Ichijōma Mankitsu Gurashi! suggests that people are more than they appear.

  • One topic that periodically comes up surrounding Manga Time Kirara works is the so-called “Kirara Jump”, a term that originates from the Japanese Twitter user rensou_hou and describes the visual of a given anime’s protagonists lined up side-by-side, leaping into the air, in the opening sequence. In a Tweet dating back to July 6, 2016, that would accrue over eighteen thousand retweets, rensou_hou wrote “OPで、こんなにせーので飛ばれたらもう『きららジャンプ』と名付けてもいいと思うんだ” (“When all the characters are jumping together in an OP, I think it’s fair to call this the “Kirara Jump”). The phrase subsequently gained widespread popularity, since it was a catchy way to describe a visual representation of the camaraderie and joy Manga Time Kirara series typically convey. This trend became something fans took very seriously, to the point where the first search result on Google is a “Top Five” list of the best Kirara Jumps, and since this happened, I see no harm in bringing a little something from my undergraduate days to the mix.

  • I’ve not done this in a while, but for this exercise, I will attempt to show that the phrase “Kirara Jump” has become a misnomer. Since rensou_hou’s Tweet calls it the “Kirara Jump”, I will do a little bit of extrapolation and assume the Tweet implies that both 1) “every Manga Time anime features this jump” and 2) “The Kirara Jump is unique only to Manga Time Kirara adaptations” so that I have something to work with. Therefore, if I wish to challenge rensou_hou’s definition as I’ve set it up, it would be sufficient to find a counterexample to rensou_hou’s universal statements. Suppose we have anime a, the set of all Manga Time Kirara anime K, and the set of all anime containing characters jumping, J. Then, let rensou_hou’s arguments are formally represented as ∀a (K(a) → J(a)) and ∀a (J(a) → K(a)). To refute this, it is sufficient to use a counterexample, since the assertion here is based on a universal quantifier.

  • That is to say, if I can find an anime x such that K(x) ¬J(x) (“a Kirara adaptation does not feature the Kirara Jump”) and an anime y such that J(y) ¬K(y) (“an anime features the Kirara Jump but isn’t a Kirara adaptation”), rensou_hou’s statements are satisfactorily refuted, and therefore, the iconic jump seen in anime openings should not be called a “Kirara Jump”. This is an easy enough exercise: Yuru Camp refutes the first statement, since it is a Manga Time Kirara adaptation that does not have the jump, and A Place Further Than The Universe refutes the second, since it is an anime that features a jump as described, but is otherwise not a Manga Time Kirara adaptation. We can therefore say that calling the oft-seen pose “Kirara Jump”, based on my initial readings of the Tweet, can be misleading because it implies the jump is strictly a Manga Time Kirara phenomenon, even though other series have employed the visuals.

  • Because it implies exclusivity in anime where the inclusion and acceptance is a part of the message, and because the so-called “Kirara Jump” does not foretell any thematic elements in a given show, I hold that any discussion which omits this won’t miss out. With this being said, the original Tweet from rensou_hou is not strict enough to warrant this beatdown, an exercise I only undertook out of curiosity. Back in Ichijōma Mankitsu Gurashi!, the eighth episode has moved on to Amamiya Girls Academy’s sports day, and this series’ portrayal of the classic secondary school event is an exaggeration, one which features dramatic modifications on familiar activities like the ball toss and relay race. Rie is responsible for helping to organise the event and ends up being quite busy, and while neither Meiko or Neo are athletically inclined, the unusual scoring allows them to contribute to their class’ victory.

  • The zany, exaggerated nature of events in Ichijōma Mankitsu Gurashi! brings to mind the sort of antics that older anime like Love Hina and Ah! My Goddess were fond of employing. This is a recurring trend in anime of the late 90s and early 2000s, a time when creators had more or less unlimited liberty. This resulted in authors incorporating their own interests and eccentricities into a given work, with the result that manga and anime of this time all felt as though these were playgrounds for multiple concepts. These elements were present in The Melancholy of Haruhi Suzumiya, where they were seamlessly woven into the story, and by Tari Tari, an anime I praised for being multidisciplinary in its themes, it was clear creators had given careful thought into how each element, while diverse, could still work elegantly with themes.

  • Ichijōma Mankitsu Gurashi! ends up being very loose in this regard: exaggerations, combined with a storytelling sense that felt a little more similar to that of Love Hina‘s, meant that the anime would consistently be full of surprises, and I got the sense that the highly elaborate sports festival would foreshadow the events of the ninth episode. Before that point, viewers are given a more ordinary story, one which follows Miori after her younger siblings fall ill. Until this point, Meiko’s younger sister had been portrayed as being responsible and practical, worrying for Meiko when she’d been gearing up to move to Tokyo. While Meiko does seem a little clumsy and helpless at times, this vignette would remind viewers that Meiko had done an excellent job. back home.

  • Meiko’s stay at Hedgehog Café, however, would slowly begin to impact her beliefs and standards: as she’s exposed to racy yuri manga, Meiko finds herself enjoying the genre more. Desenitisation is often presented as being a negative by the media, and from a certain perspective, Meiko’s slowly being corrupted by reading such manga. However, this also helps her gain a measure of a different kind of thinking, and it appears that at this point in time, Meiko’s still got enough shame that, when Miori calls her, the first thing she does is deny reading anything dubious. Once the humour passes, and Meiko gets a measure of what’s happening, she walks Miori through making her signature congee.

  • Seeing this dynamic helps to show that while Miori is indeed holding down the fort back home, Meiko remains a capable older sister who’s willing to help out from time to time. Once her younger siblings have some congee and rest, the crisis passes. Viewers learn here that while Miori is mature and responsible, she’s not one dimensional, either – her favourite pastime is watching professional wrestling, and can sometimes become so enthusiastic that she will act out signature moves. Recalling that Meiko had also done this, one gains the sense that when she’s relaxed, Miori also knows it’s okay to have fun.

  • Once she relays things back to Meiko, Rie decides to have her mother’s company build a supermarket behind the Morita residence to make things easier for Miori, and upon learning she’s into wrestling, has Neo and Marika join her in putting on an impromptu wrestling show. The use of streaming gear like ring lights, and communications modes like Facetime, gives the sense that Ichijōma Mankitsu Gurashi! is a modern anime. By 2018, Twitch streaming and Facetime had already been mature technologies, but were still new enough so that they looked cutting edge. In 2026, these technologies are commonplace enough that they feel quite natural in something like Ichijōma Mankitsu Gurashi!.

  • As a result of understanding Meiko and her current friends a little more, Miori decides to greet Meiko’s old classmates in an act that signifies how she’s grown a little, too. From the impression of Meiko her old classmates had, Meiko was probably quiet and not quite as socially active amongst her class, so Miori would’ve probably had little to say to them. However, having seen another side of Meiko, Miori becomes a little more proud of her older sister. While Ichijōma Mankitsu Gurashi!‘s boldest moments are intended for comedy, the most touching scenes tend to be my favourite because they reiterate how characters can learn and mature incrementally.

  • Upon reaching the ninth episode, I was a little surprised to see how dramatic of a departure the story here had been. What began as a regular-seeming exercise to get a photo booth machine set up at Hedgehog Café would turn into a trek halfway across the world to save Marika, who’s abducted by an unknown party. This sort of setup was very reminiscent of something that might happen in Love Hina, and the difference of the episode was spent showing how Meiko, Rie, Neo, Michika and Momorin work together to locate Marika so they may bring her back.

  • While Rie’s resources, Neo’s technical knowhow, Michika’s keen sense of smell and Momorin’s ability to detect auras are essential in gaining a measure of where Marika went and getting there, Meiko sees her domestic skills as feeling unneeded. In reality, Meiko’s kindness becomes essential later when she reminds Marika that it’s okay to be herself. Once enough of the puzzle falls into place, Rie arranges for everyone to fly out to the Middle East so they may save Marika.

  • This episode came completely as a surprise for me, and I had wondered why Ichijōma Mankitsu Gurashi! would unexpectedly take a direction like this: the series had previously shown that its messages and themes could be conveyed from within Hedgehog Café and Amamiya Girls Academy, and the question lingered on my mind. Once the girls locate Marika, it turns our a fan, Gao, had wanted to bring her in so she could re-educate Marika and bring back the old Marika she’d admired. However, the attempt fails – Meiko tries to persuade Marika that she’s fine as she is, and Marika recalls how she adopted a lax personality to speak out against her eventual inheriting of the Suzuki legacy, as well as the fact she found it more natural to act this way.

  • One can therefore conclude that the ninth episode had sought to emphasise the message that Marika conveys: by changing things up, viewers will clearly remember this as the point where Marika, ordinarily blasé about life and living at her own pace, stands up and explains why she prefers to conduct herself in this manner. In this way, Marika’s statement stands out enough to be remembered precisely because the context had been so different; such a narrative decision works in Ichijōma Mankitsu Gurashi!‘s favour because, in a story that had settled into a comfortable status quo at Hedgehog Café, taking the story to other locales would break up the routine.

  • While considering themes of being true to oneself and how Ichijōma Mankitsu Gurashi! had framed things, the topic of authenticity crossed my mind: I’d been doing some reading for another post I was working on, and I came upon a post that argued that, in the realm of being an anime fan, an authentic fan is someone who “[embraces] the outcast label because that is the only affirmation of who they are – embracing fantasy because reality has denounced them”. While this writer argues that anime fans are those that “feverishly [follow] shows and everything involved in them…media dissection–hording [sic] VHS, studying frames and studying animators, directors, characters…obsessive fawning over fictional characters…garage kits, fan creation, and interest clubs”, they append that authentic anime fan is necessarily someone who “[creates] their own things out of passion (or obsession) to fulfill a desperate personal need”.

  • This individual is, in short, stating that short of complete immersion in anime and making anime a cornerstone part of one’s identity, one cannot be an anime fan. However, these arguments fail to account for someone who might have integrated anime into a larger life, or someone who views anime as one source of entertainment amongst several other options. A person who may watch and enjoy one series, and derived something positive from their experience, is just as authentic an anime fan as someone who’s devoted an entire blog to examining philosophy in GochiUsa. The individual in question was trying to argue against the idea that Danny Choo, through Culture Japan, was selling the idea that one could be an anime fan simply buy purchasing merchandise, and more specifically, Choo’s merchandise. However, the argument does not account for why people may buy products.

  • A fan who purchases K-On! scale figures and character goods because the series means something to them, even if they never write a review of K-On!, is still a valid fan even if they don’t spend thousands of words and hundreds of hours identifying all of the easter eggs Kyoto Animation included in their adaptation. I would therefore counter-argue that authenticity isn’t measured by the extent of one’s commitment or immersion in a hobby, but rather, whether or not one’s engagement with a hobby came about as a result of their own choice. This perspective is consistent with what Ichijōma Mankitsu Gurashi! indicates: Marika’s happiest when she’s able to choose who she is, and this is what authenticity really means. Ichijōma Mankitsu Gurashi! would actually counter this: when Marika attempts a stream in the manner Gao had wanted, she loses a large number of subscribers in a heartbeat, indicating her viewers had grown accustomed to and now, expect the blunt, expressive Marika.

  • The lesson behind this might elicit a few laughs, but it does show that authenticity matters more than curation in today’s age. Of course, this doesn’t stop Gao from wishing she could bring back the old Marika, and Marika later relents, inviting Gao to help her bring back her subscribers. Once this is done, Gao realises that it was a fool’s dream to impose her vision of an ideal Marika on her, and allows Marika to return to Hedgehog Café, but in typical Manga Time Kirara fashion, Gao sends her best maid to follow Marika. With a brusque and rough manner, this maid is likely to break up the flow of things in Ichijōma Mankitsu Gurashi! as it enters its final quarter.

  • While Meiko and Neo’s dynamic is adorable, I’ve become quite fond of Marika as a result of how her story was portrayed: she’s basically Rize Tedeza and Nijika Ichiji rolled into one, but following the revelation that Marika sought to make her own way and break away from her family’s expectations, I found her an interesting individual who had no problem charting her own course. On the other hand, I was a little disappointed by Rie: she appears to be a static character who facilitates Meiko’s experiences at Hedgehog, but beyond having a manner similar to Cocoa, she hasn’t had much screen time.

  • With only three more episodes of Ichijōma Mankitsu Gurashi! left on the plate, I am looking forwards to see what remains to be shown as this year’s Manga Time Kirara anime wraps up. While slice-of-life comedies are often overlooked or deliberately passed over, I find that giving these shows their chance often allows one to gain a different, or perhaps, gentler perspective on life. In a world where chaos and conflict continue to dominate, slice-of-life works can help one to unwind, relax and regroup, allowing them to face the world’s problems with a fresh set of eyes. I concede that such anime can be very difficult to write for, since they don’t offer anything concrete to discuss, but shows like Ichijōma Mankitsu Gurashi! can still be worthwhile to watch for folks who have an open mind about another outlook on common, everyday moments set in a world where things can be extraordinary or even bizarre.

The thematic aspects of Ichijōma Mankitsu Gurashi! come across as being common sense in the present day: the emphasis on acceptance in anime and manga communities is widespread, and today, fans are more interested in sharing jokes and reacting to short videos of out-of-context anime moments than they are determining whose taste is the most legitimate or whether or not certain genres were “harming the industry”. However, the idea of accepting oneself and finding a place to be welcomed also strongly speaks to concerns about the world of anime and manga during the 2010s – because the medium was assumed to be childish or even deviant, people who partook in anime and manga were viewed as outcasts or otherwise, assumed to be poorly-adjusted. While not a fair impression of anime fans or the medium, these perceptions endured until the late 2010s, when smash hits like Demon Slayer and Attack on Titan, combined with reliable broadband and streaming services, allowed anime to become more widespread. In this way, Ichijōma Mankitsu Gurashi!‘s manga would’ve come at a time when its messages would’ve been seeing increased adoption; Ichijōma Mankitsu Gurashi!‘s animated adaptation comes across as being a snapshot into the transitionary period, being a story set in a world where acceptance of the self and others is portrayed right alongside the sort of hyperbole that would’ve been commonplace in more outlandish series. The outcome of Ichijōma Mankitsu Gurashi!, in both its manga and anime adaptation, would foreshadow the increasing irrelevance of gatekeeping and attempts to diminish certain fans. In response to claims that anime fans are merely consuming anime and therefore, not “authentic” to Japanese culture as a whole, Ichijōma Mankitsu Gurashi! implies that this is untrue – it is sufficient for people to appreciate fictional works, share in one another’s company and be themselves. Today, this is a widely-accepted view, but there had been a period where people had written extensive essays arguing that certain ways of enjoying anime and Japanese culture was a simulacrum, a pale imitation of a world few people ostensibly understood, and how modern-day anime was allegedly commodifying a diluted culture at the expense of those who “created their own things out of passion (or obsession) to fulfill a desperate personal need”. In reality, anime and manga represents one of many modes of entertainment, one where people who choose to may find meaning and inspiration, or otherwise view as something to relax to or derive a few laughs from. As such, one cannot say that people who were passionate or obsessed with all things anime are worthier fans than someone who drops in twice a week to watch the most popular shows. As it was, Ichijōma Mankitsu Gurashi! strongly supports the more accepting, inclusive stance, and entering the anime’s final quarter, I am curious to see what stories await Meiko, Rie, Marika and Rie.

Masterpiece Anime Showcase – Anime no Chikara’s Triumph in Sora no Woto, Revisiting the Sound of the Sky and Its Impact on Creative Anime Projects

“You build on failure. You use it as a stepping stone. Close the door on the past. You don’t try to forget the mistakes, but you don’t dwell on it. You don’t let it have any of your energy, or any of your time, or any of your space.” –Johnny Cash

In 2009, TV Tokyo’s anime department and Sony’s then-new Aniplex division established a collaborative project called Anime no Chikara (“The Power of Anime”), intended to explore the feasibility of all-original anime whose stories were not rooted in prior manga, visual novels, games or light novels. 2010’s Sora no Woto was the first of these projects, and two other anime, Senkō no Night Raid and Occult Academy, would be produced before Anime no Chikara concluded. An interview with Aniplex president, Kōichirō Natsume, would reveal that Anime no Chikara had not been intended to be a strict commercial endeavour. Rather, Natsume would indicate in a 2012 interview that Anime no Chikara was originally a one-year project, a sort of Skunkworks to explore novel concepts in anime, and while the project did fall short of some expectations, the lessons drawn from each work would go on to influence the production of original anime that would later go on to become commercial and critical successes, including Madoka Magica and AnoHana. Although Natsume declined to specify what precisely these lessons were, and makes an aside that these are trade secrets, one can reasonably work out what worked. Sora no Woto remained the most influential of the anime, and in an anime about a young woman whose journey into music would allow her to understand how music was a language that transcends cultural and linguistic boundaries, Sora no Woto would serve as the testbed for concepts that would become very prevalent in contemporary anime. For instance, critics of the time suggested that Sora no Woto‘s story had progressed too slowly, favouring slice-of-life over the incredibly detailed world-building the series had teased, and was set in a world whose stakes were not immediately apparent. Knowing this, Aniplex could now create an original anime which had similar depth and was similarly driven by characters. However, rather than re-treading familiar ground of self-discovery, growth and camaraderie, Aniplex realised that if they combined similar depth with a bloody premise, and challenged existing anime convention, they’d yield something that take the industry by storm. Madoka Magica resulted from this: the series was also constructed in a way that hooked viewers with world-building, but this time, each episode would leave more questions than answers, and the decision to outright kill a mentor figure reminded viewers the story was not to be trifled with. Viewers were taken off their feet, and Madoka Magica became a smash hit, a series that remained impactful even to this day. Aniplex therefore learnt that an anime original project could succeed, if it struck a balance between creating a connection with the characters, building a world with enough depth that encouraged viewers to ask questions, and was paced in a way so that one was always left wanting more. In this regard, while not exactly a commercial success, Anime no Chikara would be a valuable programme which laid down the groundwork for Aniplex’s later successes, and from this perspective, one can say that Sora no Woto, in being Anime no Chikara‘s best-received work, would become an indirect predecessor to Madoka Magica, a predecessor that, in retrospect, provided a measure of what some foundational elements to successful original anime would look like.

The underlying charm of Sora no Woto lies in the dynamics between the familiar characters and the remarkable world the characters’ stories are told in. Right out of the gates, Sora no Woto caught the viewer’s attention with a visually impressive opening. After introducing Kanata and her being inspired by Princess Iilya to become a bugler, Kanata is shown riding a train through the Helvetian countryside to the town of Seize. On her journey, the train passes through quiet rural fields, and after Kanata transfers to a civilian train, the terrain becomes more rocky as she nears Seize. Upon arrival, Kanata is caught in Seize’s Water Festival, a lively show of local customs, and her misadventures cause her to fall into a lake, where she spots the fossilised remains of a vast avian species from an unknown era. Quite separately, Rio would walk viewers through Helvetian legend, of how contemporary customs came to be. This beginning immediately established that Sora no Woto was set in a world with a lovingly crafted story, and in fact, one might even feel that there was a little too much to take in. To balance this out, Sora no Woto makes use of a cast of characters that prima facie feel as though they were lifted straight from Kyoto Animation’s K-On! – at first blush, Kanata is a carbon copy of Yui, and Rio is Mio. Filicia is Tsumugi in all but name, and Kureha resembles Azusa. Noël was a unique character by comparison, but one could easily make the case that she’s Yuki Nagato. However, one must also consider why such familiar characters were present, and the answer is that character archetypes provide a sort of control for the story – a story is worth telling not because of who an individual is at the start of their journey, but rather, because of who they become following their experiences. Having characters who outwardly appear derivative also helps to ground a series: in an anime like Sora no Woto, where the world feels very foreign, viewers can be reassured by the fact that they’ll have an equivalent of Yui to guide them through things, and by the time one settles in to a setting as distinct as Sora no Woto‘s, the story can then progress. Kanata, for instance, learns that music can’t be forced and should come naturally. Over time, she improves her bugling and eventually inherits Rio’s trumpet, a show of her growth as a musician. Similarly, while Rio had joined the 1121st to escape her lineage and responsibilities, seeing Kanata own her role as a bugler compels Rio to accept that there are things she must take ownership of, setting aside her own beliefs in order to stop a war. Serious, disciplined and short, Rio is practically K-On!‘s Mio, with none of Mio’s propensity for embarrassment, but engaging with Kanata helps Rio to loosen up. By the end of Sora no Woto, members of the 1121st are more comfortable and open with one another, and the sum of their discoveries suggests that individual agency matters. Kanata improves as a bugler because she sincerely learns the craft, while Rio learns that she always had a choice about where her life would go. Kureha accepts that she needn’t tough things out on her own, and Noël accepts that while she has the blood of others on her hands as a result of being exploited by the Helvetian army early on for her technical knowhow, she can still actively choose to do good in the present. Filicia comes to terms with past and similarly determines she must live for her fallen comrades. Each of the 1121st do grow meaningfully by the end of Sora no Woto, and in following their adventures, the world that the story is set in no longer feels quite so daunting.

By the time viewers started settling in to Sora no Woto, a curious phenomenon began occurring, one which would later occur at scale with Madoka Magica. Because Sora no Woto had crafted such a vivid and detailed world, viewers took on a very keen interest in what led the world of Sora no Woto to reach the state it’d been portrayed in, and further to this, where in the world Sora no Woto‘s setting was located. The mish-mash of cultural elements, from French writing, to use of Japanese currency and customs, created a great deal of intrigue amongst viewers. This led to the infamous speculation charts, a compilation of the community’s thoughts and theories drawn from small details seen in the anime. Regardless of whether or not these theories had any merit (how correct the speculation was is neither here nor there for this discussion), the fact is that speculation resulted in all manner of conversations, and this phenomenon spoke strongly to how strong world-building could produce interest amongst viewers. The fact that viewers were intrigued enough to write extensive blog posts, spend hours debating one another, and even produce infographics that compiled information into a single spot, showed that Sora no Woto had been very successful in catching the viewer’s attention, and while commercial numbers in Japan might not reflect this, the fact that Sora no Woto generated discussion of this quantity and variety spoke to the series’ impact as a literary work. Clearly, the world had raised enough questions and piqued enough curiosity to encourage people to spend so much time in trying to make sense of the story world, and from a critical standpoint, it meant that Sora no Woto had succeeded in at least a few domains (enough that even fifteen years after I watched the series, I find value in returning to re-watch it and give it some thought). While the amount of speculation in Sora no Woto had been impressive, it was vastly eclipsed by the amount of discussion and speculation that Madoka Magica produced. While Madoka Magica and Sora no Woto are not directly related, it is evident that the learnings from Sora no Woto clearly made their way into Madoka Magica – when Madoka Magica really got underway, fans delved into everything from how Magical Girls, Witches and Incubators worked, right through to what each Witch’s labyrinth represented, and even which philosophical models could be used to predict outcomes. Again, the accuracy of these discussions is irrelevant to this discussion: what matters is the fact that fans were this engaged with the work, a powerful indicator of what deep world-building and strong characters could do. Armed with the starting properties from Sora no Woto, and a clear idea of how to make the story more captivating, Madoka Magica would end up being a sort of spiritual successor to Sora no Woto, one that illustrates how, while Anime no Chikara and Sora no Woto may not have been smash hits, the programme had nonetheless be a worthwhile exercise for Aniplex.

Screenshots and Commentary

  • When Sora no Woto opened, I found myself spell-bound by the train sequence – the anime began with very little context, but the sight of Kanata riding a train through farmers’ fields, polishing her bugle and accepting some caramels from soldiers who believe that treating the bugler well will let them hear retreat signals better. Despite the limited dialogue, the setting and incidental music sets the tone effectively, indicating that this is going to be a very quiet world. The tranquility of the opening scene has lingered with me since; it was a quiet evening, after a full day’s of summer research, that I sat down to Sora no Woto, and I remember for all fourteen episodes, I was held spell-bound.

  • Sora no Woto is not a revolutionary game-changer, and some episodes were weaker than others, but I vividly remember being captivated by the setting, and how the characters’ familiar traits meant that I never felt lost. Novelty soon gave way to curiosity, and I thus watched episodes with enthusiasm. As memory serves, I began watching Sora no Woto shortly after the May long weekend ended back in 2011, and I would’ve finished on this day fifteen years earlier. I would’ve resumed my driving lessons, brushing up ahead of my practical exam, as well, and that means this year will also mark fifteen years since I obtained my operator’s license.

  • According to my old recollections, at around this point fifteen summers ago, I had made a considerable amount of progress in my research. That year, I was working on a model of renal fluid flow and filtration in a nephron, and my task had been to build a system in which physics objects could navigate a convoluted vessel without making used of splines or a pre-defined path. I’d been using the lab’s in-house game engine, and the graduate student driving that project had implemented something called a “flow field”, which applied a constant force to any physics object within its bounds. These flow fields could only apply forces in a linear fashion, and when objects reached a curve in a vessel, they’d simply accumulate here, creating a clog of sorts.

  • My solution had been creative, if computationally demanding: because objects like water molecules always had access to their own properties, it was possible to tell velocity and determine which vector represented the “front” of the object. In this knowledge, I cast a ray in front of the object and then performed some trigonometry to apply a smaller force that was orthogonal to the direction of movement. This had the effect of guiding an object through curves in a vessel, allowing them to flow through a complex network of vessels on its own. In addition, I had also been experimenting with collision masks, which selectively allowed some objects to pass through others without a collision. This was something I had intended to use to illustrate fluid re-absorption: water molecules should be allowed to pass through the walls of a nephron, while urea molecules should be secreted and expelled.

  • By the end of May, I’d defined an algorithm for dynamically punting water molecules back into capillaries, while excluding urea molecules, and had a rough debugging UI built out to test things. While this project was quite primitive compared to my graduate thesis work, The Giant Walkthrough Brain and even my undergraduate thesis project, its significance was that it set the stage for everything I would subsequently do, and even marked the first time where I began contemplating software development as a feasible career. I’ll return later to reflect on this in greater detail, since it is a story I’ve only become comfortable telling now, but I will also remark that this revisit of Sora no Woto is not going to be a conventional discussion of themes and literary elements.

  • This is because I’ve already gone through Sora no Woto once before, back during 2017 – back then, I’d taken on the task of episodically writing about Sora no Woto, and while those posts are almost a decade old, revisiting them finds that I still agree with the things I’d said back then. Consequently, there is little need to revisit each episode and delve into themes, foreshadowing, symbols and motifs, especially when the me of nine years earlier had done a passable job of summarising things and performing a rudimentary analysis on what each episode contributed to the story overall. Instead, this post will act as a bit of a commentary on why Sora no Woto, despite being an unpolished and rough story compared to later anime, retains so much of its charm even in the present.

  • When Sora no Woto finished its run in 2010, contemporary anime fans quickly dismissed the series as being “military K-On!“, and following the lacklustre performances of Senkō no Night Raid and Occult Academy, anime bloggers of the time suggested that the Anime no Chikara programme was effectively dead in the water, failing to produce any breakout hits. It was therefore easy for critics of the time to suggest that Sora no Woto was a failure, being something that “didn’t really capture the imagination and attention of viewers with unique, compelling, original anime ideas or execution”.

  • However, with the benefit of hindsight, and an interview with Aniplex president Kōichirō Natsume, I now have a more complete picture of what Anime no Chikara was meant to achieve. Right out of the gates, Natsume would clarify that rather than being something to be sustained, Anime no Chikara was meant to be a one-year project, a project that aimed to produce a maximum of four anime and test the feasibility of certain creative approaches in original animated projects. While the goal of any company is to turn a profit, and Natsume indicates that this was an area Anime no Chikara had indeed fallen short in, he did not view the programme as a failure because Aniplex was able to take learnings from Anime no Chikara and apply them to later works, which include Madoka Magica and AnoHana.

  • This outcome means that Anime no Chikara is reminiscent of the Advanced Combat Rifle initiative, which was opened in 1986 to identify a suitable successor for the M16 assault rifle: it was found that at a range of 220 metres under battlefield conditions, most soldiers would have a hit rate of ten percent, and it became necessary to design a rifle that doubled this hit rate. The programme ended in 1990 and cost 300 million US dollars in total, but all of the designs, which include the Colt ACR, Heckler and Koch G11, and flechette rifles like the AAI ACR and Steyr ACR, were rejected. This eventually led to the OICW programme, which would itself end in a failure. However, the ACR project did generate valuable learnings about lightweight ammunition and weapon optics, and similarly, the OICW project demonstrated that airburst grenades were feasible.

  • Learnings from the ACR and OICW projects impacted the designs that produced today’s service rifles, and in this way, Anime no Chikara is no different – lessons learnt from Sora no Woto would shape later anime, which were very successful. Consequently, while Anime no Chikara might’ve been a commercial failure at the time, it still produced valuable outcomes, as well as a legacy that outlived the original project. In today’s world, video game studios regard weapons like the G11, XM8 and even the OICW as cool-looking weapons with remarkable performance – 007 Nightfire featured the OICW as the AIMS-20, the G11 appears in both Black Ops and 007: Agent Under Fire as the Koffler and Stock D17, and Bad Company 2 has the protagonist’s squad using the XM8 as their primary weapons. Similarly, Sora no Woto, despite being a commercial failure and only moderately successful from a critical standpoint, would leave a lingering legacy in the anime community.

  • This was most apparent when iblessall of Mage in a Barrel wrote a short piece on how Sora no Woto sought to illustrate that if war is a human construct, so too is peace, implicitly suggesting that people can choose peace for themselves. This post is particularly telling because of when it was published: dated March 2020, a full ten years after Sora no Woto had finished airing, the fact that iblessall wrote of such an obscure anime, a decade after the series had finished and faded into obscurity, shows definitively that even though Sora no Woto might not be the most well-known or well-regarded anime, the series had clearly left an impression on viewers. Similarly, a glance around places in Reddit finds that in 2016 and 2020, people also embarked on re-watches and wrote extensive pieces of their impressions of the anime.

  • If we roll the clocks back further to 2010, Sora no Woto was a series that was very successful in promoting discussion and speculation from viewers even at that time: observant viewers, also captivated by the details and world-building, enthusiastically took to picking apart episodes frame-by-frame and attempted to piece together things like how the world of Sora no Woto came to be, where in the world Seize and Helvetia were located, and even how objects in a scene might’ve foreshadowed what would happen in later episodes. Things reached a point where anonymous imageboard users put together charts to summarise their findings, and these charts wound up being a definitive community resource people would constantly refer to, long after Sora no Woto itself had concluded (and even invalidated some of the speculation with its ending).

  • Again, the fact that the community was this devoted to Sora no Woto, an experimental anime equivalent to the G11 or XM8, suggested that there had been considerable interest in the series. If Sora no Woto had been a literary and storytelling failure, fans would have abandoned the series and allowed it to really fade into obscurity. Instead, that fans put in an effort like this was a strong sign that Sora no Woto was something with merit, enough that people were excited to watch episodes weekly, pick them apart and see what could be learnt. With this being said, Sora no Woto was not perfect in any way: the critics’ remarks about pacing, story flow, and even visual consistency, still apply – Sora no Woto was rough around the edges in these areas, and community reception to the anime would be reminiscent of how, while some rifles from the ACR project were curious, the project’s failure came from the rifles failing to meet specifications, even if they were technically creative and valid solutions.

  • From this standpoint, Sora no Woto is something that merits being assessed from two angles: as a complete product, something to put into production, Sora no Woto does fall short, but from a prototype standpoint, the series was absolutely valuable, producing meaningful lessons. I reiterate that I would only be afforded these insights because I’ve read the interviews, and seen Aniplex’s later productions, as well as other highly successful anime-original projects. To viewers of the time, who would’ve assessed Sora no Woto purely on its own merits (the same way the ACR project’s rifles were tested against real-world reliability), Sora no Woto would’ve been an average anime, one that was eclipsed by period titles.

  • However, I would not have been aware of any of these discussions when I picked up Sora no Woto in May 2011. I’m not too sure how I came about this series, but since I had finished K-On! and both Strike Witches, I was very much hoping to watch more anime that were similar. Regardless of how I came upon Sora no Woto, it was serendipitous that I did, since this anime did bring together the two shows in a way that I definitely found satisfactory – after I finished watching Sora no Woto in 2011, I wrote that the series was a “curious [amalgamation] armed conflict with Kanata’s desire to gain insights into the music and her world; this particular aspect means that the series will feel similar to a slice-of-life anime”, whose visuals “contribute to the depth of the series, immersing the viewer in a richer universe”. Furthermore, adversity juxtaposed with slice-of-life moments meant “characters [were forced to respond] to events outside their control and rising to the challenge, [leaving me to conclude] that there is a solid story”.

  • This review was posted to my old website, and while my old wording was clumsy and imprecise, it still conveys the fact that I enjoyed Sora no Woto. Back then, my posts were much shorter, and I was more focused on my own impressions than I’d been about the themes and authorial intent. In this revisit of Sora no Woto, however, I return with a different objective, and this is why I’ve not bothered to spend any time breaking down themes and messages – this post is intended to be a retrospective of what Anime no Chikara‘s best known work is, and my own recollections about Sora no Woto, as well as the world surrounding me fifteen years earlier. While the specifics are lost to time, I vividly recall that at around this time fifteen years earlier, I’d been completely focused on touching up on my driving knowhow.

  • It is a little surprising to recall that it has almost been fifteen years since I got my operator’s license. I’d actually started taking driver education courses the year before, but hadn’t been confident that I could pass. I therefore decided to take the exam a year later, and by then, I’d been quite comfortable operating the family Mazda 5. By the summer of 2011, I took a brush-up course for a refresher on things like parallel parking and hill parking. I had watched Kanata butcher driving right before my own exam, and although I’ve never mentioned this anywhere else, Sora no Woto does remind me of the point in my summer when I’d been gearing up to take the first drivers exam.

  • When I made my first drive to Banff National Park back then, I still remember how that first drive had been quite exhilarating and stressful: there are a couple of curves on the Trans Canada Highway between Exshaw and Canmore that gave me some trouble. Fifteen years later, driving those segment of the highway are routine, and last Friday, I made my first trip out to the mountains. I’ve been driving these roads with a nontrivial frequency now, and even with all of the construction and increased traffic, the journey down the Trans Canada Highway is still quite relaxing. It was under the busier, construction-heavy conditions that I drove out to the mountains for my first Banff outing of the year – after the tumultuous week we had, the weather settled down enough to make this trip feasible.

  • For much of last week, the Alberta region was under a rainfall warning, and in Calgary, forecasts had called for 70 to 110mm of rain. This came to pass, and in this way, a great deal of rain fell, causing river levels to surge. The thought had occurred to me that the conditions this year were quite similar to the weather we had in 2013, when a flood swept through southern Alberta. According to meteorologists, however, the cooler temperatures in the mountains meant that while the precipitation was high, the snow melt was much less than it’d been thirteen years ago. In this way, the week passed, and while river levels were elevated, flooding at scale was fortuitously averted. This meant that I was able to make a trip out to the mountains mere days after the rains stopped.

  • This trip to the mountains actually shares parallels with my trip from fifteen years ago in terms of itinerary, as well as for being a trip of firsts. Fifteen years ago, the first Banff trip opened the gates to a summer that would shape my future, and in the present, a day in Banff with my girlfriend marked the first time I share the sights I know with someone I love. The day opened with a drive to Two Jack Lake. The morning weather gave us clear, cool skies, and it felt like in the blink of an eye, the morning vanished as we walked the shores of the lake, hand-in-hand. Out here, I made use of my iPhone’s front-facing camera for the first time. We subsequently drove to a viewpoint overlooking Lake Minnewanka, where we spent a few moments. With the wind picking up, I decided against going to Bankhead and its ruins.

  • Instead, we would make our way over to the Cave and Basin exhibit. Since this is the place where Banff National Park’s history began, it felt appropriate to come here. By then, the skies had begun darkening slightly, but since it did not rain, my girlfriend and I were able to enjoy our submarine sandwiches on a picnic table outside of the Cave and Basin. Once the sandwiches were squared away, we made our way into the Cave and Basin exhibit. This site is famous because in 1883, Frank McCabe, Tom McCardell and William McCardell located an underground thermal pool inside a cavern, and laid claim to the site with the aim of commercialising it, but in the end, John A. MacDonald decided to intervene – by 1885, the Cave and Basin area was designated the Banff Hot Springs Reserve, setting precedence for the National Parks of Canada. As a place of beginnings, the Cave and Basin is an essential visit for anyone.

  • Admissions to the Cave and Basin are 10 dollars for adults, but since I had a Canada Park Pass, my girlfriend and I gained complimentary access. We made our way into the cave, following the path of an artificial tunnel that was dug in 1886, and underneath a cozy subterranean pool, we took another selfie together. At that moment, a ray of sunlight broke through the natural skylight and illuminated the cavern. The sunlight vanished within the space of a minute, but not before I managed to capture a photo of it using my phone: inside the cave itself, it’s much too dark for me to shoot handheld on a full frame. After exiting the cave, a member of the staff offered to help us to take a photograph, and we subsequently made our way to the museum and interpretive trail. At a large pool outside, I asked the staff what the floating gunk on the pool was – this question had always lingered on my mind since I saw it as a child, and I learnt that it was chunks of the algal mat that had broken off from the bottom.

  • The day concluded here – it’d been a windy and cool sort of day, but in spite of this, it was still superbly relaxing. The weather this year’s been much wetter and cooler than usual, and with the overcast, rainy days, I admit I’ve been reminded of the weather in Sora no Woto. The conditions seen in the fourth and ninth episode are the minority, but I’ve long felt that cloudy weather and the quiet melancholy suits the atmosphere around Seize; after the energy of the festivities, the first time Kanata goes into town on a shopping run with Noël, she sees Seize as it appears during the typical day. The calm stands in contrast with the boisterous energy of the Water Festival, and in this way, the tranquility of rainfall would come to evoke memories of this series the most strongly.

  • No discussion of Sora no Woto would be complete without the infamous speculation charts. As the story goes, as episodes aired, fans of the series would comb through episodes and draw out charts compiling all of their observations. From the brand of caramels Kanata enjoys, to the model of wristwatch she wears, fans tried to piece together where in the world Sora no Woto was set. Early charts focused on these details, but as the series wore on, fans also began delving into themes, and tried to see if there was any foreshadowing in regard to what future episodes would bring. Looking back, these charts were the surest sign that fans were having fun with Sora no Woto: one does not rewatch episodes to see what details could be found if they were not enjoying things.

  • Over time, an entire community was built around Sora no Woto: the creator of the speculation charts to the first few episodes contacted me and expressed that after he’d made the first few, other members of the community would take over. The fact that people clearly enjoyed this process suggests that Sora no Woto was positively received amongst viewers during its run back in 2010, and this was an encouraging thought: nowadays, when one searches for Sora no Woto, AnimeNation’s John Oppliger and his review of Sora no Woto is one of the first results that comes up. Oppliger is more critical of Sora no Woto, but rather than expressing this as his perspective, Oppliger asserted that “viewers found it especially familiar, despite it being an entirely original series, and especially subdued rather than exciting and dynamic”, and that it was the community who “didn’t really feel like [Sora no Woto] found an individual voice and a compelling purpose until about mid-way through, and its conclusion was “widely criticized [by viewers] for being anti-climactic”.

  • The lack of citations clearly indicates that Oppliger’s opinion of about Sora no Woto is his own. They do not speak to the community’s reception of the series: the existence of speculation charts, countless pages of forum threads delving into Sora no Woto and its world, and blog posts focusing on smaller details (such as iblessall’s short revisit a decade after Sora no Woto aired) definitively refutes that viewers met Sora no Woto with a tepid reception: in reality, there were viewers felt the details were clearly worth exploring, and hints interspersed throughout the anime proved to act as an effective means of captivating viewers, who would come to care about the characters and what happened next.

  • Three years after Sora no Woto aired, I embarked on a project to replace the existing charts and streamline their appearance. The original charts had been speculation-driven and were made while Sora no Woto aired, and without knowledge of what happened next, sometimes contained inaccuracies as future episodes revealed more of the story. Since I watched Sora no Woto with full knowledge, I determined that the community would’ve benefited from newer, cleaner charts. My charts retained all of the information from the originals, stripped away speculation later episodes refuted and dispensed with memes from the time, producing a cleaner and more readable poster. Altogether, my project had taken around twenty-five hours, over the course of a week and a half, to complete.

  • My speculation charts were well-received by the Sora no Woto community, who immediately replaced the old charts with the new charts – the administrator who ran the Sora no Woto fandom Wikia even acknowledged the old charts looked poor, but contained enough information that they were quite hard to replace. In retrospect, my new charts, while boasting a cleaner layout and a more concise description of what fans found, also lost much of the original speculation that fans had proposed. Because it’s now been thirteen years since I made the replacement charts, one would be hard-pressed to find the original charts on Google: search results come up with my new charts. This is unfortunate because, while the originals did have a number factual errors in them, they also represent a glimpse of how the anime community of the time approached shows like Sora no Woto.

  • One thing I would’ve especially liked to have seen was an official animation guidebook, featuring director’s commentaries, cast interviews, concept artwork, production notes and supplementary materials. In the past, the animation guidebooks have purchased for other series have been veritable treasure troves of information: some provide full short stories of world lore, and others may offer a step-by-step guide to performing the dances in a given anime. For something like Sora no Woto, this would become an indispensable resource, one that would clarify many of the lingering questions fans have had. Unfortunately, no such resource exists, and the closest to an official animation guidebook were the twenty-eight page booklets that came with the limited edition BDs.

  • For devoted fans of the time, purchasing these BDs (there were seven volumes in total) would’ve given access to interviews, commentaries and production notes, along with a limited amount of character artwork and official art, as well. Although no official Sora no Woto merchandise is a little disappointing, especially for people who do wish to understand the creative intentions, it does feel as though the absence of staff commentary and interviews means that fans are left to make of Sora no Woto what they will. My own episodic revisit back in 2017 had been intended to provide me with a chance to express my own thoughts on the Sora no Woto, and I concluded that this anime had sought to communicate five different themes through each of the characters.

  • For Kanata, she’d joined the armed forces hoping to connect people with music, and in the process, learns that music can indeed communicate thoughts and emotions transcending linguistic and cultural boundaries. Kureha accepts it’s okay to count on support from others, and Noël decides that, even in light of her past involvement with an atrocity that lead to the deaths of countless lives, she can actively choose to save one life now. Filicia reaffirms that while war had taken friends from her, she can actively conduct herself in a way that preserves the lives of those around her. Rio comes to realise that sometimes, one must necessarily step up and do all that is necessary to protect peace, even if it means swallowing her own pride.

  • Each of the characters in Sora no Woto have their own story to tell, and this provided the human grounding that allowed the anime to hold such a strong grip over the imaginations and intrigue of viewers. Without any insight into what Aniplex had officially counted as lessons learnt, I would suggest that Sora no Woto, from a constructive standpoint, demonstrated that having familiar characters that struggle with relatable problems would allow an anime to be set in a more complex world without introducing any problems for viewers. From an instructive perspective, Sora no Woto would show that it was necessary to challenge the characters and take them out of a more comfortable set of circumstances. A slice-of-life work with limited stakes would not incentivise viewers to watch and root for characters the same way something perilous would, and this peril necessarily needs to be present early on in order to ensure viewers develop an interest in what lies ahead.

  • This is why Madoka Magica would end up successful – taking advantage of what was learnt, Madoka Magica hit all of the right notes for viewers. The story immediately set up the stakes, establishes why characters are willing to disrupt the status quo, gradually revealed more elements about the setting and through it all, constantly reminds viewers that being a Magical Girl is a dangerous occupation. The successes of Madoka Magica clearly came form improvements made to Sora no Woto‘s concept, and when considered alongside fan discussion, it was evident that Sora no Woto could be seen as a stepping stone for Aniplex’s later triumphs. For the anime fan who is interested in the evolution of writing in anime, then, Sora no Woto becomes a wonderful case study and an example of a precursor work that speaks volumes to industry trends of the early 2010s.

  • On the topic of Anime no Chikara, I am a shade ashamed to admit that I’ve only seen Sora no Woto in full: Senkō no Night Raid and Occult Academy hadn’t caught my attention quite to the same extent, and I recall back in 2013, I had made an attempt to watch the series because the protagonist, Maya Kumashiro, had been voiced by the legendary Yōko Hisaka. I know Hisaka best as K-On!‘s Mio Akiyama and Houki Shinonono from Infinite Stratos, which fuelled my intrigue. As memory serves, by Occult Academy‘s third episode, my interest waned, and I subsequently dropped the series in favour of other anime. On the other hand, Senkō no Night Raid is something I am completely unfamiliar with – the premise was not something I was interested in.

  • Ordinarily, I would say that since I’ve not watched either of Occult Academy or Senkō no Night Raid in full, I won’t have a full picture of how each of the series would’ve produced learnings that studios could use. A glance at sales numbers, however, paints a clear picture: Sora no Woto sold an average 4163 copies per volume after launch, and Occult Academy averaged 1785 copies per volume. Senkō no Night Raid was a failure by any metric: only 587 copies per volume were sold. Aniplex would’ve taken this data and concluded that Sora no Woto likely had the most lessons to learn from, with Occult Academy and Senkō no Night Raid being series whose approaches were not worth investing in later down the line. These numbers would provide a plausible account for why newer anime would draw primarily from what Sora no Woto, and why Sora no Woto remains a work that has endured into the present.

  • Once I finished Sora no Woto during the summer of 2011, I began watching The Melancholy of Haruhi SuzumiyaShinryaku! Ika Musume and Broken Blade – since there was no examinations or assignments (least of all from organic chemistry) to trouble my mind, I had time enough to begin exploring anime. In those days, being an anime fan was a slower experience; slower internet connections meant being more selective about which shows to pick up, and further to this, of the shows I would watch, I’d also become a little more interested in them. This is what happened with The Melancholy of Haruhi Suzumya and K-On!, which were immensely popular series that also had a significant commercial presence in the form of merchandise. I believe that while looking up music for K-On!, I came upon Danny Choo’s Culture Japan blog, and his content on the K-On! Nendoroids.

  • In exploring Culture Japan, I was exposed to otaku culture as Choo had presented it, and this formed the inspiration for how I would write for my blog. However, I would not have adopted my current style until much later, and it wasn’t until 2017 that I would properly review Sora no Woto. Reading through my old episodic reviews, I generally agree with the conclusions I’d previously reached, and since my thoughts of Sora no Woto have not changed substantially, this post’s aim was directed at understanding what Sora no Woto and Anime no Chikara‘s legacy was: while perhaps not a financial success, Sora no Woto‘s legacy is more than just disk sales. It’s now been sixteen years since Sora no Woto aired, and fifteen years since I finished the series for myself, but even now, I periodically return to the series and give a re-watch to experience the quieter world of 2011.

  • The realm of anime has changed considerably since 2011, and in the present day, anime is a fast-paced hobby, with fans watching the latest seasonal shows, sharing a laugh at the short-form meme videos on TikTok or swapping thoughts on Discord, and then moving onto the next show. Older shows like Sora no Woto and The Melancholy of Haruhi Suzumiya, when they do come up, would become glimpses into what anime fans of 2011 would’ve known, and fans nowadays may find that series like these also have their charm. For me, Sora no Woto continues to retain its masterpiece ranking from me: thematically sound, set in an intriguing world and holding its enjoyability even in the present, Sora no Woto has aged very well.

Although it might not be the most well-written, critically acclaimed or financially successful anime, Sora no Woto was a series whose unique world-building and sincere (if simple) story allowed it to endure in my memories even after a full fifteen years. The reason why for me, Sora no Woto especially stood out was because of the world – after the anime captured my attention in its first episode, I was committed to finishing, and in Sora no Woto, I felt especially strongly about the idea that K-On!-like characters could be subject to the horrors and desolation of warfare, and in spite of it all, could still maintain a pragmatic and positive disposition, resolving to make the most of the hand they were dealt. This message had lingered with me long after I finished the finale: I had, after all, just come from a superbly difficult semester in my undergrad, and while I could’ve abandoned my dream of finishing my bioinformatics honours degree there and then, the fact was, I’d made a few mistakes in my semester, and I necessarily needed to bear the responsibilities. Sora no Woto would show that it’s never too late to turn things around, and while the past might be indelible, the agency to keep trying to better things remained with me. Sora no Woto‘s world might’ve been post-apocalyptic, and slowly dying, but this doesn’t stop Kanata from trying to master the music that can reach people’s hearts, or Rio from deciding that she’d still like to explore the world and see if she can’t help keep humanity going for as long as she can. The details in the anime, especially in regard to the attention paid to reproducing Spain’s Cuenca, as the setting Kanata and the others’ lives were situated in, further accentuated that Sora no Woto might’ve been an experiment, but it was still one where an effort had been made to produce something worthwhile. Together with the lore and mechanical details, Sora no Woto would become a work whose production history was something I’d be curious to learn about. Having access to the director’s commentary, cast interviews, development notes and concept art would be an unparalleled chance to learn about how an original anime is produced, and for this reason, I would’ve loved to have seen an official animation guidebook. To the best of my knowledge, no such resource exists: aside from the BDs and a manga adaptation, as well as the soundtrack CDs, there is no official merchandise for Sora no Woto. This is unfortunate, since an animation guidebook would offer fans a sense of what went into the project. However, from a practical standpoint, one can also understand why merchandise for the series is nonexistent – Sora no Woto was never commercially successful, and further to this, Kōichirō Natsume would probably not have agreed to sharing the secret sauce to Sora no Woto, the secret sauce that would be refined and honed into something that would make Madoka Magica a revolutionary, acclaimed work that both satisfied critics and sales requirements. While Sora no Woto might not be flawless, the anime still presented a compelling world, lovable (if familiar) characters, a satisfactory theme, excellent music and left a legacy that would later impact other works. For these reasons, I would consider Sora no Woto a masterpiece.

Girls und Panzer: Motto Love Love Sakusen Desu! – Eighth Act Review and Reflection, Sweet Potato Withdrawal, Beware of Doppelgängers and Haru the Mangaka

“Get your facts first, then you can distort them as you please.” –Mark Twain

Saunders christians the opening of their new water park by inviting Ooarai over, and they challenge Ooarai’s students to a marksman competition. Momo, in her typical fashion, misses her shot, dousing Anzu in water. Back at Ooarai, Anzu suffers from withdrawal after she learns that the school ship’s stores of dried sweet potatoes were depleted. While Miho and the History Club try to help Anzu, Momo and Yuzu end up finding a single piece of dried sweet potato and, in rationing this, try their best to help Anzu survive until they reach a port and restock. Anzu later learns the first years bought most of the dried sweet potatoes and are hanging onto them for snacks. She strikes a deal with them, exchanging different snacks for their stockpile. Ahead of a match, El from Blue Division High School decides to greet Kay, but after Kay’s struggles to move a shell causes her to accidentally knock El out, Naomi and Alisa decide to have Kay take El’s place to allay any suspicions and the attendant trouble after spotting El and Kay look very similar. El’s classmates immediately ask “El” to treat them, and they later take Kay aside. Kay panics, thinking something unscrupulous is about to happen, and she immediately welcomes a call from Naomi and Alisa, who indicate El’s regained consciousness. El returns to her classmates and learns Kay’s bought them some model tanks. Later, El and some classmates infiltrate Saunders on a reconnaissance mission, hoping to gather intel about Saunders’ lineup of armour. Captalising on the fact that El looks like Kay, the Blue Division High School Students are mostly successful in staying undetected and secure their intel. However, their cover is burned, and El decides to gamble, declaring the original Kay to be an imposter. Amidst the chaos, El and the Blue Division High School students escape, but it turns out that Naomi had seen through them and retrieved the notebook El had used, depriving them of their intelligence. Naomi welcomes El and her friends to visit again in the future. At Chi-Ha Tan, Haru’s manga of her commanders takes the school by storm and become very popular after they’re published into the school newsletter. When Kinuyo finds out, Haru is mortified, but it turns out Kinuyo also enjoys her work. As popularity surges, Haru is forced to work harder and harder in producing new manga, and when other students begin helping Haru write storylines, Haru becomes overwhelmed with work, and she suddenly abandons her post in search of a break, wondering how things wound up in this manner.

By Motto Love Love Sakusen Desu!‘s eighth act, things have settled into a very comfortable pattern. The spin-off had done an excellent job of highlighting different facets of the characters in Girls und Panzer, and while this was very effective in reminding viewers that everyone has more depth than first impressions suggest, Motto Love Love Sakusen Desu! is, at its heart, a comedy. The eighth act was especially effective in this regard. Ooarai’s former student council members become the first victims of Motto Love Love Sakusen Desu!: after Momo’s poor marksmanship is touched upon yet again, the spinoff would shift focus over to Anzu and her loved for dried sweet potatoes. While this vignette does not prima facie meaningfully add to the Girls und Panzer universe, Motto Love Love Sakusen Desu! capitalises on this to provide a hyperbole of existing traits, suggesting that Anzu isn’t herself without her sweet dried potatoes. In anime (and other works of fiction), characters often have a signature food that clearly identifies them, so Motto Love Love Sakusen Desu! is able to poke fun at this element by hinting at how characters can be dependent on easy-to-identify traits. Motto Love Love Sakusen Desu! would further expand on this with the Blue Division High School; after Kay accidentally knocks El out, Alisa and Naomi try to cover things up by having Kay substitute for El when they spot that the pair are physically similar. Later, El takes advantage of this to perform reconnaissance at Saunders, although her own carelessness leads to the loss of the days’ work. Again, this setup appears to be little more than creating a hilarious scenario at first glance, but upon closer inspection, the decision to highlight Blue Division High School and El’s similarities to Kay may also poke fun at how, with the variety of characters in Girls und Panzer, there may have been moments where ACTAS, in the need to create additional characters, wound up repurposing some character designs. Rather than viewing this as an artistic shortcoming, Motto Love Love Sakusen Desu! embraces this similarity and uses it to create moments of comedy that can only be possible with dead-ringers. Here in Motto Love Love Sakusen Desu!, the dramatic irony is that, while Kay and El may resemble one another in appearance, their classmates already know the difference, and this leads to hilarity when El’s teammates take advantage of Kay to buy things. Similarly, when El and some of her classmates infiltrate Saunders, the Saunders students deliberately take El’s bait, allowing Naomi to clandestinely retrieve El’s notebook. In a pure entertainment capacity, Motto Love Love Sakusen Desu! is very successful, with ACTAS and P.A. Works bringing choice moments to life in their adaptation in a manner that is sure to elicit a smile.

Screenshots and Commentary

  • We’re now a short ways into June: May has passed in the blink of an eye, and in this past month, the weather has slowly begun transitioning away from winter into summer. Even as late as the Victoria Day long weekend, we received a heavy snowfall, but in the week following, things began warming up to the point where last week, temperatures exceeded the seasonal normals and averaged daily highs of 26ºC, putting the weather more in line with mid-summer. The weather then shifted and it rained for four consecutive days, depositing some much-needed moisture over most of Alberta (to the tune of 110mm in my region). This made watching Motto Love Love Sakusen Desu! feel a lot more season-appropriate: the eighth act’s cold open has Momo trying to shoot an apple off Anzu’s head, before setting up the context for the viewer’s benefit.

  • While Saunders might have an exceptional amount of resources at their disposal, and at least one of their commanders is less sportsman-like than Girls und Panzer is wont to showcasing, the exuberant and generous Kay gives Saunders a very positive feel. Thus, when they invite everyone over to their school ship to open the new water park, the moment gives the characters a chance to unwind. In this screenshot, the majority of Ooarai’s Panzerfahren team is shown, and I am reminded of how a few weeks ago, I’d been tasked with getting group photos. With an extra year’s worth of experience, I am a little more comfortable taking photos of this sort: the biggest challenge is making sure everyone is looking at the camera with their eyes open.

  • If my schedule allows me to return to Otafest next year, I will purchase a concert penlight with an integral battery. I don’t attend enough live performances for these to be useful, but contemporary penlights allow for colours to be pre-programmed, and I could easily use a penlight to direct subjects’ attention in group shots: a green light could indicate the photo is about to be taken. Back in Motto Love Love Sakusen Desu!, the fact that we see Ooarai visiting Saunders suggests that students of school ships are able to have field trips and visit one another in an official capacity. In Girls und Panzer, we’d only seen Yukari infiltrate other school ships to gather intelligence ahead of matches, so seeing this suggests that there are ways for students to spend time with different schools outside of Panzerfahren matches.

  • After seeing the first of the Girls und Panzer OVAs back in 2013, I had felt that it was a bit of a waste that the series would only showcase Anglerfish team in their swimsuits once, and so, when Motto Love Love Sakusen Desu! brought this back, it was a pleasant surprise. I vividly remember writing about the OVAs shortly after their release in 2013, and then, a decade after that, I decided to revisit the original Girls und Panzer OVAs for old times’ sake. Looking back, the Girls und Panzer OVAs accompanying the original series had been the forerunners to Motto Love Love Sakusen Desu!, depicting a more casual side of Girls und Panzer the series otherwise never had time to depict. I imagine that the OVAs proved popular, enough that Maruko Nii was able to write a successful manga that received an animated adaptation – it’d be nice to have an official source confirm this, but I get the feeling that Motto Love Love Sakusen Desu! is a consequence of the warm reception to the original Girls und Panzer OVAs.

  • As the day wears on, the inter-school activities moves onto marksman drills. Hana and Naomi both put up an impressive showing, but when Momo’s time has come, she completely misses her shot despite her best intentions. Momo appears to be someone who chokes before pulling the trigger, and while one could make the case that this is psychological, something that can be overcome with training, Girls und Panzer treats Momo’s inability as more of a running gag than something to be corrected, reminiscent of how Charlie Brown of Peanuts has a hundred percent failure rate when doing place-kicks with Lucy van Pelt. Peanuts author Charles M. Schultz explains this was deliberate – Charlie Brown necessarily needed to miss because this failure represents flawed optimism and persistence.

  • This is where having something like a director’s commentary or staff interview would be especially valuable for Girls und Panzer: fans of the series universally find it funny that Momo misses every shot she takes, even at contact distance with a stationary target, and while it is almost certainly the case that the writers add this as a running gag, I would love to know if Momo’s poor shot placement might be a callback to Charlie Brown’s place-kicks and Lucy pulling the football from him each and every time. In Girls und Panzer, under more serious circumstances, Momo’s inability to shoot means Anzu ends up sitting in for her whenever a shot does need to land.

  • The school council’s leadership had not gotten off to a good footing with viewers during Girls und Panzer‘s original run after they tried to strong-arm Miho into resuming Panzerfahren, but small details in their subsequent portrayal, both in Girls und Panzer and Der Film, would make them sympathetic characters who were clearly looking out for both Ooarai and Miho. A full thirteen years later, the school council’s members have become a lovable bunch, but in Motto Love Love Sakusen Desu!, the spin-off shows that no one is safe from having a little fun poked at them. Anzu, long presented as a lax and easygoing student council president who’s content to let Momo and Yuzu do the heavy lifting, had shown that there are moments where she can and will step up, befitting of someone in her position.

  • However, what hasn’t been shown is how comedically exaggerated Anzu’s love of dried sweet potatoes can be. Viewers are therefore left to smile at the fact that, while little rattles Anzu’s cage, the depletion of her dried sweet potatoes causes her to become listless and irrational. This act is motivated purely by comedy, allowing the characters to bounce off one another as the other girls try to support Anzu in their own way. Das Finale had revealed that Hana and Saori had inherited student council roles, and here in Motto Love Love Sakusen Desu!, the timing suggests that this vignette is set after the events of Der Film, but before Das Finale starts – Momo, Yuzu and Anzu are nearly finished their final year of secondary school, and ahead of their graduation, a seamless transition allows the student council to keep operating.

  • Watching the creative ways Miho and the History Club employ to try and help Anzu was simultaneously hilarious and endearing. Miho, Saori, Hana and Yukari take a very straightforward route by making dishes with potatoes, which don’t scratch the itch and fizzles out (giving the girls a decent lunch). The History Club attempt hypnosis, which backfires when Anzu sees the members as giant piece of dried sweet potato. The resulting withdrawal that Anzu suffers is actually quite pitiful, and upon closer inspection, Anzu’s situation is one that one I expect most people to relate to – if the things we’ve grown accustomed to and therefore, may take for granted, are suddenly lost, one can feel as though they’ve lost a part of themselves.

  • From this perspective, seeing Anzu in this way means the vignette doubles as a commentary on how a characters’ signature traits can also become a source of identity. This brings to mind a remark Les Stroud had in his Survivorman: Director’s Commentary YouTube series, where he comments that, because in Survivorman episodes, he’d worn a bandana, when he went to live events, people would not recognise him because he was not wearing a bandana. In Motto Love Love Sakusen Desu!, after Yuzu finds a spare piece of dried sweet potato, she and Momo help Anzu to ration it so that Anzu can survive to the next port visit. In the end, it turns out the first years had a stockpile, having purchased a large quantity as a snack for their movie nights, and Anzu buys them out, offering alternate snacks as compensation. This resolves the problem Anzu has, bringing the second vignette to a close.

  • The third vignette was one I found especially amusing, and it suddenly hits me just how little viewers get to see Saunders outside of Panzerfahren. In Girls und Panzer, Kay and Saunders had simply been one of Miho’s opponents, being good-natured and generally sportsmanlike, but once more of Kay was seen, it was quite entertaining to see what Saunders’ students were like off the battlefield. Ahead of one match here, El makes to greet Kay, but since Kay’s struggling to lift a 76mm shell, she accidentally hits El square in the head and knocks her out. It was adorable to see Kay trying her best to move the shell – the M62A1 armour piercing shell has a mass of 11.14 kilograms in total (around 25.22 pounds), and while still comparatively light compared to modern 120mm NATO shells, which weigh upwards of 25 kilograms, I imagine that Kay leaves the loading to her crew, hence her difficulty handling the shell.

  • This stands in contrast with Shiho and Chiyo, who can sling World War II era shells around like they’re baseballs, adding of a bit of visual humour in Motto Love Love Sakusen Desu!. Although Alisa panics after El is knocked unconscious, Naomi spots that they have an option they can use to allay any suspicion from Blue Division: Kay looks similar to El: aside from having blond hair instead of dark brown, blue eyes instead of grey and a fair complexion, the pair have similar hairstyles and figures. Naomi thus has Kay stand in for El until the latter regains consciousness, and this leads to dramatic irony: the girls of Blue Division know Kay’s masquerading as El and decide to enjoy the moment. Kay herself is worried about being caught, which would give her trouble should word gets out she’d knocked out El.

  • However, because Blue Division’s students are aware of the fact, the suspense one faintly feels while watching Kay treating El’s teammates quickly vanishes. This leaves one to relax and be content to watch what follows: Blue Division is a relatively new addition to Girls und Panzer‘s animated adaptation, making an appearance in Das Finale‘s first chapter when Miho had attended the tournament drafts to draw which team they’d face in the first round. Blue Division High School’s distinct uniform design had stood out, resulting some commentary about the uniforms and students. It is striking that it’s now been eight years since Das Finale first screened in Japanese theatres, and a quick glance at the calendar finds that we’re now into June.

  • The flow of time is relentless, and while it feels like yesterday, it has been ten years since Der Film came out. At around this time of year, I’d now been less than a month to my graduate defense. As memory serves, Der Film‘s BDs became available on May 27, and I spent a full two days writing that review. At the time, I was juggling work at my first start-up with wrapping up odds and ends for my graduate thesis, and as a part of the latter, I was also tasked with looking after two undergrads who had joined our lab for the summer. After giving them a crash-course on the Unreal Engine, my supervisor asked me to take the new undergrad summer students to Telus Spark’s Body Worlds Exhibition, and on the day of, I remember taking advantage of the fact that food trucks were on campus to enjoy a sausage pierogi poutine.

  • When I began my undergraduate career, my supervisor had invited the entire lab to see the Body Worlds exhibition back in 2010, and it therefore had felt a little surreal that six years later, I’d be the one who would lead such an outing. That year, we had a much smaller number of undergraduate students, so between myself and one other graduate student, we only had four in attendance. I do not believe Body Worlds has returned to Calgary since 2016, so that experience would prove to be quite memorable and act as a bit of a fateful way of finishing my time at the university. According to my post on Der Film, I would take a number of people from another university to the CAVE installation on campus. I’d quite forgotten I’d done any of these things until re-reading my old thoughts on Der Film to gain a measure of where’d things been a decade earlier.

  • At this time of year, my thesis work was winding down, and I’d begun working part time with a local health startup to fill the remaining time. I’d been offered a position during the term, when my supervisor and an entrepreneur were speaking after an iOS class. The entrepreneur noticed my work on game engine visualisations and believed my knowhow was suited for the concept he’d had in mind. I thus settled into a pattern of going to work at the startup on Monday, Wednesday and Fridays, and then on Tuesday and Thursdays, I would go to campus to tend to what remained of my thesis project and the administrative matters surrounding the defense and graduation. I don’t mind admitting that at the time, working at the start-up’s office, a dingy location in a former nurse’s quarters dating back to 1910, was a little of a downgrade from the cutting-edge, air-conditioned office I had at campus.

  • Working at the start-up would become more fun as we picked up a few more developers, which made the office livelier, but for the first two months, I worked in relative silence, feeling a little out of place as I worked on a prototype cancer visualisation using Unity. We wouldn’t gain a few more developers until I returned from my conference to Cancún in July, and as a result, I found myself looking forward to the days I spent on campus. Back in Motto Love Love Sakusen Desu!, after enjoying lunch with the other Blue Division students, and narrowly eluding suspicions that Anchovy had, Kay returns to the tent where two of El’s friends are waiting for her. While their approach suggested something more risqué was coming, and Kay’s expression suggests she’s very uncomfortable with how things were going, it turns out the two had long known it was Kay – they admire her and sought her autograph.

  • Kay is spared the trouble when El reawakens. Naomi and Alisa call Kay, who’s all too happy to get out of there. El returns to her classmates none the wiser, but it turns out her friends had shaken Kay down. While this outcome suggests that Kay had repaid her debt to the Blue Division students for knocking out their commander, how Motto Love Love Sakusen Desu! presents things was done in a way that maximises comedy. The vignette ends with El returning to her classmates, who are now playing with their new RC tanks. This does not mark the end of Saunders or Blue Division – after their interactions, El becomes curious about Saunders and decides to bring her two classmates with her on a reconnaissance mission, an exercise that feels a little unnecessary given that that school’s Panzerfahren team is not officially recognised.

  • This comes about because Blue Division does not have a formal Panzerfahren programme owing to a lack of funds. Despite this, Blue Division is on excellent terms with many schools because of their emphasis on the culinary arts, and their students, similar to Anzio, love cooking and festivals. Limited funding for their Panzerfahren programme has not stopped Blue Division from befriending the other schools, and while El and her classmates did cut a visible presence in Das Finale, it was nice that Motto Love Love Sakusen Desu! would allow us to see Blue Division interacting with other schools. ACTAS and P.A. Works clearly would’ve thought so, since the next vignette’s dealing with Saunders and Blue Division’s efforts to gather intel would create a different kind of humour.

  • The fact that El and her compatriots rock the Saunders uniform in their usual manner means that to the trained eye, they’d stick out like a sore thumb. I imagine that, ever since her friends told her about how they totally pulled a fast one over Kay, El herself decided to take advantage of the similarities in appearance to try and do some snooping for the day that Blue Division’s Panzerfahren team is ready to compete, and after acquiring some uniforms, they board Saunders’ school ship with a clear-cut goal in mind. El seems unusually confident that their disguises will allow them to get around undetected, and here, I remark that in the past, Girls und Panzer had established that reconnaissance is a part of Panzerfahren. Yukari’s early attempts were technically legal, and other schools also do the same in a bid to gain a measure of what hardware their opponents are using.

  • Motto Love Love Sakusen Desu! initially leaves it ambiguous as to whether or not El’s crew are burned – the three promptly run into Naomi, whose gaze suggests that something’s off. In the end, Naomi appears satisfied that nothing is amiss, but the surest giveaway is how El and her friends wear their uniforms differently, and moreover, viewers are already aware that since El’s friends had spotted Kay from a klick away, it was always possible that Naomi would also know the difference. Blissfully unaware of this, El and her friends explore Saunders, jotting down everything they see in a small notebook.

  • The antics of the characters in Motto Love Love Sakusen Desu! are downright adorable, and while reconnaissance was originally treated as being quite serious, the fact that the Panzerfahren Federation and students roll with it suggest that it’s a legal and accepted part of the sport – students are not trained in fieldcraft, and as such, are prone to burning themselves. Yukari had found this out the hard way, but as Girls und Panzer progressed, notion of “letting the enemy make a mistake” would take over: BC Freedom put on a ruse to deceive Yukari and acted as though they never noticed her, and here in Motto Love Love Sakusen Desu!, it appears Naomi’s done the same.

  • Presumably, after Naomi updates Kay, the Saunders students go on a spy hunt to give El and her friends the impression that something is amiss and put some pressure on them. El and her friends use a bit of skullduggery to extricate themselves: since El is posing as Kay, she makes it appear that the real Kay is the imposter. Alisa and Naomi subsequently detain Kay, giving El and her friends the chance to escape, but after the three successfully exfiltrate from Saunders, El realises the little notebook she’d had is gone, confiscated by Naomi, who tauntingly invites the three to return. The three’s efforts are for naught, and viewers are left to enjoy a laugh at El’s expense.

  • Because of how Das Finale is progressing, it is clear that Blue Division won’t be shown engaging in Panzerfahren, and as a result, Motto Love Love Sakusen Desu!‘s decision to give this school some screen-time meant that fans of Blue Division will be satisfied. Looking back, the only school that seems to have been shafted is Continuation Academy: while Das Finale has Mika inviting Ooarai over after their match ends, it still feels as though this Finland-themed school hasn’t had their chance to occupy the limelight yet. Things could change in the remaining chapters of Motto Love Love Sakusen Desu!, and now that we’re two-thirds of the way through Motto Love Love Sakusen Desu!, I am hoping that Continuation Academy will also receive the slice-of-life comedy treatment.

  • For now, Motto Love Love Sakusen Desu!‘s eighth chapter would wrap up with another Chi-Ha Tan story once El and her compatriots return home. I had been a little skeptical of this, since Chi-Ha Tan had already received quite a bit of shine time in Motto Love Love Sakusen Desu!, but once Haru’s story was told, it became apparent that to someone with a vivid imagination, Haru’s situation could be a thinly-veiled commentary about Girls und Panzer‘s own production process: Girls und Panzer is, amidst the anime industry, somewhat infamous for being delayed repeatedly during its initial run, and even though Das Finale had run with a movie format, even this has been running for almost a decade.

  • In Motto Love Love Sakusen Desu!‘s eighth chapter’s final vignette, Haru’s doodles end up becoming a manga that makes it into the school newsletter, and this entire segment was interspersed with retro animation styles – with P.A. Works contributing, seeing the different animation allowed the team to showcase their talents, the same way P.A. Works had flexed their ability with the Shirobako OVAs back in 2015. The cause of the delays was mentioned in staff interviews: as the production team at ACTAS developed their work, they began to experience scope creep as they wanted to produce the best possible result. What started as a simple sports story, akin to an underdog baseball team, greatly expanded when the staff realised that there was a great deal of detail to incorporate into each battle. Similarly, when more teams were introduced, it was also important that they weren’t just faceless enemies, and therefore, needed personalities to fit Girls und Panzer’s themes.

  • The same thing can be seen in Motto Love Love Sakusen Desu!, where Haru’s manga gains rapid momentum, and although Haru initially assumes that she’s offended the commanders, her portrayal of them is actually flattering. Once the truth gets out, and Haru learns Kinuyo endorses her manga, demand shoots straight through the roof, putting pressure on Haru to work on new chapters and story ideas. The parallels with Girls und Panzer are visible here, and while one cannot help but feel a faint hint of pride that Haru’s efforts have been met with reward, things quickly get out of hand when what appears to be the whole of Chi-Ha Tan get swept up by manga fever.

  • Joy quickly turns to sympathy, and it is not lost on me that Haru is adorable in her own right: while viewing herself as a novice with a long way to go, Haru’s competent in a range of things and has, in the past, also helped Chi-Ha Tan in several Panzerfahren matches. However, this vignette clearly indicates that even Haru has her limits, and in turn, viewers are reminded that while audience reception to Girls und Panzer is overwhelmingly positive, the production team is already working their hardest on the series. I rather liked this bit of meta-commentary, since the community had been eagerly anticipating what would happen next in Das Finale.

  • Looking back, the delay between Girls und Panzer‘s tenth episode, and the two episodes depicting Ooarai’s final round against Black Forest had been small compared to the gaps between instalments of Das Finale. Back in 2017, a year after I defended my graduate thesis, I wrote that if Das Finale released along a similar timeline as Tamayura ~Graduation Photo~, I would’ve bought a house before the film series finished. I had meant to say this in jest, but it’s now 2026, and this came to pass. I wonder what the me of nine years ago would’ve said in response to this: to be honest, I’m surprised that this happened at all, since I had assumed with a half-year gap between each film, ACTAS would’ve had enough time to put together a story they could be proud of before I hit some of life’s milestones – besides purchasing a home, spending a Sunday on a date is also something I’ve the pleasure of experiencing. This past weekend, we had some 110mm of rain, but it didn’t dissuade me from going out, and after a chance to try a tiramisu matcha, we wound up spending the difference of a wet and blustery day at the Devonian Gardens.

  • Because of how things wound up progressing, the silver lining to this turn of events is that, with my obligations and responsibilities tended to, I can enjoy Das Finale‘s remaining acts in peace. One thing is certain: I wager that the me of nine years ago could not have possibly foreseen that Motto Love Love Sakusen Desu! would receive an animated adaptation. I vividly remember being at least a little salty that my perspectives of Girls und Panzer‘s film were not well-regarded at AnimeSuki back in 2016-2017, so in the present-day, knowing that ACTAS and P.A. Works clearly felt that the things I value (sportsmanship, camaraderie, self-discovery and individual improvement) were worthy of being animated is quite vindicating.

When the last vignette returns focus to Chi-Ha Tan in a short story of how Haru’s manga-writing acumen ends up gaining her acclaim and overwork, one cannot help but feel that Haru’s circumstances act as an allusion to ACTAS own situation with Girls und Panzer. Being ACTAS’ first animated work, expectations had been very low when Girls und Panzer first aired in 2013. However, when community reception to the anime proved overwhelmingly positive, ACTAS’ writing team realised they needed to amend their story and ensure the final match against Black Forest met viewer expectations. In the years following, Girls und Panzer proved to be a story that garnered praise for its authenticity and attention paid to detail, and ACTAS realised that, if they had released a second season, they’d become a victim of their own success. Releasing Girls und Panzer as a film series would give the team more time to work on their story, and even with the additional runway, Das Finale has proven to be very demanding – the team has capitalised on Das Finale‘s format to ensure they deliver the best possible product, and this means that ACTAS has been working very hard, pushing themselves for the viewers’ sake. This winds up being a parallel of how Haru ends up being the victim of her own success: although she’d expected a reprimand for making manga of Kinuyo and the other commanders, when her work suddenly gains widespread approval, Haru ends up with her nose to the grindstone as her classmates clamour for more manga. Eventually, the pressure overwhelms her, and she ends up going AWOL so she can take a badly-needed break. While we viewers were meant to laugh at this, Motto Love Love Sakusen Desu! not-so-subtly reminds viewers that their team is also working their hardest for our sake, and in regard to Das Finale, a modicum of patience on our part means ACTAS would be able to deliver a story that meets or exceed viewer expectations. Owing to ACTAS’ track record, it is likely that viewers won’t be disappointed by Das Finale, whose fifth chapter is scheduled to première in October, and looking more closely at Motto Love Love Sakusen Desu!, one can also surmise that with the remaining four chapters to this spinoff, viewers have much to look forwards to, as well – because it’s been over two years since Das Finale‘s fourth chapter became available, viewers have doubtlessly been anxious to see where things headed next, and adapting Motto Love Love Sakusen Desu!‘s manga was a wonderful gesture of goodwill, one that keeps fans engaged ahead of Das Finale‘s penultimate chapter.

Girls und Panzer: Motto Love Love Sakusen Desu! – Seventh Act Review and Reflection, Merits of Unforeseen Aspects of Iconic Characters At Der Film’s Tenth Anniversary

“Surprises are everywhere in life. And they usually come from misjudging people for being less than they appear.” –Brownell Landrum,

An impending typhoon sends St. Glorianna’s students indoors, where it turns out that even the composed and elegant Darjeeling is frightened by lightning. When the lights begin flickering, Assam introduces her classmates to measures like battery chargers for their smartphones, and other means of maintaining preparedness during inclement weather. On the other hand, Rosehip decides to operate her Crusader in the storm, and while she’s fine after a lightning strike, her Crusader’s electronics are short. Darjeeling is impressed and asks for Rosehip to describe her experience, but Rosehip ends up being asked to provide a written apology for her actions. While the Panzerfahren judges unwind at the local water park (and lament the lack of dating prospects in their lives), they run into Black Forest’s students. Despite their worries about interacting with the students, the judges end up rescuing a drowning child after using a whistle to alert one of the lifeguards, and Maho addresses the judges as their instructors, helping them to keep their professional distance. After Marie becomes fed up with Ruka and Rena’s bickering, she handcuffs the pair together and escapes with the key, hoping that being forced to spend time together will allow the them to get over their differences. This is ineffective at the onset, but when supporters of Rena and Ruka both make to ambush the pair, Rena and Ruka fend them off and find one another impressed with how well the other handled things. However, Ruka beats up Rena after the latter makes an off-hand comment about her weight. Later, Shiho and Chiyo prepare to give a lecture on curriculum intended for middle and secondary school level Panzerfahren. When Shinichiro gives the pair sake as a gift, they end up indulging immediately, enter a fight and accidentally knock out the two young women who will play the Boko Sisters. Chiyo suggests they perform in the Boko Sisters’ place and goads Shiho into joining her. They watch the DVD to prepare, and Shiho relents, realising they can’t just leave the Boko Sisters. When the pair walk into the stage, Miho and Alice are beside themselves with embarrassment, even though the show itself ends up being a full success. The Boko Sisters regain consciousness and take to the stage, while Chiyo and Shiho barely remember what happens next, except their lecture was a bit of a mess. At Ooarai, Mako and Hana pet a cat they end up naming Saori, and some of their comments give Saori the impression that she’s being made fun of. This brings the seventh part to Girls und Panzer: Motto Love Love Sakusen Desu! to a close, acting as a worthwhile segue into Motto Love Love Sakusen Desu!‘s second half.

When I published my review of Der Film a decade earlier, I found the Girls und Panzer movie to be a fun expansion of the story the TV series had provided with viewers. Der Film had been a scaled-up experience, one that provided viewers with a chance to see Panzerfahren unfold with hitherto scope and intensity. However, the characters supporting Miho and Ooarai had largely remained as they’d been in the TV series. Darjeeling and St. Gloriana are refined, Kay and Saunders are enthusiastic, Anchovy and Anzio are spirited, Katyusha and Pravda are still somewhat haughty, and Maho and Black Forest remains committed to a consistent advance. They combine their approaches to put up an impressive showing, one which ultimately see Ooarai prevail over the All-Stars University team and Alice. In Der Film, Alice had been present to provide Miho with an opponent, but off the battlefield, Alice was revealed to be more similar to Miho than different: both are fans of Boko and find themselves on a similar wavelength. Der Film had, in short, favoured armoured warfare over character growth, and while the end result was satisfying, receiving a spin-off series like Motto Love Love Sakusen Desu! would greatly enrich the experience. By Motto Love Love Sakusen Desu!‘s seventh instalment, viewers see Darjeeling demonstrate an unexpectedly playful side during a typhoon, Maho and company relaxing properly, and Rena and Ruka demonstrating that even though their animosity is real, so is there friendship. Seeing additional sides to the characters would therefore supplement the side of Girls und Panzer that was previously unexplored, and it would really serve to remind viewers that characters are more than just their schools’ archetype suggest. Darjeeling can also be sprightly, while Maho knows how to relax in her own way, and for Rena and Ruka, adversity seems to bring the best out in one another. This is reminiscent of how in reality, people can have hidden depths; a confident extrovert may have an unexpectedly sensitive side, while a reserved introvert may joke with the confidence of a comedian in familiar company. This is where Motto Love Love Sakusen Desu! especially excels: seeing more of the characters’ attributes softens them up and makes them easier to relate to, and this, in turn, will also take an edge off the intensity in Das Finale. Given how tense the match between Ooarai and St. Gloriana will be, especially with Alice and her Centurion in their corner, one can also anticipate that discussions surrounding the fifth act, and the subsequent speculation for the sixth and final part, will likely be fierce. Seeing the characters in a more laid-back, vivacious manner acts as reminder to take a step back and remember that Ooarai and St. Gloriana aren’t enemy combatants on the battlefield, but rather, young women who are participating in a sport.

Screenshots and Commentary

  • St. Gloriana is a school that Girls und Panzer underrepresents, and even in Motto Love Love Sakusen Desu!, they’d received very little screen time until now. Girls und Panzer had presented them as a prim and proper school whose emphasis was on elegance, but beyond this, much of their nature remained shrouded in mystery. Thus, when Motto Love Love Sakusen Desu! chose to depict St. Gloriana, there was a chance to see the characters in a more relaxed light, and the typhoon setting proved perfect for this purpose – Orange Pekoe is the subject of several jokes as she’s carried away by the strong winds, and once inside, it turns out she’s also quite frightened by thunder, as well.

  • Because St. Gloriana’s portrayal was one-dimensional, viewers would get the impression that the school and its Panzerfahren doctrine was unbeatable: a full thirteen years after Girls und Panzer aired, they remain the only school Miho has not beaten in a match, whether it be a practise exercise or in competition. The fact that Das Finale is going to portray this route will settle this particular issue, and further to this, leading into Das Finale‘s fifth act, things like Motto Love Love Sakusen Desu! showing the characters of St. Gloriana in their everyday lives would help to humanise them.

  • Since Darjeeling and Assam are depicted as being the model St. Gloriana student, it stands to reason that they’d make for uninteresting characters to portray under ordinary conditions, and so, the typhoon would provide an excellent chance to let the characters’ other traits show. Assam, for instance, is known to provide Darjeeling with excellent intelligence and situational awareness on the battlefield, so seeing that this side of her endures outside of Panzerfahren was amusing: she’s prepared rations and power banks for smart phones, although the other students immediately try putting them to use, suggesting a lack of familiarity with the idea of emergency supplies.

  • Rosehip, on the other hand, has been itching to do something reckless since the typhoon started. When the power goes out, she sneaks off and takes her Matilda for a spin. A bolt of lightning hits it, taking it offline, but Rosehip herself is safe, thanks to the “carbon” lining Panzerfahren tanks have. In reality, an ordinary automobile offers protection from lightning because the metal shell directs the current away from occupants, and even without any modifications, a World War Two tank would still protect the operators, provided they don’t touch any conductors. “Carbon”, an exotic material in Girls und Panzer, simply offers next level protection, although it clearly doesn’t do anything for the on-board electronics. In the aftermath, Darjeeling shows an unexpected side to her when she takes an interest in hearing what it was like to drive inside a thunderstorm.

  • Since Darjeeling values elegance and therefore, is likely someone who follows the rules, seeing her take an interest in someone who’s rule-breaking, rather than reprimand them, shows that even Darjeeling has a sense of curiosity. With the power out, and everyone stuck at school, there’s nothing left to do except have tea under candlelight whilst waiting the storm out. The next morning, the storm passes, and Rosehip is left to deal with the consequences of her sojourn. The slice-of-life emphasis is what makes Motto Love Love Sakusen Desu! such a valuable companion to Girls und Panzer, and the fact that ACTAS would collaborate with P.A. Works on such a project shows that, at least in Japan, the interest amongst domestic viewers for slice-of-life stories remains strong.

  • Over the last fifteen years since this blog started running, slice-of-life has remained a consistent part of the anime industry, and contrary to claims that moé slice-of-life was “objectively bad” and “harmful to the industry”, such works have, in fact, flourished as they became widely embraced and commonplace. Since K-On!, the industry has produced a plethora of works, including GochiUsaNon Non Biyori, Yama no Susume, and Yuru Camp△, amongst many others, that have all been well-received. Similarly, slice-of-life has, as a genre, are now accepted amongst viewers, who understand that they can choose what to watch, and that another viewer’s interests does not have any bearing on them. This wasn’t always the case, and fifteen years ago, blogs with an elitist, narrow-minded stance against the slice-of-life genre, like The Nihon Review, were very popular.

  • After gaining considerable influence over the tastes and opinions of the anime community, from the late 2000s to the early 2010s, The Nihon Review would slowly become less active as lead writer Sorrow-kun resigned from his post. While articles continued to be posted to the blog until 2016, the site finally went offline in December 2020 after Scott Thurston, the original founder, stopped paying the hosting fees. News of The Nihon Review going dark had been one of the few bits of good news in what had been a rough year, so hearing that The Nihon Review has recently come back online is disconcerting. A quick glance at the WHOIS reveals very little about who is responsible for purchasing the domain and is now copy-pasting the old reviews, and if I had to guess, I’d say it was Anime Instrumentality’s zzeroparticle or Kevo spearheading this project as an archival exercise, because Anime Instrumentality and the revived Nihon Review both share the same template and layout. I imagine that someone’s been pushing to bring back the reviews at speed, since other buttons at the site do not work properly, and the “About” section is empty.

  • Nihon Review’s return is not something to celebrate, but so long as the new Nihon Review is focused on reposting their old reviews, I will not take any further action; reviews of the time are still widely regarded as opinions.  However, if they should begin to resurrect Behind the Nihon Review’s posts, namely, Sorrow-kun’s assertions about “objectivity” in slice-of-life, I will be duty-bound to refute those articles: attempting to return Sorrow-kun’s opinions to prominence is an act of bad faith because those opinions were very controversial, even for its time. I hope this does not come to pass, and for the present, I will return the focus to Motto Love Love Sakusen Desu!, where the Panzerfahren judges go to the local waterpark on their day off and run into the students of Black Forest, who are also here. Determined to stay neutral, the judges try to keep their distance as the Black Forest students try to relax.

  • It was amusing that under Maho, the Black Forest students find it difficult to unwind because they’re so focused, but once Maho gives the go-ahead, the others take off and make the most of their day, leaving Erika to share lunch with Maho. Erika’s specialty is curry, and Maho is impressed, bringing a smile to Erika’s face. Erika is less impressed when Maho decides to share a photo of her cooking with Miho, and while subtle, this moment indicates that Maho and Miho are indeed in regular correspondence with one another. Quite separately, the Panzerfahren judges are ostensibly here at the water park to have fun and, God willing, have a fateful encounter with someone special. The judges’ poor luck at meeting men is mirrored in how the All-Stars University’s students similarly had hoped to meet someone nice, and even Saori’s aspirations feel a little challenging now. While one of the judges comments it’s enough to run into Black Forest’s students, it’s clear that the others are hoping for something a little more magical.

  • Although the stated goal had been rest and relaxation, the judges bring plenty of gear with them, showing that even now, their minds rarely stray from work. The binoculars do not achieve their intended function, but one of the judges has a whistle on hand, and when they spot a child who’s struggling to swim, use of said whistle alerts one of the lifeguards, who promptly rescue the child. Worried that the judges are going to be seen with Black Forest, Maho deftly steps in and implies they’re the instructors, showing a great deal of tact in the process. At first glance, such a vignette might seem laid-back, but giving the Black Forest students more shine time accentuates how, while the Nishizumi Style might be all-business, outside of Panzerfahren, the students are still ordinary secondary school girls.

  • Similarly, the Panzerfahren judges and university students are regular people who, outside of their duties as judges and abilities in the sport, also desire to have an active social life and a little bit of luck in love, too. From another perspective, the fact that Motto Love Love Sakusen Desu! is able to do so much with the other characters shows how even without Miho and Ooarai, there is enough in Girls und Panzer that entire stories could be told about the other schools and their characters. This opens Girls und Panzer to all sorts of new options in the future – besides other schools, it would also be possible to see everything from Shiho and Chiyo spearheading the maturation of Panzerfahren into its modern form, and how three shy friends who struggle through Panzerfahren find their calling as competition judges.

  • This route is reminiscent of how, once Strike Witches found its footing, it was possible for the franchise to begin exploring other directions. 2016’s Brave Witches was an excellent example of this, and looking back, it’s now been a decade since this spinoff story aired. I’ve been meaning to go back and revisit it, especially seeing how the home release had been given a visual overhaul following comments the broadcast version had been rushed into production. A decade’s worth of distance could mean I bring new perspectives to the table, and this could make a rewatch worthwhile. For the present, however, I’ll focus on Motto Love Love Sakusen Desu!, whose second vignette ends on a touching manner.

  • For the seventh chapter’s third tale, things return to BC Freedom, and almost as though my feedback were considered, the story returns to the conflict between Ruka and Rena. This time, weight woes are absent, and this was a welcome change of pace – while I’m an ardent believer of fitness, I don’t find it amusing to ridicule people for their appearance, and acknowledge that different people have different circumstances. This time around, Motto Love Love Sakusen Desu! creates a genuinely creative and hilarious series of events. At the onset, BC Freedom’s students are shocked that Rena and Ruka are on good terms with one another.

  • This cold open leaves even viewers in the dark, but amongst parts of the community, there are those who suggest that Rena and Ruka’s hot/cold relationship has the makings of a romance. Motto Love Love Sakusen Desu! frames this interpretation as having merit, which adds to the juxtaposition and corresponding humour. Before the viewers’ mind really begins to wander, the third vignette flashes back to Ruka and Rena’s latest disagreement. Marie, fed up with the pair’s constant bickering, handcuffs the pair together and then employs remarkable parkour to emphasise that Ruka and Rena can either work together to free themselves, or otherwise learn to live with one another.

  • While it feels like an odd comparison, Marie’s solution was reminiscent of The Simpsons episode, “The Parent Rap”, where Judge Constance Harm sentences Homer and Bart to be handcuffed together after Homer’s decision results in Bart committing a felony. The Simpsons also touches on how while Homer and Bart do tolerate one another a little better, being tethered together also proves to be a major impediment in their lives. Marge eventually severs the tether with a knife, landing the Simpsons family another day in court. “The Parent Rap” was met with mixed reception, but there were a few moments in that episode that were genuinely hilarious (most notably, a fight between Homer and Bart where, as Homer chokes Bart with the tether, Bart uses the remaining length of tether to whip Homer).

  • No such thing happens in Motto Love Love Sakusen Desu!, since that would feel distinctly out of place, but the segments seen here were a fair portrayal of how inconvenient it’d be to be stuck together for someone all day. I imagine that for many viewers, however, Marie’s parkour would probably also be a visually impressive moment – she seamlessly ducks and weaves her way to safety with the key. Marie’s been presented as being extraordinarily agile, and in Das Finale, she’d smoothly ducked under a pair of tank cannons to stop a fight between Rena and Ruka. However, Motto Love Love Sakusen Desu! takes things to the next level. Since Miho was already shown as being able to dodge incoming attacks with a near supernatural degree of precision, one can suppose that Motto Love Love Sakusen Desu! is merely showing us what Das Finale did not have time for.

  • The short length of each vignette is well-suited for the sort of humour that accompanies slice-of-life moments, and conciseness works to Motto Love Love Sakusen Desu!‘s favour: short moments of Rena and Ruka half-accidentally, half-intentionally messing with the other reiterates their animosity, as well as amplifying any prior dislike. It would appear that Marie’s punishment is backfiring, since by the day’s end, Rena and Ruka are even further from reconciling than they’d been before Marie had locked them together. However, when Rena and Ruka’s supporters show up, hoping to cheer on Rena and Ruka, they also had plans to rough one another up: baguettes and riot shields are present. For me, the French Bread showed everyone meant business: at one point, Futurama had Bender attempting to bend a week-old baguette in frustration, and while he succeeds, the baguette is so tough his arms fall off, speaking to their incredible toughness.

  • Realising that trouble is around the corner, Ruka and Rena end up fending off supporters from the opposite faction, working together to deliver moves that are so well-executed, they feel choreographed. In the aftermath, Rena and Ruka compliment one another on how well they respectively handled things, and this is what finally helps the two to reconcile. When Rena comments Ruka felt a little heavy, however, Ruka loses it and beats up Rena. The next day, Marie decides the pair appear to have gotten past their differences, and is surprised that Rena is scuffed up. The fact Rena took her lumps suggests that she knows when she’s crossed a line, and this adds another dimension to her rocky relationship with Ruka, in turn showing how Motto Love Love Sakusen Desu! can use its runtime to give the characters more depth even as the spin-off focuses on the more comedic moments.

  • This comes to ahead with the seventh chapter’s final vignette, which has Shiho and Chiyo substitute in for two young performers during a Boko-themed concert. This comes completely out of left field, and while the sharp juxtaposition between the bubbly, energetic manner idols need, with Shiho’s all-business, no-nonsense demeanour was especially hilarious, what impressed me most was how quickly Shiho and Chiyo pick up the two performers’ choreography and singing, enough to put on a smooth show. This speaks to how quickly the pair can adapt, and from a Panzerfahren perspective, it means that both the Nishizumi and Shimada Styles do embrace flexibility on the battlefield, which, again, invalidates assumptions from 2013 that the Nishizumi Style was unyielding and rigid.

  • From what Motto Love Love Sakusen Desu! illustrates, Shiho and Chiyo had been set to give a lecture of sorts, but after two idols learn their role models are present, one of the women decide to try and get an autograph. Because Shiho and Chiyo can really get into it when they start talking shop, especially after they start partaking in alcohol, the two end up throwing shells at one another, and the idols end up on the receiving end of this disagreement. Both idols are promptly knocked out, and this forces Shiho and Chiyo to work out alternatives. Chiyo decides that, since it’s the idols’ debut performance, it would be unfair for things to be ruined on their account, and, ever confident about her youthfulness, Chiyo settles on taking the place of the performers.

  • I would imagine that back in 2013, AnimeSuki’s Akeiko “Daigensui” Sumeragi and willx would probably get their britches knotted at the mere suggestion that Shiho would be someone who, despite her serious manner, could be goaded into having fun and acting younger than her age. A large number of viewers of the time had supposed that Shiho was stern and difficult because of how Girls und Panzer had portrayed her, and while Motto Love Love Sakusen Desu! offers a more nuanced, multi-dimensional view of each character, it also comes a little too late to change some minds. Initial impressions matter, and even now, viewers understandably find it hard to see Shiho as anything other than intimidating, even if something like Motto Love Love Sakusen Desu! has taken the effort to suggest the opposite is true.

  • As a viewer, I was thoroughly impressed with how quickly the pair could learn the dance choreography and lyrics, enough to put on a professional show. While this feels almost too good to be true at the onset, I recall how differently presentations felt as a student, relative to how they feel now. When I was in university, it took me a few hours to prepare for presentations, and I remember drilling endlessly to make sure my thesis presentation was smooth. On the other hand, if asked to demo my work or give a short speech for an AGM, things still go well because I am reasonably confident in the work I am sharing. Experience and an understanding of the systems I am dealing with means public speaking isn’t quite as daunting. For Chiyo and Shiho, then, being asked to pick up a single song and dance isn’t too challenging, especially considering how at lectures, they might encounter people who ask challenging questions of their materials and doctrine.

  • The end result was something I found quite impressive. While Chiyo has no trouble flaunting it, Shiho’s gloomy mien and her ability to perform anyways yielded something that I’m sure fans would welcome, even if some purists may find the thought of Shiho singing and dancing in Boko costumes to be heretical. Since this was a Boko event, Miho and Alice were in the audience – in Der Film, Miho and Alice had first met off the battlefield and regarded one another not as opponents, but as fellow fans of Boko who could easily relate to one another. This event would’ve doubtlessly have been something the pair had looked forwards to, so when Miho and Alice see their respective mothers on stage, the pair are practically beside themselves in embarrassment.

  • I’m not sure why, but seeing Miho with such a dead expression in her eyes is something I find kind of hot. Miho had initially been portrayed as the shy, klutzy protagonist whose compassion and kindness meant that when given a chance to be herself, she could be someone who rallied those around her to fight for what they believed in. Miho received the most characterisation of anyone in Girls und Panzer on this account, and while she’s reliable, determined and kind, supplementary works like Motto Love Love Sakusen Desu! would show that there are other sides to her character, too. This setup makes Miho feel more multi-faceted, humanising her in the sense that, while she might be a competent Panzerfahren commander on the battlefield, like most adolescents, she’s also someone who can be embarrassed by what her mother does.

  • The difference of the concert proceeds smoothly when the two idols regain consciousness. In the end, one of the idols is able to get her autograph, and after a small struggle ensues to get Chiyo and Shiho off the stage, the pair give a botched lecture that neither seems to be able to fully remember. Seeing the heads of the Nishizumi and Shimada style in such a state acts as a concrete reminder of how it is imprudent to take Girls und Panzer so seriously. When Der Film reached overseas viewers ten years ago, the movie was generally well-received, but at least one individual, arkhangelsk of AnimeSuki, created an entire website on Google Sites dedicated to vociferously criticising the movie (starting with a breakdown of “technical errors” in the opening match), and extensively argued that Alice was a “villain”. Fortunately, arkhangelsk’s opinions never gained any traction, and a full decade later, Der Film is still widely viewed as an extension of what made Girls und Panzer fun (leading arkhangelsk to later attack my views of Hibike! Euphonium out of spite).

  • Watching Shinichiro explaining the consequences of handling Chiyo and Shiho implies that the two can be a bit of a handful despite their reputations as Panzerfahren experts, and seeing characters in such a state provides a sharp contrast between their usual, put-together selves. Motto Love Love Sakusen Desu!, in receiving an animated adaptation, one where producers appear to have hand-picked specific moments from the manga to animate, should be treated as canonical to the Girls und Panzer story because said scenes line up with events from the TV series, movie and Das Finale. There are Reddit claims otherwise, but based on what this animated spin-off chooses to portray (and how things are portrayed), it is clear that ACTAS had intended Motto Love Love Sakusen Desu! to be an accompaniment to Girls und Panzer. It would be helpful to have official materials, like a director’s commentary or staff interview, to confirm this, but in the absence of such, the circumstantial evidence is sufficient to say that the things that happen in Motto Love Love Sakusen Desu!‘s animated form are canon.

  • Thus, any interpretation of Girls und Panzer would benefit from a watch-through of Motto Love Love Sakusen Desu! – the spin-off, in choosing to emphasise the slice-of-life piece, reminds viewers that the characters are multi-faceted and not one-note individuals with only a single defining trait. Girls und Panzer and Der Film necessarily needed to keep the focus on armoured warfare, but in a slice-of-life spinoff, where there is opportunity to showcase ordinary moments, it becomes possible to really accentuate the fact that even the most serious or proper characters know when to be themselves and have fun. The primary appeal behind Girls und Panzer had been the intersection between armoured combat and slice-of-life moments, and since the original series had made it a point to show characters engaged in activities outside of Panzerfahren, it was successful in reminding viewers what drove Miho and Ooarai. Here, Miho and Alice recover after the shock of seeing their mothers on stage, and while they appear okay, it turns out the experience was quite traumatic, enough when they see the original idols, the pair react with shock and horror.

  • The seventh chapter’s final vignette is a short one, in which Mako pets a cat and showers it with affection, but inadvertently insults Saori in the process. The unhurried manner that cats conduct themselves makes them a popular animal presence in slice-of-life works, and one might even like Mako with a cat: she’s at her best at night and enjoys catnaps during the day. On the topic of cats, during a photography club outing last Saturday, I unexpectedly had a chance to photograph a cat at the Aspen Train Crossing. This day trip had been a few months in the planning, and since it involved birding, one of the photography club members was kind enough to lend me their 400-800 mm f/6.3-f/8 lens, a top-tier super-telephoto lens. Our club stopped at a viewpoint overlooking the Rockies, and here, I put the lens to use taking landscape photos from a perspective I rarely shoot in. After a quick stop at Christ Church and the Azure Grain Elevator, we drove out to Frank Lake. I managed to get a few good shots of the church and its interior, but atmospheric currents made it extremely difficult to photograph the Azur Grain Elevator from 1.4 kilometres away.

  • It’s been around a year since I’ve been to Frank Lake, and since we arrived by midday, the lighting was very harsh and unsuited for taking the best bird photos. However, I saw this as a chance to get some practise in, photographing roosting birds and the slower-moving Pelicans. This time, armed with a little more know-how, I was able to take a handful of photos I still liked: I was able to photograph Yellow-headed Blackbirds, Red-winged Blackbirds, Killdeers and American Avocets, along with the usual Pelicans and Canada Geese. Even under less-than-optimal lighting, it was a fun experience, and the hour we spent at Frank Lake passed in an instant. It is not lost on me that, should I buy the more affordable Sony 200-600mm f/5.6-f/6.3, I could probably spend a half day here. It took a little coercing to pull our members from Frank Lake to our next destinations, the Brant and Herrington Grain Elevators, and here, I remark that these were both destinations I’d previously visited in 2023. This time, armed with both a full-frame camera and a little more compositional knowhow, I came away with more creative photographs of both the Brant and Herrington grain elevators, along with their surroundings.

Outside of the students, Motto Love Love Sakusen Desu! would also boldly indicate that despite being the heads of their respective families, Shiho and Chiyo also have a capacity to have fun outside of their duties. This, however, comes at great expense to their daughters: the looks of abject horror on Miho and Alice’s faces when they see their mothers expertly performing a Boko idol dance is excellent comedy, suggesting that there is a great disconnect between the impression of their respective mothers that Miho and Alice have, and what’s unfolding before their very eyes defies all expectations. Further to this, the fact that, despite otherwise having a bearing that indicates they do not have time for such frivolous acts, Shiho and Chiyo’s ability to immediately pick up the Boko performance, from the lyrics and delivery, to choreography, on such short order, suggest that the pair are flexible-minded enough to also know when to step in and own their mistakes, even if it means doing something uncharacteristic. In the end, Shiho and Chiyo manage to save the Boko performance, leaving Miho and Alice beside themselves with embarrassment and reminding viewers that, if even Shiho and Chiyo can have hidden depths in such a manner, it is the case that the archetypes and impressions of the characters drawn from Girls und Panzer, and Der Film, are not necessarily complete. Seeing even Shiho and Chiyo acting in such a factor indubitably shows that there is more to all of the characters than meets the eye, and while the Panzerfahren aspects of the series have undoubtedly been solid, something like Motto Love Love Sakusen Desu! allows the world of Girls und Panzer to really feel life-like – humanising the characters shows that while people might be capable of acts of focus, commitment and sheer will when the moments call for it, they can also be light-hearted, cheerful and relaxed outside of their obligations. This is a direct parallel of real life; people aren’t going to be in serious business mode all the time, and it’s important to know when to take things easy. This lesson is one that has gained momentum of late: work-life balance is increasingly counted as important, and there is considerable pushback against hustle culture, indicating that people are valuing the fact that one can’t always be active. Moment like the ones in Motto Love Love Sakusen Desu! reiterate this point, and while the series excels at being fun, the underlying messages are also highly relevant.

Ichijōma Mankitsu Gurashi! – Review and Reflections At The Halfway Point

“By building relations, we create a source of love and personal pride and belonging that makes living in a chaotic world easier.” –Susan Lieberman

When the air conditioner at Hedgehog fails during a hot day, Rie and Marika decide the time has come to adapt their school uniforms so they’re more comfortable in the heat. Meiko and Neo are a shade embarrassed by how revealing their outfits have become, and struggle to explain what’s happening to Michiko when she appears at Hedgehog. To beat the heat, Rie suggests they go on an outing to Guam – Rie’s family has a retreat that her mother uses for company events, and since it’s not being used, Rie and her friends are free to hang out here. After flying out, the group immediately take to the beaches and enjoy a day out under the gorgeous weather. While shopping the next day, Meiko becomes pensive and wanders over to the beach. When Michiko spots her, she reassures Meiko that even if the latter isn’t a manga artist of note, she’s had a positive impact on Rie, Marika and Neo all the same. While it may feel like vacation, however, Rie’s mother has arranged for the girls to continue their studies in Guam. Later, after Meiko finishes her make-up exams, summer vacation begins. She prepares to head home and catch up with her siblings, but after learning that Rie will be alone at Hedgehog, Meiko decides to stay behind and keep Rie company. As summer vacation draws to a close, Meiko’s pantsu mysteriously vanish after she takes a shower, leaving her to furtively make her way over to the staff room without bothering the other guests. Neo ends up finding out, but once the humiliation vanishes, and Neo agrees to lend Meiko a pair of pantsu, the two decide to sit down and watch one of Marika’s videos together, causing Meiko’s heart to skip a beat. When Rie arrives and assume that Meiko and Neo are now in a relationship, Meiko learns that Rie had accidentally picked up her pantsu, assuming they’d been her handkerchief. Later, Meiko and Marika go to check on a customer who’d been at Hedgehog all day. They learn her name is Magical Momorin Gōda, and she’s exceptionally skilled at appraising items. Meiko decides to call her Suzu, and Momorin quickly proves her worth when she spots that some dealers are selling Rie fake props for the manga café. Momorin befriends the others on short order and is invited into the staff room when she senses the presence of something valuable there. By the time summer vacation fully ends, Meiko unwinds and looks back on an enjoyable break, only to realise she’d completely neglected to finish her schoolwork. This is where Ichijōma Mankitsu Gurashi! lands at the halfway point, and six episodes in, Ichijōma Mankitsu Gurashi! retains its gently humourous and languid pacing, typical of a Manga Time Kirara adaptation.

Ichijōma Mankitsu Gurashi!‘s second quarter has an emphasis on belonging as a key feature of the Hedgehog Manga Café, a space where people of all backgrounds are made to feel welcome. When the summer heat prompts Hedgehog’s staff to take a summer outing, Michika is invited to join Rie, Meiko, Marika and Neo despite not being a staff member at Hedgehog. Initial reservations notwithstanding, Michika would fit in with the others on short order, enjoying a wonderful break as they explore Guam together. Once Michika opens up, she is able to reciprocate, offering Meiko words of support when the latter begins doubting her place amongst the Hedgehog: in feeling welcome, Michika extends Meiko the same courtesy and indicates that while Meiko might not be a renowned manga artist, her presence amongst the Hedgehog team is a reassuring and consistent one, something Michika is certain that the others would’ve noticed. By the fifth episode, when summer vacation arrives and Meiko is scheduled to return home for a visit, Meiko hesitates to travel after learning that, since Marika and Neo will both be away from the manga café, Rie will probably be lonely. By the time she reaches the station, ready to board a train bound for Akita, Meiko turns around and returns to Hedgehog, reasoning that Rie needs her more. Rie is touched, and Meiko’s siblings later acknowledge on a video call they understand Meiko’s decision and hope Rie will continue looking after Meiko. By choosing Rie, Meiko shows that Hedgehog has become a place of comfort to her, and that despite still feeling a little lost amongst the world of manga, streaming and games, Meiko still feels at home with Rie, Marika and Neo. This comfort comes about as a consequence of how Rie, Marika and Neo immediately welcomed Meiko into Hedgehog and eased her into their worlds: rather than feeling overwhelmed, Meiko is able to learn alongside others and see why manga, streaming and games have their own appeal, even if it’s something she’s not inherently familiar with. In this way, Ichijōma Mankitsu Gurashi! has made it clear that in a welcoming community, people unfamiliar with an activity can still feel like they’re being integrated into a new world. Once Meiko begins settling in, Ichijōma Mankitsu Gurashi! continues to introduce new characters – Momorin is welcomed after her unusual patronage conceals an exceptional enjoyment of historical manga and accumen in appraising things. Despite being somewhat unusual, Meiko and the others quickly spot that she’s just very enthusiastic about the things she loves, and in this way, Momorin is also welcomed into Hedgehog, getting along with Meiko, Rie, Marika, Neo and Michika on short order.

Screenshots and Commentary

  • Halfway into Ichijōma Mankitsu Gurashi!, the series has settled into a familiar rhythm. While fanservice periodically appears, Ichijōma Mankitsu Gurashi! is very mild in this regard and uses it purely to drive comedy – unlike the romance comedies of old, the sorts of things seen here do not ever venture the realm of the vulgar, and so, I can accept that the staff of Hedgehog are really just teasing viewers in a light-hearted fashion. Admittedly, the cover art for Ichijōma Mankitsu Gurashi!‘s first volume had suggested the series would be more risqué than it ended up being, and a part of my curiosity about this series had stemmed from seeing how a Manga Time Kirara work would go about handling this.

  • For me, “cute” and “sexy” do not usually go well together in a given work because the two concepts are diametrically opposed, creating a sort of dissonance I cannot quite reconcile. Manga Time Kirara works are one of the few exceptions: fanservice is presented as being very mild, a part of life, and rather than the over-the-top portrayals seen in less savoury works (like Sora no Otoshimono), it’s merely present. Thus, from things like Harukana Receive and GochiUsa, to Gakkō Gurashi and even Yuru Camp△, fanservice simply reminds viewers that there are aspects of life that people do not usually think much about, despite the community giving the impression that things like showing more skin or pantsu is verboten and immoral.

  • Ichijōma Mankitsu Gurashi! is quite moderate by comparison, and using chibi stills would soften the moment up – a malfunctioning air conditioning unit would create the circumstances that lead Hedgehog’s staff, even Meiko and Neo, to adopt a rather revealing dress style with their school uniforms, and Rie ends up bring a potted palm tree in to give the sense the girls are somewhere tropical. In Japan, summers can get quite hot, and unlike Hong Kong, where air conditioning is ubiquitous, the sweltering heat of Tokyo is harder to escape from. This is why travel guides suggest going to Japan outside of the summer; as beautiful as the endless blue skies and towering cumulonimbus of rural Japan, I imagine that the romantic feel of this weather would be lost as one bakes under the summer sun.

  • Although Ichijōma Mankitsu Gurashi! had generally kept Meiko away from fanservice, the heat of a failed air conditioner gives viewers an unexpected moment, one which shows that, while perhaps not as stacked as Marika or Rie, Meiko herself isn’t lacking, either – right as Meiko and Neo protest, Michika walks in, and seeing the Hedgehog staff in such attire raises a few eyebrows. Discussion of the heat resembling a tropical destination would segue into an idea for a trip to Guam, and while I had expected this to be the topic for a later episode, Ichijōma Mankitsu Gurashi! would surprise by dropping viewers into an impromptu pre-summer vacation trip. This decision illustrates how in this series, the pacing is designed to ensure the humour is sustained.

  • Thus, Meiko and her friends end up in Guam, an American territory that is located on the southernmost reaches of the Mariana Islands some two and a half thousand kilometres south of Japan. With a population of around a hundred and seventy thousand people, Guam formerly belonged to Spain, but the islands were ceded to the United States following the Spanish-American War in 1898. The Japanese invaded during the Second World War and killed around ten percent of the island’s population, but by July 1944, the Americans would liberate the island and since then, the islanders were granted American citizenship, while Guam itself became an airfield and tourist destination. Its remote location gives it an exotic feel, one that makes it a suitable location for Meiko and her friends’ pre-summer retreat.

  • Despite being impressed with the summer home Rie has, and its vast manga library, the girls rapidly head back outdoors to appreciate the warm waters and beautiful skies of Guam. The fact that Rie is loaded brought back memories of K-On!, during which Tsumugi was portrayed as coming from a wealthy family. In such cases, characters like these are always used to accommodate the stories in some way. A large, private summer home would give characters a quieter setting, keeping the story focused on their experiences and fewer background characters mean the team has an easier time of animating things. Having a wealthy character also sets up certain jokes better and allows the characters to access some resources more easily, shortening the timeframes for activities.

  • Thus, rather than being a “tired cliché”, exaggerated character archetypes serve specific roles in stories. This mode of thinking contradicts the prevailing thought that “all slice-of-life stories are expected to be realistic” – one of the problems I’ve observed amongst the slice-of-life community, and in particular, Manga Time Kirara fans, is that there is a difficulty in differentiating between realism and authenticity, as well as the fact that a work can be enjoyable without being fully true to life. So long as a story is authentic and internally consistent, its themes can be communicated, and in this way, one needn’t worry about minutiae. Sending the characters to Guam in Ichijōma Mankitsu Gurashi!, for instance, subtly communicates that even now, Hedgehog’s staff and a devoted patron are close enough to spend time together in a manner that’s meaningful, irrespective of where in the world they are.

  • This message is driven home when, after seeing Rie, Marika and Neo in their element, Meiko becomes disheartened that she has no specialisation or notable skill. Doubting her place at Hedgehog, she heads off for some quiet time. Fortuitously, Meiko runs into Michika, who’s playing with a local cat, and after Meiko voices her concerns, Michika is able to offer Meiko with an alternate perspective. From where Michika stands, she sees what Meiko does at Hedgehog: from looking after the others and being a reliable presence, to things like accommodating patrons and helping them find manga, it is clear that Meiko has become an integral part of Hedgehog, even if she herself hasn’t spotted that.

  • The idea of people overlooking their own positive traits while admiring others is a recurring theme in slice-of-life anime, and this is a message I’m especially fond of seeing because there are so many parallels with reality, where people often underestimate or undersell themselves. In a world where the exceptional is constantly being highlighted, one’s own life may seem humdrum and mediocre by comparison. The truth is that consistency during common moments is what creates excellence, and people can find fulfilment by embracing the ordinary. This is precisely what Michika does for Meiko, and by the time the conversation wraps up, Meiko feels a little better; she’s definitely happy that Michika’s warmed up to her.

  • After a barbecue with grilled meat, Meiko would gift her friend mugs that are themed in what she feels everyone excels at, bringing a smile to Neo, Rie and Marika’s faces. Even Michika recieves a cat-themed mug, bringing a smile to her face that she barely conceals. By episode’s end, it’s revealed that Rie’s mother has arranged for the girls to continue with their studies in Guam. Wrapping episodes up with a surprise or a moment of situational irony, only for a subsequent episode to open later, is a reminder to viewers not to take the comedic or hyperbolic moments in Ichijōma Mankitsu Gurashi! too seriously.

  • This would probably be a topic of more extensive discussion, if there were more people watching Ichijōma Mankitsu Gurashi! – at most of the usual venues, conversation surrounding this series has been nonexistent. While this nominally means that there are no harsh or extensive criticisms of the work, a lack of interest also translates to the implication that such an anime, even if it is fun to watch, is not conducive towards discussion amongst fans. Slice-of-life series are admittedly difficult to discuss, especially if they tread on familiar topics and are set in familiar settings. There’s a limit to how often one can recount their own experiences as a student, and as an example, here in Ichijōma Mankitsu Gurashi!, it turns out that Meiko isn’t the best of students, requiring make up exams after she fails her original exams.

  • As a student, I count myself as being moderately proficient, so failing exams wasn’t an experience I am familiar with. This makes it a little difficult to relate to the thoughts and feelings that Meiko and Marika have – while Rie is an unexpectedly strong student, and Neo can hold her own, it turns out Marika isn’t actually too studious, and Meiko is just careless. If the characters had my disposition, there wouldn’t be a need for moments like Rie and Neo accompanying Meiko as she catches up with the materials. Among anime fans who have, or had, high grades, Meiko’s experiences would be difficult to relate to or may even appear superfluous. However, stories take this direction because studying together provides a slower moment for characters to interact.

  • In Ichijōma Mankitsu Gurashi!, even a study session becomes something worth highlighting, when Michika joins Meiko and the others. It turns out Michika is quite studious, and with her around, Meiko manages to make her way through all of her remedial materials. Once finished, Neo offers everyone a new drink mix Hedgehog is testing: coffee, energy drink and black tea rolled into one. This combination sounds diabolical, and I am reminded of how in our youth, my brother would mix iced tea, fruit punch and Coca-Cola together at the local McDonald’s. Conflicting flavours can degrade a drink, and this is why people seem to have a very polarised opinion about things like Dr. Pepper. For my part, I prefer simpler drinks, and I do not especially like drinks that contain too much caffeine.

  • With her studies done, Meiko passes most of her exams, learns that since everyone’s going home, Rie will have to be on her own at Hedgehog, and discovers she failed one of her exams, since all of her answers were offset by one. This has happened to me in the past, but fortunately, I caught the mistake and rectified things before handing my answer sheet in. In my middle and secondary school days, we used to take multiple exams, and to automate grading, instructors used something called a “scantron”, a machine that read formatted sheets quickly, allowing exams to be swiftly graded. Our instructions were to always erase clearly, since the machine could be fooled by errant marks, and this would hurt one’s grades even if they intended to mark the correct answer. I’ve lost a few points on exams to this, but fortunately, I’ve never suffered Meiko’s misfortune.

  • Because Ichijōma Mankitsu Gurashi! subsequently proceeds to showing Meiko gearing up to head home, one can surmise that even a mishap like this wasn’t a show-stopper. To emphasise that Meiko isn’t necessarily a poor student, Ichijōma Mankitsu Gurashi! flashes back to when she’d been gearing up to move to Tokyo: she’d made the entrance exam and was quite excited to start working so she could supplement her family’s income. While her younger sister was worried, Ichijōma Mankitsu Gurashi! would reveal that Meiko has been doing well: the series gives the impression that Meiko’s younger sister views her as being somewhat unreliable and tries her best to help out, so knowing that Meiko’s family has her back shows that even in Tokyo, Meiko was never really alone

  • To see Meiko welcomed into Hedgehog with open arms reiterates the fact that here in Tokyo, Meiko has a second family, and this thought does end up bothering her – while Rie insists she’ll be fine, Meiko realises that she could always visit her family later, but right now, she should stick around and keep Rie company as a gesture of gratitude for everything Rie’s done for her. In the end, Meiko decides that she can visit her family later, and on a video call, she learns that they’re just as happy, since working at Hedgehog means Meiko’s been able to tangibly improve the quality of life back home for her family.

  • That Meiko sees Hedgehog as a second home shows how well she’s acclimatised to life here, and even though she still occasionally feels guilty about not being the manga artist Rie was hoping for, it is clear that Meiko’s come to enjoy her time with Rie, Marika, Neo and Michika very much. Seeing moments like these would reiterate what the point of Ichijōma Mankitsu Gurashi! was, and it is clear that while the series may have an emphasis on fanservice and comedy, when the chips are down, Ichijōma Mankitsu Gurashi! is about classic Manga Time Kirara themes like treasuring the places one belongs to, and the moments one shares with those around them.

  • I will likely have a clearer idea of what Ichijōma Mankitsu Gurashi!‘s central theme is once all of the episodes have aired, but even at the halfway point, hints of what the series seeks to convey are becoming shown. Because Manga Time Kirara works are never complicated with their themes, this allows viewers to kick back and appreciate the humour of a scene. However, despite their outwardly frivolous and fun-focused appearances, Manga Time Kirara manga (and their anime adaptations) do touch on topics that can be touching and meaningful, and for me, this is why it’s fun to go through a series to figure out what a given author has to say about things that people may take for granted, like everyday joys and one’s friendships.

  • Even if the themes end up reaching similar conclusions, or taking a similar way to get there, seeing familiar messages and results occurring with a different set of characters, in different contexts, shows how that amongst people, we still have more in common than we are different. At the end of the day, people desire similar things, and high on this list is a place to belong to and call home. Ichijōma Mankitsu Gurashi! is doing a solid job of conveying this, and in classic Manga Time Kirara manner, warms the heart with its outcomes – Rie might’ve been prepared to go things alone for a while, but after Meiko returns, Marika and Neo also head back to Hedgehog, showing that everyone cherishes both Rie and the manga café.

  • Rie’s smile at the episode’s end speaks volumes to how she felt, and while she might’ve said that she was okay with being on her own for a bit, it’s evident that with everyone back at Hedgehog to make things livelier, Rie’s spirits are undeniably raised. Rie might hail from an absurdly wealthy family, but she still has the same social needs as someone like Meiko. Money can’t buy friendship, and the fact that Meiko, Marika and Neo continue to be friends with Rie purely because they genuinely enjoy their shared moments together speaks volume to the strength of their connection. With this established, Ichijōma Mankitsu Gurashi! would become free to both focus on comedy and introducing new characters, and this is precisely what the sixth episode would end up doing.

  • The story in the sixth episode brought to mind the kind of thing that would happen in Strike Witches – after Meiko goes for a shower, her pantsu goes missing. In Strike Witches‘ first season, this would form the plot for an entire episode. Miscommunications cause the Witches to grab whatever’s at hand to stave off embarrassment, but this causes a cascade of events where the Witches end up making an effort to track down the culprit. Ichijōma Mankitsu Gurashi! doesn’t have quite as chaotic of an experience for Meiko; her objective simply becomes trying to make her way back to the staff room and change out. While this is outwardly a simple task, the presence of other patrons makes things a little trickier.

  • Meiko subsequently thinks that the t-shirt she has, of what her younger sister suspects to be of a popular work and therefore, something that might start a conversation and distract from the fact that Meiko is going commando. En route to the staff room, Meiko jumps to conclusions and assumes the worst has happened, resulting in several hilarious moments. I am reminded of a common thought, that things one might worry about being judged for actually are irrelevant to others, who are busy with their own thoughts. Meiko panics when one patron asks about the pancakes at Hedgehog, and when Meiko spots a handkerchief on the ground, she assumes they’re her pantsu. Her response creates a bit of confusion amongst some of the patrons, but she ends up reaching the staff room without much incident.

  • Fortunately, Michika is on hand to help pick out, and she deftly walks the customer who’d been wondering about her pancakes through how to best enjoy them. Michika, despite not being staff at Hedgehog, clearly counts the place as a second home now; when she’s not working at the cat café, she’s more than happy to stop by Hedgehog to read manga and enjoy the refreshments available. Although subtle, Michika’s increased presence at Hedgehog would serve to remind viewers of how welcoming Hedgehog is, and by extension, how manga, gaming and streaming communities are quite inclusive. While the internet may give the impression that gatekeeping dominates, the reality is that most people are more than happy to welcome others into their communities.

  • At first glance, Meiko reaches the staff room without incident, but it turns out Neo’s chilling here, doing undead impressions. She has front row seats in realising Meiko’s walking around sans undergarments, and while Meiko is mortified, once the shock wears off, Neo offers Meiko her pantsu. Meiko’s reaction is hilarious; Ichijōma Mankitsu Gurashi! had suggested that Meiko’s got a crush on Neo, and she’s practically beside herself at the thought of wearing Neo’s clothes. Unwholesome thoughts prima facie do not belong in Manga Time Kirara works, but the sharp juxtaposition ends up driving more comedy, showing how even in a magazine whose manga are known for being adorable and laid-back, moderate use of more risqué jokes can act as a creative way of making a work stand out.

  • In the quiet that follows, Meiko and Neo settle into a smaller room to hang out so they don’t disturb the other patrons. They decide to watch some of Marika’s streams and settle into a smaller chair. From the way this moment was framed, Meiko and Neo do feel like a couple: they’re seated very closely, lean against one another and even hold hands. Emphasis on these moments suggest that there is something going on, and when Rie shows up, she immediately jumps to the conclusion that Meiko and Neo’s friendship has become something more intimate: the look on Rie’s face is priceless. It is here that Meiko realises that Rie picked up her pantsu by mistake, having assumed she’d retrieved her fancy-looking handkerchief.

  • When Rie discovers she’d picked up Meiko’s pantsu by mistake, she’s surprised about Meiko’s fashion sense, prompting Meiko to explain her younger sister had assumed young women in the city would be into. Because Meiko’s younger sister probably isn’t current on trends, the suggestions she passes on to Meiko does result in some comical misunderstandings. This would account for the cover art of the manga’s first volume, something that, in retrospect, come across both as clever marketing and foreshadowing of how misunderstandings notwithstanding, Meiko will become an integral part of Hedgehog.

  • The second half of the sixth episode introduces Momorin, a devoted patron who initially raises concern amongst the staff after it’s discovered she’d been using the private rooms for a full day. Meiko and Marika check in on her and learn that Momorin is very much into historical fiction, to the point where she speaks with a manner not unlike that of a samurai. Kaori Maeda voices Momorin, and folks will likely know Maeda best as Love Live! Nijigasaki High School Idol Club‘s very own Shizuku Ōsaka, as well as Nice Nature from Umamusume. In Ichijōma Mankitsu Gurashi!, Momorin brings to mind the likeness of GochiUsa‘s Midori Aoyama, who was likewise a regular at the protagonists’ café and despite some eccentricities, would prove a kind and gentle individual.

  • While her historical love is profound, Momorin’s talent is in appraising items. When Rie is speaking with some dealers about picking up new decorations for Hedgehog, Momorin immediately identifies the items being sold as fakes, prompting the dealers to run off and leaving Rie to wonder how much money she’d wasted on inauthentic replicas. For a moment, Meiko is optimistic the suit of armour she’d knocked over earlier might also be a replica, but Momorin sense that they’re authentic, sending Meiko into despair. The fact that Momorin uses her intuition (in Ichijōma Mankitsu Gurashi!she describes her talent as sensing the “aura” around an object and uses this to assess its value, with reasonable accuracy), rather than walking through viewers through the history of an object, may come across a pretext to avoid explaining the process, but Ichijōma Mankitsu Gurashi! paints Momorin as someone who knows her history.

  • Combined with the fact that the manga and anime both have limited runtimes, and the reality that explanations will take time away from other things, it is reasonable to suggest that Momorin’s love of history and experience can be condensed into her intuiting an aura from objects. Viewers familiar with shows like Pawn Stars will know that appraisers will take their time in examining objects, looking for traits that speak to their authenticity, or otherwise, imperfections that may lower their value. By abstracting this out, Ichijōma Mankitsu Gurashi! is able to keep the focus on the characters, and so, when Momorin senses the presence of something valuable in the staff room, Rie invites her to have a look. This has the unintended effect of making Michika jealous; Michika has been around Hedgehog long enough to feel close to the others, and so, when a newcomer is invited somewhere she’s never been, Michika feels left out.

  • However, this was never intentional, and Meiko reassures her. Momorin also helps take Michika off things by appraising the manga in her hands, implying that Michika has a refined taste where manga is concerned and helping the characters to become more tightly-knit as a result of their shared experiences. Ichijōma Mankitsu Gurashi! has proven to be a fun series to watch, and while its writing is not likely to win any Pulitzers for fiction or strike anyone as being an innovative approach towards slice-of-life, Ichijōma Mankitsu Gurashi! remains enjoyable to me for its comedy, as well as providing another outlook on topics like belonging and welcoming others. The gentle pacing is also to this series’ favour, and so, entering the second half, I am looking forwards to a peaceful and humourous series that has, insofar, done a wonderful job of showing the more laid-back and friendly side of the anime and manga world.

Halfway into Ichijōma Mankitsu Gurashi!, things have settled down for Meiko, and the series has found a very comfortable pacing, showcasing the joys of everyday life. While Rie’s assumption that Meiko is a famous manga artists continues to weigh down in the latter, Meiko’s also found support in Michika, who’s spotted that while Meiko might be no artist, she brings with her a very matronly, responsible side to her that grounds everyone. Contrary to Meiko’s initial belief that she was going to be out of place in a manga café, Meiko’s comparatively ordinary background means that she is able to approach life at Hedgehog from a more pragmatic perspective. This is evident when Meiko suggests serving onigiri to patrons, and later, when Meiko leads the efforts to help Hedgehog balance their books. While she may not have noticed, Meiko also has had a positive impact on Rie, Marika and Neo. The fact that this relationship is bidirectional parallels reality – friendships are a two-way street, and while Meiko feels like she’s been receiving love and support, the reality is that she’s also been giving love and support, too. Ichijōma Mankitsu Gurashi! is, in short, unabashedly direct with its messages. While some stories benefit from slowly unveiling enough narrative elements that themes feel earned, in a slice-of-life work, the advantages of being clear means that viewers are free to enjoy individual moments as they happen. Different approaches in framing allows fiction to emphasise different elements, and in a slice-of-life work, there are advantages to remind viewers of how everyday scenes have their merits. Ichijōma Mankitsu Gurashi!, in taking on a more languid pace, strongly reminds viewers that life, despite its pacing, is something that is most joyous when approached slowly, with an eye for appreciation. From moments spent together at a shop in Guam, to studying together after Meiko’s carelessness costs her several exams, and even Meiko’s efforts to make it from the showers to the staff room after her undergarments go missing, Ichijōma Mankitsu Gurashi!‘s focus on seemingly irrelevant moments serves an illustration of how the things people may find mundane or boring can still turn into an adventure of sorts. Such messages are especially important in the present, and while it may seem contradictory to what people may assert, the reality is that learning to find joys in the more ordinary, routine moments in life help one to be more content.