Far Cry® 3

Far Cry® 3

View Stats:
Far Cry 3's final choice button
Honestly, I think Far Cry 3 screwed up the way it presented the final choice.

SPOILER AHEAD :SVPanic:


Instead of “Save Your Friends” vs. “Join Citra”, I think it would've made way more sense to have “Return to Your Friends” vs. “Join Citra”.

It sounds like a small difference, but it completely changes how people can interpret the scene and the game plot. “Save Your Friends” makes the choice way too obvious and explains the dilemma more than I think it actually should.

Jason's conflict was never simply. The whole point was much more about whether he would go back to being the person he used to be, or fully embrace the person he had become on the island.

Because of that, I think his friends dying should've been presented more as the consequence of Jason's choice, rather than the main reason given to him for choosing one side.

And I'd go even further with the that cutscene too.

Throughout the entire conversation, the knife shouldn't be visible in the player's POV at all. Don't show Jason holding it, don't give us any visual hint about what's about to happen. Let the player make the choice without knowing exactly what the immediate consequence is going to be.

Then, after choosing to join Citra or not... They reveal the knife and what he would do.

I think that would make the scene hit completely differently, because you'd be making the decision based on what you believe Jason actually wants, and only afterward you'd realize just how far that choice has taken him.

To me, that would fit the game's themes much better. The point wouldn't simply be “you chose to kill your friends”. It would be “you chose who Jason was going to become, and this is the consequence.”


It's a small change in presentation, but I think it would've made the ending much more ambiguous and much less like the game literally telling you which button its currect moral choice.

And honestly, for a game that spent the entire campaign building up Jason's transformation, I think the final choice could've been a hell of a lot more subtle.
< >
Showing 1-1 of 1 comments
I agree, the game ends up taking away the impact of seeing what Jason has become. When you make what's going to happen explicit, it takes away the impact of the decision.

And I'll go even further, I know it's probably beyond the game's limitations, but the choice to kill or not could be tied to your role throughout the game. If you just went around killing everyone recklessly, then you would kill your friends. But if you completed side quests helping the population, like the supply delivery missions and others, then you'd have good karma and wouldn't kill them.

This kind of invisible karma system would be cool, where you only realize the weight of your decisions when it's already too late.
< >
Showing 1-1 of 1 comments
Per page: 1530 50