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Enemies will now change their behavior when they enter high alert, such as if they spot a dead body. Depending on the situation, they will either fan out after clearing the area and enter more aggressive patrols, or group up at tactical chokepoints to defend against an impending attack.
New contextual drop-down menu for interactions. We still have shortcuts for the interactions for those who prefer the previous scheme: If you hold Shift it will automatically interact with the first option, and if you hold Ctrl it will interact with the 2nd. Both of these modifier keys can now also be rebound.

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