ACE COMBAT 8: WINGS OF THEVE

ACE COMBAT 8: WINGS OF THEVE

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Shadow 22 too damn manuverable
Seriously Devs, I get the idea of making them difficult to hit. But the way things are with them they basically have near instantaneous reaction to anything we do.

If a missile is shot at my, the information has to be processed in my brain, and reacted to. That can take a second or two.

But Shadow 26?

Launch->Flares instantly.

You end up in a situation where actually hitting them becomes a matter of luck than skill.

Maybe if their reaction speed was reduced by about 15-20%, they'd still be difficult... but actually possible to kill.

Aircraft used:
F-22
4xMRAAM
QAAM
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Showing 1-15 of 50 comments
Yup, all of em are annoying like that. Do enjoy that they do group up to flare the missiles, though. Would be funny if there was an air bomb when they group like that. We can only dream though (would still be funny regardless).
I don't mind tha they're that maneuverable. Most of their maneuvers are just show & to trigger their missile plot armor shenanigans.

My problem is that their maneuvers also make the gun piper jank, both Type A & Type B. Like, why the frick is my piper bobbing up & down when they're doing a Kulbit; a maneuver that's relatively stuck in place mid-air?

The rigid flight model makes it hard to aim guns already. I don't need the extra distractions.
My most enjoyable part is whittling it down to just shadow 22 and his infinite flare dispenser only to have the mission timer do a little trolling.

In all seriousness, the fight is currently a joke with the infinite nonstop flares+constant movement to make missile's pointless and using guns without the 'hold the button down' "Perk" a migraine
Patience is a virtue. They all but obliterate their momentum periodically.
Originally posted by Mr. Do Everything:
Patience is a virtue. They all but obliterate their momentum periodically.
I'm well aware of that, but even when you do catch them out in that, they still dump flares, and throw off your gun piper. So catching them in the Kulbit AND actually scoring the hit are two completely different asks here.
SASMs are your friend..
Originally posted by Ghost of Theve:
SASMs are your friend..
Raptor doesn't get them. And neither do the Super Hornets.
Originally posted by Ghost of Theve:
SASMs are your friend..
Yeah, that's how I did it. There are more planes carrying SASMs in this game than other ACs. I'm pretty sure that's an implication of Aces knowing 22 fight is gonna be bad without them.
Originally posted by Tank50us:
Originally posted by Ghost of Theve:
SASMs are your friend..
Raptor doesn't get them. And neither do the Super Hornets.
57 gets them tho
F-15C and Gripen get them but if you need to unlock them or the Su-57 there are a couple good money farming missions. Mainly 7 and 23.
time your missiles, flares dont work if you fire on the right timing, also for the MG sometimes you just need to walk the fire onto a target or box them with bursts. killed the entire flight with a f22 with both AA missiles just gotta time it right.
Originally posted by Erich Rothenband:
57 gets them tho
My mistake. 57 turns out to have the same QAAM.

So the 21bis, the 15C, and the Gripen has them on first playthrough. 21bis is the cheapest, any 1 mission where you can shoot enemies, get you enough MRP for it.
You have to machine gun them.
Use machine gun or SASM since it only needs to get close to damage a plane.
I shot Shadow 22 first with the F-22 machine guns and then the rest of the fight became way more easier
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