Fallout 4

Fallout 4

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"You can't fast travel from here" 🚀⛔
Why not? Why do I need to go outside a cell to fast travel? :steambored:
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where were you trying to fast travel from?
Originally posted by Material Defender:
where were you trying to fast travel from?
Indoors
I know this mod removes that restriction: https://www.nexusmods.com/fallout4/mods/26161
whether it works with the current version, I don't know, as I would need to rebuild my game.
correct, you cannot. it's because you can break quests fast-travelling away from things vs walking back and exiting the interior cell into the worldinstance. for example, one huge main event involves you dealing with something, and when exiting that location, is the trigger for this event to happen... if you fast-traveled away from inside? it never happens.

it's just how it is, deal with it. :-)

there are mods of course, and you could do it yourself, being able to FT away is a property of the cell you're in; you might be able to do it from the console with calling a function, but as you need the output of at least 2 other functions to determine where you are (ObjectReference.GetParentCell based on where Game.GetPlayer is standing) to enable EnableFastTravel(true) is probably something you should write a papyrus script for, or just download a mod that does it for you. but know that doing this can and will eventually break something quest-related, unless you know what you are doing.
This would be perfect addition to the VANS perk, to make it more useful:

Rank 1: Show shortest route to current quest objective or waypoint
Rank 2: +2 PER; Allow fast travel from indoors
Apart from the design complications, there is also the implicit idea with fast travel that you're automatically doing something that would otherwise be easily possible. If you've reached an exterior map location, you could just walk back, provided there are no enemies nearby.

The same isn't a given for interior locations; some force you to use a different exit and confront enemies, or come with other complications that mean your ability to have made it safely back anyway isn't guaranteed.

A few interiors do allow fast travel, in places where the idea you could enter and leave safely and easily holds up.
Originally posted by Material Defender:
I know this mod removes that restriction: https://www.nexusmods.com/fallout4/mods/26161
whether it works with the current version, I don't know, as I would need to rebuild my game.
I already tried one in the past but it bricked my save. I won't risk it 🙄
Originally posted by Death Approaches:
correct, you cannot. it's because you can break quests fast-travelling away from things vs walking back and exiting the interior cell into the worldinstance. for example, one huge main event involves you dealing with something, and when exiting that location, is the trigger for this event to happen... if you fast-traveled away from inside? it never happens.

it's just how it is, deal with it. :-)

there are mods of course, and you could do it yourself, being able to FT away is a property of the cell you're in; you might be able to do it from the console with calling a function, but as you need the output of at least 2 other functions to determine where you are (ObjectReference.GetParentCell based on where Game.GetPlayer is standing) to enable EnableFastTravel(true) is probably something you should write a papyrus script for, or just download a mod that does it for you. but know that doing this can and will eventually break something quest-related, unless you know what you are doing.
So complicated! :steamfacepalm:
Originally posted by DouglasGrave:
Apart from the design complications, there is also the implicit idea with fast travel that you're automatically doing something that would otherwise be easily possible. If you've reached an exterior map location, you could just walk back, provided there are no enemies nearby.

The same isn't a given for interior locations; some force you to use a different exit and confront enemies, or come with other complications that mean your ability to have made it safely back anyway isn't guaranteed.

A few interiors do allow fast travel, in places where the idea you could enter and leave safely and easily holds up.
Sure I got it. Just a bit annoying sometimes 🙄
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