9ix
Osaka, Japan
正義や悪という言葉は、強者が敗者を裁くための都合の良い道具に過ぎない。この世界には絶対的な真実など存在せず、ただ勝者の歴史だけが正統性を与えられるのだ。ならば私は、自らが信じる崩れぬ秩序のために、この手を血に染めることを厭わない。
正義や悪という言葉は、強者が敗者を裁くための都合の良い道具に過ぎない。この世界には絶対的な真実など存在せず、ただ勝者の歴史だけが正統性を与えられるのだ。ならば私は、自らが信じる崩れぬ秩序のために、この手を血に染めることを厭わない。
Currently Offline
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🍂 **プロフィール:**

日本 • 26歳

🎮 ゲーム好き、秋の心を持つゲーマー。
🍁 ゲームを集め、トロフィーを狙っています
🏆 バッジを作り、トロフィーを集めています

🌸 **母語:日本語**
💬 • 英語 • 中国語
  スペイン語 • 日本

➕ **フレンド追加:**
🍂 Steamレベル50以上のみ。
Steamレベル50未満のユーザーからの
フレンド申請は受け付けていません。
Featured Artwork Showcase
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5 1
Favorite Guide
Created by - add me to talk
53 ratings
Screenshot Showcase
Sekiro™: Shadows Die Twice
7 4
Review Showcase
17.8 Hours played
My opinion on Silent Hill f ended up being quite strange, with a lot of mixed feelings.
I can say that I really liked the Japanese vibe, especially the way the game incorporates certain traditions and shows how different Japanese people can be in the way they behave in society and even within their own friend groups. The beauty of the game is presented pretty well too, although I wouldn't say it couldn't have been done even better. It almost feels like the players' expectations were much higher than what we actually ended up getting.
Usually, whenever I play a Silent Hill game, the first thing I look for is whether it really has that Silent Hill vibe. Because this franchise and its world aren't simply about monsters and fog. Silent Hill is much deeper than it might seem at first glance.
The game itself doesn't really resemble any of the previous entries, but that's understandable since it takes place in a completely different country and has a different cultural setting. The main thing I can say is that I really enjoyed being able to experience the atmosphere of Japan through a Silent Hill game.

The game is obviously quite buggy as well. I personally didn't have any major problems, but I know that players experienced quite a few issues around the release. In my case, my FPS would drop during fights.
I actually liked the puzzles. They were good and enjoyable to solve. However, the main character's dodging animations felt a little strange to me, and so did her reactions to what was happening around her.

Compared to the Silent Hill 2 Remake, I feel like James' emotions were written much more clearly and naturally. We were able to understand his emotions and thoughts without the game awkwardly explaining everything to us. There were still things we didn't understand, of course, but that's part of what makes Silent Hill interesting. At the same time, if you're a completely new player, you're obviously not going to understand what kind of world you've entered or why everything is happening the way it is.

Unfortunately, I had a problem with this in Silent Hill f. At the beginning, especially after the scene in the candy store — those who have played the game know exactly what I'm talking about — I genuinely didn't understand why the main character seemed to care so little about what was happening. She acted almost as if this was just her everyday life, something she encountered on a regular basis.

The problem is that the game initially gives us the impression that this isn't the case. And then, after the candy store scene, we suddenly get these typical cool lines about revenge and how she's going to become strong. It felt a little forced to me.

I can definitely say that Silent Hill 2 will probably remain my favorite entry in the series forever. As for Silent Hill f, to me it feels more like an additional side story about a strange schoolgirl and the fog rather than a game that truly captures what I personally love about Silent Hill.
Recent Activity
29 hrs on record
last played on Oct 8
40 hrs on record
last played on Oct 8
1 hrs on record
last played on Oct 7
10 hours ago 
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Oct 7 @ 12:24pm 
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Oct 6 @ 12:04pm 
Meow
Oct 6 @ 5:36am 
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