Zedd's dead
Rob K
Maryland, United States
Veni, vidi, vici
Veni, vidi, vici
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So far this game is a masterpiece. Nothing is perfect, but there is so much about this game that is amazing that the little imperfections are worth coping with. I will gush about the game below, but first some critical notes for people who want more detail on how the psudo-turnbased combat system works:

Lets start with the word of caution. While this game IS a turn based game, there quick time events (QTEs) for both boosting attacks and for defense. The publisher claims that on everything but the hardest difficulty, these systems are somewhat optional. This is unfortunately just not true. The attack QTEs are not an issue. They are not difficult and they mostly add extra damage. However, in some cases they can be very fast and if you don't do them, the attack is blunted in critical ways. The real problem is the defensive QTEs. If you do not parry, dodge or jump in boss fights, you are dead. Period. This is so critical that I am going to break down each one:
Standard attacks can be parried or dodged. Dodge is supposed to be easier than parry, but you don't get as much benefit from it. In my experience though, I found that parry timing (although tighter) is much more intuitive. So, I ended up succeeding on parry more often than block which has very much less logical timing in most cases. IMO they need to add better timing tools for defense. Attacks have very clear timing indicators, but there is absolutely nothing for defense. I tried audio clues, visual clues and instinctive feel and nothing works consistently. It WILL be frustrating for those not used to action rpgs, but you can get used to it enough with practice on normal to get through it.

There are also special attacks that require jumps. These are super easy and not a problem to react to. There are also super super special attacks that require you to hit another button, but these are also telegraphed much better through slow motion, so they are fine too.

Keyboard and mouse comments - despite the game saying you should use a controller, so far I have had zero issues with using K&M and the keys are very customizable even to the mouse.

Now the gushing:
+ The game is stunning. Even on a fairly mid range machine at medium settings, the world, characters, enemies, items and local environments are all a feast of detail and visual splendor. There are some areas that have been so vibrant that they are a bit hard on the eyes with oversaturated colors, but even then it was stunning.
+ The music and soundscape are stellar. Combining impactful combat sounds and soaring classical and modern French inspired scores enhances the game play tremendously. I am not normally the guy who buys a soundtrack, but man this one is good.
+ The story so far is both engaging and a unique spin on a classic hero's journey. It hits you hard in the feels quite early.
+ The voice acting and dialogue so far is stellar. It's hard to produce believable dialogue in unbelievable situations and even harder to get them voiced believably. This game has nailed it up to this point. The only tiny thing I have an issue with is that the game forces you to hit continue after each line (normally something I am OK with), but in this case it can sometimes mar the flow of the conversation since people are interrupting one another.
+ The combat is fun and engaging. The defensive QTEs are a bit frustrating for me as covered above, but they are not unworkable. The actual strategy and tactics of the game play out very well. Enemy variety is strong with some CRAZY looking enemies, the character tactics are diverse for each character and between characters and everything has a snappy action feel despite the definitely turn based nature of the game.
+ There are multiple progression systems in the game and they synergize well with one another. Briefly they are weapon customization, skills, items and passives.

A few nits:
- Some of the menus are clunky and poorly laid out. You have passives ties to accessories you equip on a character and some that you invest in using other points you get. Changing these is easy and can be done any time outside of combat, but the systems for doing it are a bit messy.
- There are some fights that will become very difficult to win just because of item and skill configurations and resistances. In those cases the fight is either a slog or you have to just take the L and redo the fight with a different weapon/skill configuration.
- There is no mini-map. The game very much emphasizes that you are exploring the unknown, but the environments are convoluted and each biome has a cohesive theme that makes some areas look very similar. So, a map that fills in as you explore would have made sense and been very helpful even if you had to open it each time you wanted to look at it. In a game where you are literally supposed to be mapping new areas. having no maps for local environments is an odd and unwelcome choice.
- Some things about the systems are explained far to late in the game. If you are familiar with souls-like weapon attribute scaling, you will be fine, but if you are not, you may be forced to make character development choices before you understand the choices you are making.

Overall this is an absolutely amazing game and experience. This may end up being one of the best games I have ever played.
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Created by - Zedd's dead
Jun 27 @ 12:51am 
:Gifted: Have a sublime Birthday, Rob! :milliehurray::cleancake:
Jun 26 @ 8:14pm 
happy birthday :peace:
Jun 26 @ 4:50pm 
:cozyrealmroyale: Hey Rob, here's hoping you enjoy a wonderfully :steamhappy: Birthday,:exclamationPointRed::Karaboom:
:FredericNote: https://youtu.be/Cs5vUfddkT8 = BEATLES Birthday
:coffee: :cleancake: :_gift_: :CB1: :flycube: :TheDonuts: :2016watermelon: :winter2019happygingerbread: :beer2: :_gift_: :dwarven: :flycube: :coffee:
Jun 1 @ 11:45am 
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