
An US-Japan joint operation on the Northern Islands against Russian Federation, with NATO involved, eventually led to Russia's downfall. Two months later, standoff between United States Forces Russia and People's Liberation Army of China in China-Russia border begins.
In order to secure the "exchange" that supposed to be completed in 1975, before the 65-year expiration ends. Victor.Harper, an elite GIGN captain who participated Operation Serval, was chosen for his experience in battle and fame in stopping terrorist attack targeting Metro de Paris in 2024, to become a "Foreign Instructor" in Chinese People's Liberation Army, as a bait, covering the ture attempt of French government.
During the days he spent with these friends, the memories of his last operation in Metro de Paris emerges and brings him overwhelming desperation. And what's worse, he realized that the situation is getting out of his control.

Outside of CRH Station, Outskirt of South District, Mingmao City, TIME 1800, Squad Victor.Harper
After working on self re-constructed branch of Source Engine, now we had switched to Source SDK 2013 TF2 Branch, making full use of the 64-bit features. And we're coming to Steam as indie project - still - as we promised - free to play.
Please stay sharp. We got plenty of information and progress to share.
Victor is now ready to defeat his nightmare - Terrorist Attack in Metro de Paris and his shattered self.
Thanks for your continuing support and feedbacks - every single line of them, no matter on comments, reviews, or PMs, we heard them.

风雨送春归,飞雪迎春到
已是悬崖百丈冰, 犹有花枝俏
俏也不争春,只把春来报
待到山花烂漫时 , 她在丛中笑
By Mao Zedong
Tr. K. Y. James
Spring is sent off in the wind and rain,
Spring is welcomed in by the flying snow.
Fathomless icicles hung over the sheer cliff,
Still, the bloom on the bough its fairness doth show.
The fairness vies not with spring,
Only to herald spring’s approach, in tow.
Wait till all the flowers bloom riotous,
She shall smile radiantly 'midst the grove.
谢谢各位同志们长久不断的支持!
The release of the "futher patch" and please allow us to tell you guys our 2019.
We expanded our story and featured more reliable and emotional characters. For such an expansion, we're looking forward to have suitable actors/actresses...
Folks! We got a new present for you... and an apology.
Hello everyone. I'm the project leader of Red Requiem: Liberation from LHYB STUDIO. Here are some informations & progress report. First of all, I want...
Fix possible crash due to video memory overflow. Place files within into folder materials/models/usmc/marines.
IMPORTANT: RED IS A STANDALONE INDIE GAME SO DO NOT PLACE IT IN sourcemods\ FOLDER! It is a full client version, no need of patches. Please report any...
Unzip and replace all files in the same folder. IMPORTANT AGAIN: RED IS A STANDALONE INDIE GAME SO DO NOT PLACE IT IN sourcemods\ FOLDER!
The basis of Red Requiem: Liberation's October 4th DEMO release.
Any new news lately? _(:з」∠)_
Will you release a new demo this year? owo
Maybe early 2026!
good
uh... is the project dead?
I see this page has been updated, what was exactly updated? When we can have sneak peek or a video with current game state?
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So I finally gave the demo a go and it's quite impressive for a Codified Source-Engine game, especially regarding the models for NPC's and weaponry!
However, the levels feel VERY cramped and don't offer much choice of cover in combat, and resources are either overly abundant or very scarce, as I seemed to be lugging around over a hundred .357 rounds but was always low on ammo for my Primary.
Story wise, it's very quickfire and super hard to follow, especially with the insane pace and barrage of english and Chinese. I would have preferred the VA's speaking only Chinese honestly considering it's your dev-teams first language.
Lastly, the levels while super detailed became prone to breaking. The View-distance was very much broken in the gas-station area and I only beat it by sheer dumb luck but the follow up level could not be progressed as I either failed to make the jump due to the lower jumping distance, running out of ammo during the NPC defense or the sequence just broke and my squad just froze in place as we got swarmed by endless waves of mercenaries.
I can't deny there is a lot of promise here, though! I recommend you open up the levels so you and your squad have more room, perhaps allow the player to carry 3 or 4 guns instead of 2, and remove the chromatic aberration filter as it feels like tunnel vision most of the time! And maybe unlock the console so folks who are curious can noclip and getting a wider look at some of these maps you've made!
Hey, uh... it's 2022. How is the mod going?
First of all, thank you for your comments. Our independent game Red Requiem: Liberation is still in the process of production. If there is any new information, we will provide it on the home page. In fact, we have made good progress, and we are verifying our past work!
I wish you a happy life.Our creative team thanks you for your attention.
It's not dead, but they're working on multiplayer mode
Oh, aight. Thanks!